Bandit Lord
Descrição
Few bandits live long enough to accumulate adequate numbers, wealth, and influence to rival those of local lords, but bandits who do are destabilizing powers in their region. These so-called “bandit lords” have enough local power to illegally claim their own “domains,” embarrassing the legitimate lords by rebuffing attempts to bring them to heel. Sometimes their names even spread to other lands. Occasionally, a bandit lord who has proven a better and more popular guardian than the local lord is granted that lord’s lands and a family name, becoming legitimate by Imperial decree. For this reason, popular bandits are considered extremely threatening, and whenever they are caught, a public example is always made.
Atributos
- Anéis
Air 1
Earth 3
Fire 4
Water 2
Void 1- Social
- Honra
- 10
- Glória
- 19
- Status
- 7
- Atributos
- Resistência
- 13
- Compostura
- 8
- Foco
- 5
- Vigilância
- 4
- Comportamento
- Ambitious
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 0
- Social
- 2
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Age and Cunning
: Martial, Social; Inter- personal, Physical - Killer Instinct
: Martial; Mental
- Age and Cunning
- Desvantagens
- Fool’s Avarice
: Social; Mental - Overconfident
: Social; Mental
- Fool’s Avarice
Armas e equipamento
- Armas
- Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged
- Kusari-Gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
- Equipamento (equipado)
Lacquered armor (Physical 4, Ceremonial, Cumbersome, Wargear), simple clothes, assortment of knives, sake jug, handful of koku
Habilidades
- GET THEM...: As an action, a bandit lord may have up to two bandits or experienced bandits immediately move 1 range band and perform a Strike action. They count as having skilled assistance (see page 26 of the core rulebook) on this check.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 230
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 4 3
Few bandits live long enough to accumulate adequate numbers, wealth, and influence to rival those of local lords, but bandits who do are destabilizing powers in their region. These so-called “bandit lords” have enough local power to illegally claim their own “domains,” embarrassing the legitimate lords by rebuffing attempts to bring them to heel. Sometimes their names even spread to other lands. Occasionally, a bandit lord who has proven a better and more popular guardian than the local lord is granted that lord’s lands and a family name, becoming legitimate by Imperial decree. For this reason, popular bandits are considered extremely threatening, and whenever they are caught, a public example is always made.
10 | 13 19 | 8 07 | 5
+2,
–2
DEMEANOR - AMBITIOUS
4
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 1 2 | 4 1
ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 2 | TRADE 1
ADVANTAGES | DISADVANTAGES
Age and Cunning:
Martial, Social; Interpersonal, Physical
Killer Instinct:
Martial; Mental
Fool’s Avarice:
Social; Mental
Overconfident:
Social; Mental
FAVORED WEAPONS & GEAR
Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged
Kusari-Gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
Gear (equipped): Lacquered armor (Physical 4, Ceremonial, Cumbersome, Wargear), simple clothes, assortment of knives, sake jug, handful of koku
ABILITIES
GET THEM... As an action, a bandit lord may have up to two bandits or experienced bandits immediately move 1 range band and perform a Strike action. They count as having skilled assistance (see page 26 of the core rulebook) on this check.
