Traveling Tradesperson
Descrição
Few peasants ever travel farther than the nearest village, and some never even leave the place of their birth. In contrast, merchants travel throughout the Empire, and some are considered more worldly than samurai! When a traveling merchant enters a village, they are often bombarded with questions about the outside world. Sometimes they are even treated as honored guests, although never quite as well as a visiting samurai.
Atributos
- Anéis
Air 3
Earth 1
Fire 2
Water 2
Void 1- Social
- Honra
- 25
- Glória
- 25
- Status
- 9
- Atributos
- Resistência
- 6
- Compostura
- 8
- Foco
- 4
- Vigilância
- 3
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 0
- Scholar
- 2
- Social
- 2
- Trade
- 3
Vantagens e desvantagens
- Vantagens
- Daikoku’s Blessing
: Social; Interpersonal, Spiritual - Worldly Wanderer
: Scholar, Trade; Mental
- Daikoku’s Blessing
- Desvantagens
- Deferential
: Social; Interpersonal, Mental
- Deferential
Armas e equipamento
- Equipamento (equipado)
Traveling clothes, abacus, handful of bu
Habilidades
- I CAN FIX THAT: A traveling tradesperson can remove the Damaged condition from most non-supernatural items, including weapons and armor, of rarity 6 or lower. The GM is the final arbiter of what items can be repaired, the cost, and how long the repair takes.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 233
Mostrar o texto como impresso
MINION | CONFLICT RANK: 1 3
Few peasants ever travel farther than the nearest village, and some never even leave the place of their birth. In contrast, merchants travel throughout the Empire, and some are considered more worldly than samurai! When a traveling merchant enters a village, they are often bombarded with questions about the outside world. Sometimes they are even treated as honored guests, although never quite as well as a visiting samurai.
25 | 6 25 | 8 09 | 4
+2,
–2
DEMEANOR - SHREWD
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
1 3 2 | 2 1
ARTISAN 0 MARTIAL 0 SCHOLAR 2 SOCIAL 2 | TRADE 3
ADVANTAGES | DISADVANTAGES
Daikoku’s Blessing:
Social; Interpersonal, Spiritual
Worldly Wanderer:
Scholar, Trade; Mental
Deferential:
Social; Interpersonal, Mental
FAVORED WEAPONS & GEAR
Gear (equipped): Traveling clothes, abacus, handful of bu
ABILITIES
I CAN FIX THAT
A traveling tradesperson can remove the Damaged condition from most non-supernatural items, including weapons and armor, of rarity 6 or lower. The GM is the final arbiter of what items can be repaired, the cost, and how long the repair takes.
