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Bandit Lord

Tipo ADVERSARYGrau de conflito Combat conflict rank 4 Intrigue conflict rank 3
PoW p. 230

Descrição

Few bandits live long enough to accumulate adequate numbers, wealth, and influence to rival those of local lords, but bandits who do are destabilizing powers in their region. These so-called “bandit lords” have enough local power to illegally claim their own “domains,” embarrassing the legitimate lords by rebuffing attempts to bring them to heel. Sometimes their names even spread to other lands. Occasionally, a bandit lord who has proven a better and more popular guardian than the local lord is granted that lord’s lands and a family name, becoming legitimate by Imperial decree. For this reason, popular bandits are considered extremely threatening, and whenever they are caught, a public example is always made.

Atributos

Anéis
Air Air 1 Earth Earth 3 Fire Fire 4 Water Water 2 Void Void 1
Social
Honra
10
Glória
19
Status
7
Atributos
Resistência
13
Compostura
8
Foco
5
Vigilância
4
Comportamento
Ambitious Fire+2 Water-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
0
Social
2
Trade
1

Vantagens e desvantagens

Vantagens
  • Age and Cunning Water: Martial, Social; Inter- personal, Physical
  • Killer Instinct Fire: Martial; Mental
Desvantagens
  • Fool’s Avarice Earth: Social; Mental
  • Overconfident Air: Social; Mental

Armas e equipamento

Armas
  • Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged
  • Kusari-Gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
Equipamento (equipado)

Lacquered armor (Physical 4, Ceremonial, Cumbersome, Wargear), simple clothes, assortment of knives, sake jug, handful of koku

Habilidades

  • GET THEM...: As an action, a bandit lord may have up to two bandits or experienced bandits immediately move 1 range band and perform a Strike action. They count as having skilled assistance (see page 26 of the core rulebook) on this check.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 230

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 4 Intrigue conflict rank 3

Few bandits live long enough to accumulate adequate numbers, wealth, and influence to rival those of local lords, but bandits who do are destabilizing powers in their region. These so-called “bandit lords” have enough local power to illegally claim their own “domains,” embarrassing the legitimate lords by rebuffing attempts to bring them to heel. Sometimes their names even spread to other lands. Occasionally, a bandit lord who has proven a better and more popular guardian than the local lord is granted that lord’s lands and a family name, becoming legitimate by Imperial decree. For this reason, popular bandits are considered extremely threatening, and whenever they are caught, a public example is always made.

10 | 13 19 | 8 07 | 5

Fire+2, Water–2

DEMEANOR - AMBITIOUS

4

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 1 2 | 4 1

ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 2 | TRADE 1

ADVANTAGES | DISADVANTAGES

Age and Cunning: Water Martial, Social; Interpersonal, Physical

Killer Instinct: Fire Martial; Mental

Fool’s Avarice: Earth Social; Mental

Overconfident: Air Social; Mental

FAVORED WEAPONS & GEAR

Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged

Kusari-Gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear

Gear (equipped): Lacquered armor (Physical 4, Ceremonial, Cumbersome, Wargear), simple clothes, assortment of knives, sake jug, handful of koku

ABILITIES

GET THEM... As an action, a bandit lord may have up to two bandits or experienced bandits immediately move 1 range band and perform a Strike action. They count as having skilled assistance (see page 26 of the core rulebook) on this check.