Hired Enforcer
Descrição
Little more than brutes and thumb breakers, enforcers are hired muscle employed to intimidate those who refuse to take their employer’s threats seriously. Hired enforcers do not care who their employer is—a merchant who was shorted by someone who thought they were clever, a crime lord displeased with a law enforcement official, or simply someone who wishes to assert their authority—they just care that the coin is good.
Atributos
- Anéis
Air 2
Earth 2
Fire 2
Water 2
Void 1- Social
- Honra
- 16
- Glória
- 20
- Status
- 9
- Atributos
- Resistência
- 7
- Compostura
- 6
- Foco
- 4
- Vigilância
- 2
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 1
- Scholar
- 0
- Social
- 0
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Imposing
: Martial, Social; Inter- personal, Physical
- Imposing
- Desvantagens
- Fool’s Avarice
: Social; Mental
- Fool’s Avarice
Armas e equipamento
- Armas
- Club: Range 0–1, Damage 5/6, Deadliness 2, Mundane
- Equipamento (equipado)
Passable clothes, handful of bu
Habilidades
- SUCKER PUNCH: When performing an Attack action check, this enforcer may spend in the following way:
: One target gains the Disoriented condition.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 231
Mostrar o texto como impresso
MINION | CONFLICT RANK: 2 1
Little more than brutes and thumb breakers, enforcers are hired muscle employed to intimidate those who refuse to take their employer’s threats seriously. Hired enforcers do not care who their employer is—a merchant who was shorted by someone who thought they were clever, a crime lord displeased with a law enforcement official, or simply someone who wishes to assert their authority—they just care that the coin is good.
16 | 7 20 | 6 09 | 4
+2,
–2
DEMEANOR - SHREWD
2
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 2 2 | 2 1
ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 0 | TRADE 1
ADVANTAGES | DISADVANTAGES
Imposing:
Martial, Social; Interpersonal, Physical
Fool’s Avarice:
Social; Mental
FAVORED WEAPONS & GEAR
Club: Range 0–1, Damage 5/6, Deadliness 2, Mundane
Gear (equipped): Passable clothes, handful of bu
ABILITIES
SUCKER PUNCH
When performing an Attack action check, this enforcer may spend in the following way:
: One target gains the Disoriented condition.
