Camel
Descrição
Camels were imported into the Empire by the Unicorn Clan when they returned from their eight-hundredyear exploration of the lands beyond Rokugan. Able to withstand extreme temperatures, sustain themselves by eating tough shrubs, and survive long periods without water, camels were useful work animals to the Unicorn Clan while they explored the Burning Sands and were swiftly domesticated. Camels are hardy and can be trained, but they are more stubborn and intelligent than horses and ponies, and require great patience to handle. The Unicorn still use camels for their woolly fur (which can be spun into textiles) and milk, for carrying goods and other burdens, and sometimes for mounts or even cavalry, as they handle rough terrain better than warhorses. In fact, camels tend to frighten Rokugani ponies and horses, making them effective counters to enemy cavalry (when the camels feel like cooperating). In spite of this, they are generally not used by any other Great Clan, as they are considered distasteful and dirty creatures.
Atributos
- Anéis
Air 1
Earth 4
Fire 2
Water 3
Void 1- Atributos
- Resistência
- 12
- Compostura
- 6
- Foco
- 4
- Vigilância
- 2
- Comportamento
- Stubborn
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 1
- Scholar
- 0
- Social
- 1
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Survivalist
: Martial; Physical - Temperature Resistant
: Martial; Physical
- Survivalist
- Desvantagens
- Skittish
: Martial; Mental
- Skittish
Armas e equipamento
- Equipamento (equipado)
Woolly hide (Physical 3)
Habilidades
- LUMBERING: The camel is a silhouette 2 creature. It can be ridden by a human-sized rider.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › Animals · p. 235
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MINION | CONFLICT RANK: 2 1
Camels were imported into the Empire by the Unicorn Clan when they returned from their eight-hundredyear exploration of the lands beyond Rokugan. Able to withstand extreme temperatures, sustain themselves by eating tough shrubs, and survive long periods without water, camels were useful work animals to the Unicorn Clan while they explored the Burning Sands and were swiftly domesticated. Camels are hardy and can be trained, but they are more stubborn and intelligent than horses and ponies, and require great patience to handle. The Unicorn still use camels for their woolly fur (which can be spun into textiles) and milk, for carrying goods and other burdens, and sometimes for mounts or even cavalry, as they handle rough terrain better than warhorses. In fact, camels tend to frighten Rokugani ponies and horses, making them effective counters to enemy cavalry (when the camels feel like cooperating). In spite of this, they are generally not used by any other Great Clan, as they are considered distasteful and dirty creatures.
4
1
1
3 | 2
12 6 4
+2,
–2
DEMEANOR - STUBBORN
2
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 1 | TRADE 0
ADVANTAGES | DISADVANTAGES
Survivalist:
Martial; Physical
Temperature Resistant:
Martial; Physical
Skittish:
Martial; Mental
FAVORED WEAPONS & GEAR
Gear (equipped): Woolly hide (Physical 3)
ABILITIES
LUMBERING
The camel is a silhouette 2 creature. It can be ridden by a human-sized rider.
