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Camel

Tipo MINIONGrau de conflito Combat conflict rank 2 Intrigue conflict rank 1
PoW p. 235

Descrição

Camels were imported into the Empire by the Unicorn Clan when they returned from their eight-hundredyear exploration of the lands beyond Rokugan. Able to withstand extreme temperatures, sustain themselves by eating tough shrubs, and survive long periods without water, camels were useful work animals to the Unicorn Clan while they explored the Burning Sands and were swiftly domesticated. Camels are hardy and can be trained, but they are more stubborn and intelligent than horses and ponies, and require great patience to handle. The Unicorn still use camels for their woolly fur (which can be spun into textiles) and milk, for carrying goods and other burdens, and sometimes for mounts or even cavalry, as they handle rough terrain better than warhorses. In fact, camels tend to frighten Rokugani ponies and horses, making them effective counters to enemy cavalry (when the camels feel like cooperating). In spite of this, they are generally not used by any other Great Clan, as they are considered distasteful and dirty creatures.

Atributos

Anéis
Air Air 1 Earth Earth 4 Fire Fire 2 Water Water 3 Void Void 1
Atributos
Resistência
12
Compostura
6
Foco
4
Vigilância
2
Comportamento
Stubborn Earth+2 Water-2
Grupos de perícia
Artisan
0
Martial
1
Scholar
0
Social
1
Trade
0

Vantagens e desvantagens

Vantagens
  • Survivalist Water: Martial; Physical
  • Temperature Resistant Fire: Martial; Physical
Desvantagens
  • Skittish Fire: Martial; Mental

Armas e equipamento

Equipamento (equipado)

Woolly hide (Physical 3)

Habilidades

  • LUMBERING: The camel is a silhouette 2 creature. It can be ridden by a human-sized rider.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › Animals · p. 235

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MINION | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 1

Camels were imported into the Empire by the Unicorn Clan when they returned from their eight-hundredyear exploration of the lands beyond Rokugan. Able to withstand extreme temperatures, sustain themselves by eating tough shrubs, and survive long periods without water, camels were useful work animals to the Unicorn Clan while they explored the Burning Sands and were swiftly domesticated. Camels are hardy and can be trained, but they are more stubborn and intelligent than horses and ponies, and require great patience to handle. The Unicorn still use camels for their woolly fur (which can be spun into textiles) and milk, for carrying goods and other burdens, and sometimes for mounts or even cavalry, as they handle rough terrain better than warhorses. In fact, camels tend to frighten Rokugani ponies and horses, making them effective counters to enemy cavalry (when the camels feel like cooperating). In spite of this, they are generally not used by any other Great Clan, as they are considered distasteful and dirty creatures.

4

1

1

3 | 2

12 6 4

Earth+2, Water–2

DEMEANOR - STUBBORN

2

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 1 | TRADE 0

ADVANTAGES | DISADVANTAGES

Survivalist: Water Martial; Physical

Temperature Resistant: Fire Martial; Physical

Skittish: Fire Martial; Mental

FAVORED WEAPONS & GEAR

Gear (equipped): Woolly hide (Physical 3)

ABILITIES

LUMBERING

The camel is a silhouette 2 creature. It can be ridden by a human-sized rider.