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Traveling Tradesperson

Tipo MINIONGrau de conflito Combat conflict rank 1 Intrigue conflict rank 3
PoW p. 233

Descrição

Few peasants ever travel farther than the nearest village, and some never even leave the place of their birth. In contrast, merchants travel throughout the Empire, and some are considered more worldly than samurai! When a traveling merchant enters a village, they are often bombarded with questions about the outside world. Sometimes they are even treated as honored guests, although never quite as well as a visiting samurai.

Atributos

Anéis
Air Air 3 Earth Earth 1 Fire Fire 2 Water Water 2 Void Void 1
Social
Honra
25
Glória
25
Status
9
Atributos
Resistência
6
Compostura
8
Foco
4
Vigilância
3
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
0
Scholar
2
Social
2
Trade
3

Vantagens e desvantagens

Vantagens
  • Daikoku’s Blessing Water: Social; Interpersonal, Spiritual
  • Worldly Wanderer Void: Scholar, Trade; Mental
Desvantagens
  • Deferential Water: Social; Interpersonal, Mental

Armas e equipamento

Equipamento (equipado)

Traveling clothes, abacus, handful of bu

Habilidades

  • I CAN FIX THAT: A traveling tradesperson can remove the Damaged condition from most non-supernatural items, including weapons and armor, of rarity 6 or lower. The GM is the final arbiter of what items can be repaired, the cost, and how long the repair takes.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 233

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 1 Intrigue conflict rank 3

Few peasants ever travel farther than the nearest village, and some never even leave the place of their birth. In contrast, merchants travel throughout the Empire, and some are considered more worldly than samurai! When a traveling merchant enters a village, they are often bombarded with questions about the outside world. Sometimes they are even treated as honored guests, although never quite as well as a visiting samurai.

25 | 6 25 | 8 09 | 4

Air+2, Fire–2

DEMEANOR - SHREWD

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

1 3 2 | 2 1

ARTISAN 0 MARTIAL 0 SCHOLAR 2 SOCIAL 2 | TRADE 3

ADVANTAGES | DISADVANTAGES

Daikoku’s Blessing: Water Social; Interpersonal, Spiritual

Worldly Wanderer: Void Scholar, Trade; Mental

Deferential: Water Social; Interpersonal, Mental

FAVORED WEAPONS & GEAR

Gear (equipped): Traveling clothes, abacus, handful of bu

ABILITIES

I CAN FIX THAT

A traveling tradesperson can remove the Damaged condition from most non-supernatural items, including weapons and armor, of rarity 6 or lower. The GM is the final arbiter of what items can be repaired, the cost, and how long the repair takes.