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Night Heron

Tipo MINIONGrau de conflito Combat conflict rank 2 Intrigue conflict rank 1
PoW p. 242

Descrição

The night heron is a nocturnal bird endemic to the forests and glades of Phoenix, Crane, and Unicorn provinces. Identified by its black-and-white plumage and its eerie keen, the night heron is known for a phenomenon called “blue heron flame” (aosaginohi). Under the full moon, the night heron glows pale blue and casts a phosphorescent sheen over anything beneath its beating wings. While the night heron is peaceful enough to be approached, it flees when it is confronted or senses danger, only resorting to blinding phosphorescent flashes and raking talon attacks when it has no other choice.

Atributos

Anéis
Air Air 2 Earth Earth 1 Fire Fire 2 Water Water 3 Void Void 1
Atributos
Resistência
5
Compostura
5
Foco
4
Vigilância
3
Comportamento
Flighty Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
1
Scholar
0
Social
0
Trade
2

Vantagens e desvantagens

Vantagens
  • Graceful Flight Air: Martial; Physical
Desvantagens
  • Easily Frightened Earth: Martial; Mental

Armas e equipamento

Armas
  • Clawed talons: Range 0, Damage 3, Deadliness 5, Razor-Edged

Habilidades

  • FLASH-CAST: The night heron may spend a Movement action to hurl itself to a spot within its normal movement range, casting a splash of blue or golden, glowing powder over everything within range 0–1 of where it lands. Those caught within must resist with a TN 2 Fitness check (Fire 1, Air 3); if they fail, they become Dazed.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › Animals · p. 242

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 1

The night heron is a nocturnal bird endemic to the forests and glades of Phoenix, Crane, and Unicorn provinces. Identified by its black-and-white plumage and its eerie keen, the night heron is known for a phenomenon called “blue heron flame” (aosaginohi). Under the full moon, the night heron glows pale blue and casts a phosphorescent sheen over anything beneath its beating wings. While the night heron is peaceful enough to be approached, it flees when it is confronted or senses danger, only resorting to blinding phosphorescent flashes and raking talon attacks when it has no other choice.

1

1

2

3 | 2

5 5 4

Air+2, Fire–2

DEMEANOR - FLIGHTY

3

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 0 | TRADE 2

ADVANTAGES | DISADVANTAGES

Graceful Flight: Air Martial; Physical

Easily Frightened: Earth Martial; Mental

FAVORED WEAPONS & GEAR

Clawed talons: Range 0, Damage 3, Deadliness 5, Razor-Edged

ABILITIES

FLASH-CAST

The night heron may spend a Movement action to hurl itself to a spot within its normal movement range, casting a splash of blue or golden, glowing powder over everything within range 0–1 of where it lands. Those caught within must resist with a TN 2 Fitness check (Fire 1, Air 3); if they fail, they become Dazed.