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Novice Rōnin

Tipo MINIONGrau de conflito Combat conflict rank 2 Intrigue conflict rank 1
PoW p. 232

Descrição

To survive on their own, or out of a need to belong, rōnin sometimes band together in small mercenary groups. At a cursory glance, these groups appear identical to bandit gangs, but what distinguishes them is some sense of honor. Upon joining, those recently cast aside by the clans will fashion themselves after a mentor, a rōnin who has proven they can survive the indifference of the waves.

Atributos

Anéis
Air Air 2 Earth Earth 3 Fire Fire 2 Water Water 3 Void Void 1
Social
Honra
33
Glória
35
Status
21
Atributos
Resistência
12
Compostura
10
Foco
4
Vigilância
2
Comportamento
Gruff Water+2 Earth-2
Grupos de perícia
Artisan
0
Martial
2
Scholar
1
Social
1
Trade
1

Vantagens e desvantagens

Vantagens
  • Martial Instinct Fire: Martial; Mental
Desvantagens
  • Unnecessarily Rude Water: Social; Interpersonal

Armas e equipamento

Armas
  • Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged
  • Yumi: Range 2–5, Damage 5, Deadliness 3
Equipamento (equipado)

Worn traveler’s clothes (Physical 2, Mundane), quiver, straw cloak, handful of zeni

Habilidades

  • STRIKING AS FIRE: When performing an Attack action (Fire) check, a novice rōnin may spend Opportunity as follows:

    Fire Opportunity+: Increase the severity of any critical strike dealt as part of this attack by 2 per Opportunity spent in this way.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 232

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 2 Intrigue conflict rank 1

To survive on their own, or out of a need to belong, rōnin sometimes band together in small mercenary groups. At a cursory glance, these groups appear identical to bandit gangs, but what distinguishes them is some sense of honor. Upon joining, those recently cast aside by the clans will fashion themselves after a mentor, a rōnin who has proven they can survive the indifference of the waves.

33 | 12 35 | 10 21 | 4

Water+2, Earth–2

DEMEANOR - GRUFF

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 2 3 | 2 1

ARTISAN 0 MARTIAL 2 SCHOLAR 1 SOCIAL 1 | TRADE 1

ADVANTAGES | DISADVANTAGES

Martial Instinct: Fire Martial; Mental

Unnecessarily Rude: Water Social; Interpersonal

FAVORED WEAPONS & GEAR

Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged

Yumi: Range 2–5, Damage 5, Deadliness 3

Gear (equipped): Worn traveler’s clothes (Physical 2, Mundane), quiver, straw cloak, handful of zeni

ABILITIES

STRIKING AS FIRE

When performing an Attack action (Fire) check, a novice rōnin may spend Opportunity as follows:

Fire Opportunity+: Increase the severity of any critical strike dealt as part of this attack by 2 per Opportunity spent in this way.