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Hinotama

Tipo ADVERSARYGrau de conflito Combat conflict rank 6 Intrigue conflict rank 1
PoW p. 246

Descrição

Natives of the Spirit Realm of Sakkaku, hinotama are sentient ball-lighting spirits. Attracted to storms and metallic fixtures, they are known to explode into electric arcs and flames without warning.

Atributos

Anéis
Air Air 3 Earth Earth 1 Fire Fire 3 Water Water 1 Void Void 1
Atributos
Resistência
6
Compostura
4
Foco
4
Vigilância
2
Comportamento
Detached Earth+1 Fire+1 Void-1
Grupos de perícia
Artisan
0
Martial
2
Scholar
0
Social
0
Trade
0

Vantagens e desvantagens

Vantagens
  • Incorporeal Air: Martial; Physical, Spiritual
Desvantagens
  • Easily Angered Fire: Social; Interpersonal, Mental

Armas e equipamento

Armas
  • Arcing Lightning: Range 0–4, Damage 4, Deadliness 5
Equipamento (equipado)

Electric form (Physical 10)

Habilidades

  • LIGHTNING CREATURE: The hinotama is an Otherworldly creature of silhou-ette 0 that can pass through solid objects.
  • ELECTRIC BLAST: When the hinotama makes an Attack action check they may spend Opportunity in the following ways:

    Opportunity: The target suffers supernatural damage equal to the Attack action check’s bonus successes.

    Opportunity Opportunity+: The hinotama may select an additional target within range 2 of another target for their attack.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › Spirits and Strange Beings · p. 246

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 6 Intrigue conflict rank 1

Natives of the Spirit Realm of Sakkaku, hinotama are sentient ball-lighting spirits. Attracted to storms and metallic fixtures, they are known to explode into electric arcs and flames without warning.

1

1

3

1 | 3

6 4 4

Earth+1, Fire+1, Void–1,

DEMEANOR - DETACHED

2

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 2 SCHOLAR 0 SOCIAL 0 | TRADE 0

ADVANTAGES | DISADVANTAGES

Incorporeal: Air Martial; Physical, Spiritual

Easily Angered: Fire Social; Interpersonal, Mental

FAVORED WEAPONS & GEAR

Arcing Lightning: Range 0–4, Damage 4, Deadliness 5

Gear (equipped): Electric form (Physical 10)

ABILITIES

LIGHTNING CREATURE

The hinotama is an Otherworldly creature of silhou-ette 0 that can pass through solid objects.

ELECTRIC BLAST

When the hinotama makes an Attack action check they may spend Opportunity in the following ways:

Opportunity: The target suffers supernatural damage equal to the Attack action check’s bonus successes.

Opportunity Opportunity+: The hinotama may select an additional target within range 2 of another target for their attack.