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Amikiri

Tipo MINIONGrau de conflito Combat conflict rank 4 Intrigue conflict rank 2
PoW p. 244

Descrição

An amikiri is the transformation of a scorpion that has reached one hundred years of age, growing in size and gaining the ability to camouflage itself. These creatures hide in ceiling corners, blending into their surroundings, and use their claws to sever mosquito nets, lamp ropes, and other such fixtures. While they are usually relatively harmless, they are deadly adversaries when confronted.

Some scholars believe that the scorpion is not native to Rokugan, but was discovered and brought to Rokugan by Shosuro during her travels as a service to her clan.

Atributos

Anéis
Air Air 2 Earth Earth 2 Fire Fire 3 Water Water 3 Void Void 1
Atributos
Resistência
6
Compostura
7
Foco
5
Vigilância
3
Comportamento
Aggressive Fire+2 Water-2
Grupos de perícia
Artisan
0
Martial
1
Scholar
1
Social
0
Trade
2

Vantagens e desvantagens

Vantagens
  • Camouflage Carapace Water: Trade; Physical
  • Cling to Walls Water: Martial; Physical
Desvantagens
  • Compulsive Earth: Social; Mental

Armas e equipamento

Armas
  • Scorpion Claws: Range 0, Damage 4, Deadliness 3
  • Tail Stinger: Range 0–1, Damage 3, Deadliness 6
Equipamento (equipado)

Chitinous hide (Physical 3)

Habilidades

  • GIANT SCORPION: The amikiri is an Otherworldly silhouette 1 creature.
  • TOXIC STING: Once per scene when succeeding on an Attack action check, the amikiri may spend Opportunity as follows:

    Opportunity: The target suffers a critical strike with severity 8.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › Spirits and Strange Beings · p. 244

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 4 Intrigue conflict rank 2

An amikiri is the transformation of a scorpion that has reached one hundred years of age, growing in size and gaining the ability to camouflage itself. These creatures hide in ceiling corners, blending into their surroundings, and use their claws to sever mosquito nets, lamp ropes, and other such fixtures. While they are usually relatively harmless, they are deadly adversaries when confronted.

Some scholars believe that the scorpion is not native to Rokugan, but was discovered and brought to Rokugan by Shosuro during her travels as a service to her clan.

2

1

2

3 | 3

6 7 5

Fire+2, Water–2

DEMEANOR - AGGRESSIVE

3

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 1 SCHOLAR 1 SOCIAL 0 | TRADE 2

ADVANTAGES | DISADVANTAGES

Camouflage Carapace: Water Trade; Physical

Cling to Walls: Water Martial; Physical

Compulsive: Earth Social; Mental

FAVORED WEAPONS & GEAR

Scorpion Claws: Range 0, Damage 4, Deadliness 3

Tail Stinger: Range 0–1, Damage 3, Deadliness 6

Gear (equipped): Chitinous hide (Physical 3)

ABILITIES

GIANT SCORPION

The amikiri is an Otherworldly silhouette 1 creature.

TOXIC STING

Once per scene when succeeding on an Attack action check, the amikiri may spend Opportunity as follows:

Opportunity: The target suffers a critical strike with severity 8.