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Vigilante Shinobi

Tipo ADVERSARYGrau de conflito Combat conflict rank 4 Intrigue conflict rank 2
PoW p. 234

Descrição

Shinobi exist in secret, training in secret, defying the laws of the Emperor and accepting Great Clan gold in exchange for carrying out clandestine deeds. But some shinobi train for a different purpose entirely: to protect the peasants from their own cruel samurai lords. Samurai who wrong the helpless peasantry are visited in the night by an avenging shadow, and those who attempt to subjugate a village simply vanish without a trace.

Atributos

Anéis
Air Air 2 Earth Earth 2 Fire Fire 3 Water Water 3 Void Void 2
Social
Honra
0
Glória
20
Status
8
Atributos
Resistência
10
Compostura
12
Foco
6
Vigilância
3
Comportamento
Intimidating Fire+2 Air-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
1
Social
0
Trade
1

Vantagens e desvantagens

Vantagens
  • Killer Instinct Fire: Martial; Mental
  • Deadly Silent Water: Martial; Mental, Physical
Desvantagens
  • Ruthless Void: Social; Physical, Spiritual

Armas e equipamento

Armas
  • Kusari-Gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
  • Shuriken: Range 0, Damage 2, Deadliness 4, Range 1–3, Concealable
Equipamento (equipado)

Worn traveler’s clothes (Physical 2, Mundane), straw hat, assorted knives, caltrops, vials, handful of zeni

Equipamento (outro)

Infiltration clothes, climbing equipment, makeup and disguises

Habilidades

  • SKULK: Activation: When a vigilante shinobi performs an Initiative or Attack action check using Air, they may spend Opportunity as follows:

    Air Opportunity: If the vigilante shinobi is in obscuring terrain, a crowd, or otherwise concealed from sight, one character with vigilance lower than or equal to the shinobi’s ranks in Skulduggery loses sight of the shinobi.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 7: Non-Player Characters › New NPCs › City and Village Dwellers · p. 234

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 4 Intrigue conflict rank 2

Shinobi exist in secret, training in secret, defying the laws of the Emperor and accepting Great Clan gold in exchange for carrying out clandestine deeds. But some shinobi train for a different purpose entirely: to protect the peasants from their own cruel samurai lords. Samurai who wrong the helpless peasantry are visited in the night by an avenging shadow, and those who attempt to subjugate a village simply vanish without a trace.

00 | 10 20 | 12 08 | 6

Fire+2, Air–2

DEMEANOR - INTIMIDATING

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 2 3 | 3 2

ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 0 | TRADE 1

ADVANTAGES | DISADVANTAGES

Killer Instinct: Fire Martial; Mental

Deadly Silent: WaterMartial; Mental, Physical

Ruthless: Void Social; Physical, Spiritual

FAVORED WEAPONS & GEAR

Kusari-Gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear

Shuriken: Range 0, Damage 2, Deadliness 4, Range 1–3, Concealable

Gear (equipped): Worn traveler’s clothes (Physical 2, Mundane), straw hat, assorted knives, caltrops, vials, handful of zeni

Gear (other): Infiltration clothes, climbing equipment, makeup and disguises

ABILITIES

SKULK

Activation: When a vigilante shinobi performs an Initiative or Attack action check using Air, they may spend Opportunity as follows:

Air Opportunity: If the vigilante shinobi is in obscuring terrain, a crowd, or otherwise concealed from sight, one character with vigilance lower than or equal to the shinobi’s ranks in Skulduggery loses sight of the shinobi.