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Kami of the Hot Spring

Tipo ADVERSARYGrau de conflito Combat conflict rank 8 Intrigue conflict rank 2
PoW p. 129

Descrição

Only an experienced shugenja would detect the presence of this kami. Yet anyone entering the spring can experience its lively, warming energy, something beyond the simple temperature of the water.

Those who fail to approach the spring correctly soon learn of the kami’s displeasure, as the water bubbles and spits. If the kami is not quickly appeased with a gift, or the unwelcome visitor does not leave, the kami grows angry enough to manifest. It rises out of the water in a seething rage: a mutable, watery, humanoid form giving off scalding steam.

While this kami has a quick temper, its watery nature means it may also quickly change its mind and return to its spring, so it won’t pursue anyone for long.

ARTISAN 1 MARTIAL 3 SCHOLAR 3 SOCIAL 3 | TRADE 1

Atributos

Anéis
Air Air 1 Earth Earth 2 Fire Fire 4 Water Water 5 Void Void 1
Atributos
Resistência
13
Compostura
5
Foco
3
Vigilância
2
Comportamento
Irritable Fire+2 Air-1 Water-1
Grupos de perícia
Artisan
1
Martial
3
Scholar
3
Social
3
Trade
1

Vantagens e desvantagens

Vantagens
  • Liquid Body Water: Martial; Physical
Desvantagens
  • Ever-Changing Water: Social, Martial; Interpersonal, Physical

Armas e equipamento

Armas
  • Scalding Spit: Range 0–3, Damage 5, Deadliness 5, deals supernatural damage
Equipamento (equipado)

Cloud of steam (Physical 3, Supernatural 3)

Habilidades

  • HOT WATER SPIRIT: The kami of the spring is an Otherworldly being of silhouette 2. Once per scene, as an Attack and Support action, it may target two positions at range 2–4. Hot water erupts between the target points that extends to range 1 in thickness and range 3 in height; this area counts as Dangerous terrain (page 267 of the core rulebook). This effect persists for two rounds. Any character standing where the steam erupts suffers the Dazed condition and must resist with a TN 2 Fitness check (Air 3, Water 1) or suffer 5 supernatural damage and the Burning condition.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 4: Twin Blessings Village › Locations and People · p. 129

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 8 Intrigue conflict rank 2

Only an experienced shugenja would detect the presence of this kami. Yet anyone entering the spring can experience its lively, warming energy, something beyond the simple temperature of the water.

Those who fail to approach the spring correctly soon learn of the kami’s displeasure, as the water bubbles and spits. If the kami is not quickly appeased with a gift, or the unwelcome visitor does not leave, the kami grows angry enough to manifest. It rises out of the water in a seething rage: a mutable, watery, humanoid form giving off scalding steam.

While this kami has a quick temper, its watery nature means it may also quickly change its mind and return to its spring, so it won’t pursue anyone for long.

ARTISAN 1 MARTIAL 3 SCHOLAR 3 SOCIAL 3 | TRADE 1

2

1

1

5 | 4

13 5 3

Fire+2, Air–1, Water–1

DEMEANOR - IRRITABLE

2

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ADVANTAGES | DISADVANTAGES

Liquid Body: Water Martial; Physical

Ever-Changing: Water Social, Martial; Interpersonal, Physical

FAVORED WEAPONS

Scalding Spit: Range 0–3, Damage 5, Deadliness 5, deals supernatural damage

Gear (equipped): Cloud of steam (Physical 3, Supernatural 3)

ABILITIES

HOT WATER SPIRIT The kami of the spring is an Otherworldly being of silhouette 2. Once per scene, as an Attack and Support action, it may target two positions at range 2–4. Hot water erupts between the target points that extends to range 1 in thickness and range 3 in height; this area counts as Dangerous terrain (page 267 of the core rulebook). This effect persists for two rounds. Any character standing where the steam erupts suffers the Dazed condition and must resist with a TN 2 Fitness check (Air 3, Water 1) or suffer 5 supernatural damage and the Burning condition.