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Watchful, the Penanggalan

Tipo ADVERSARYGrau de conflito Combat conflict rank 8 Intrigue conflict rank 6
PoW p. 171

Descrição

The penanggalan is a bizarre and horrifying creature that can detach its head and viscera from its body. The latter remains hidden away, while the former fly about through the night, stalking victims. When it strikes, the penanggalan strangles its quarry with its own dangling entrails and then drinks its quarry’s blood. Returning to its lair, it must soak its bloated viscera in vinegar in order to fit them back into its body.

Penanggalan thrive by remaining undetected. They are formidable in battle but generally avoid open combat, heavily armed and armored victims, and the like. They flee if seriously threatened.

Atributos

Anéis
Air Air 4 Earth Earth 4 Fire Fire 2 Water Water 3 Void Void 1
Atributos
Resistência
12
Compostura
14
Foco
6
Vigilância
4
Comportamento
Wary Earth+2 Fire-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
1
Social
2
Trade
1

Vantagens e desvantagens

Vantagens
  • Horrific Form Air: Social; Interpersonal, Mental, Spiritual
Desvantagens
  • Endless Hunger Fire: Social; Interpersonal, Mental

Armas e equipamento

Armas
  • Choking Entrails: Range 1, Damage 4, Deadliness 5, Snaring, Unholy
Equipamento (equipado)

Disconcerting viscera (Physical 3, Supernatural 5, Unholy)

Habilidades

  • FLYING HORROR: Watchful, in its penanggalan form, is a silhouette 2 creature that can fly. It can move vertically and ignores the negative effects of terrain. When performing a Movement action in a skirmish, it may move up to 2 additional range bands, or it may make a TN 3 Fitness check to move 3 range bands.
  • PROFANE NATURE: Watchful is an Otherworldly, Tainted being. If its body is destroyed by burning while the head is absent, Watchful dies at the next sunrise.
  • IMMOBILIZING TENDRILS: Characters at range 0–2 do not remove the Immobilized condition inflicted by Watchful at the start of their turn as normal unless they choose to receive 3 fatigue.
  • ENSNARING VISCERA: As an Attack action, Watchful may attempt to squeeze the life out of anyone who it has ensnared. Each

    Immobilized character at range 0–2 must resist with a TN 5 Fitness (Earth 4, Air 7) check or receive fatigue equal to their shortfall.

Texto do livro

Path of Waves – The Essential Guide to Rōnin · Chapter 5: Hirosaka › Local Legends › Encounters with the Supernatural · p. 171

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 8 Intrigue conflict rank 6

The penanggalan is a bizarre and horrifying creature that can detach its head and viscera from its body. The latter remains hidden away, while the former fly about through the night, stalking victims. When it strikes, the penanggalan strangles its quarry with its own dangling entrails and then drinks its quarry’s blood. Returning to its lair, it must soak its bloated viscera in vinegar in order to fit them back into its body.

Penanggalan thrive by remaining undetected. They are formidable in battle but generally avoid open combat, heavily armed and armored victims, and the like. They flee if seriously threatened.

4

1

4

3 | 2

12 14 6

Earth+2, Fire–2

DEMEANOR - WARY

4

ENDURANCE

COMPOSURE

FOCUS

VIGILANCE

ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 2 | TRADE 1

ADVANTAGES | DISADVANTAGES

Horrific Form: Air Social; Interpersonal, Mental, Spiritual

Endless Hunger: Fire Social; Interpersonal, Mental

FAVORED WEAPONS

Choking Entrails: Range 1, Damage 4, Deadliness 5, Snaring, Unholy

Gear (equipped): Disconcerting viscera (Physical 3, Supernatural 5, Unholy)

ABILITIES

FLYING HORROR Watchful, in its penanggalan form, is a silhouette 2 creature that can fly. It can move vertically and ignores the negative effects of terrain. When performing a Movement action in a skirmish, it may move up to 2 additional range bands, or it may make a TN 3 Fitness check to move 3 range bands.

PROFANE NATURE Watchful is an Otherworldly, Tainted being. If its body is destroyed by burning while the head is absent, Watchful dies at the next sunrise.

IMMOBILIZING TENDRILS Characters at range 0–2 do not remove the Immobilized condition inflicted by Watchful at the start of their turn as normal unless they choose to receive 3 fatigue.

ENSNARING VISCERA As an Attack action, Watchful may attempt to squeeze the life out of anyone who it has ensnared. Each

Immobilized character at range 0–2 must resist with a TN 5 Fitness (Earth 4, Air 7) check or receive fatigue equal to their shortfall.