Watchful, the Penanggalan
Descrição
The penanggalan is a bizarre and horrifying creature that can detach its head and viscera from its body. The latter remains hidden away, while the former fly about through the night, stalking victims. When it strikes, the penanggalan strangles its quarry with its own dangling entrails and then drinks its quarry’s blood. Returning to its lair, it must soak its bloated viscera in vinegar in order to fit them back into its body.
Penanggalan thrive by remaining undetected. They are formidable in battle but generally avoid open combat, heavily armed and armored victims, and the like. They flee if seriously threatened.
Atributos
- Anéis
Air 4
Earth 4
Fire 2
Water 3
Void 1- Atributos
- Resistência
- 12
- Compostura
- 14
- Foco
- 6
- Vigilância
- 4
- Comportamento
- Wary
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 1
- Social
- 2
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Horrific Form
: Social; Interpersonal, Mental, Spiritual
- Horrific Form
- Desvantagens
- Endless Hunger
: Social; Interpersonal, Mental
- Endless Hunger
Armas e equipamento
- Armas
- Choking Entrails: Range 1, Damage 4, Deadliness 5, Snaring, Unholy
- Equipamento (equipado)
Disconcerting viscera (Physical 3, Supernatural 5, Unholy)
Habilidades
- FLYING HORROR: Watchful, in its penanggalan form, is a silhouette 2 creature that can fly. It can move vertically and ignores the negative effects of terrain. When performing a Movement action in a skirmish, it may move up to 2 additional range bands, or it may make a TN 3 Fitness check to move 3 range bands.
- PROFANE NATURE: Watchful is an Otherworldly, Tainted being. If its body is destroyed by burning while the head is absent, Watchful dies at the next sunrise.
- IMMOBILIZING TENDRILS: Characters at range 0–2 do not remove the Immobilized condition inflicted by Watchful at the start of their turn as normal unless they choose to receive 3 fatigue.
- ENSNARING VISCERA: As an Attack action, Watchful may attempt to squeeze the life out of anyone who it has ensnared. Each
Immobilized character at range 0–2 must resist with a TN 5 Fitness (Earth 4, Air 7) check or receive fatigue equal to their shortfall.
Texto do livro
Path of Waves – The Essential Guide to Rōnin · Chapter 5: Hirosaka › Local Legends › Encounters with the Supernatural · p. 171
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ADVERSARY | CONFLICT RANK: 8 6
The penanggalan is a bizarre and horrifying creature that can detach its head and viscera from its body. The latter remains hidden away, while the former fly about through the night, stalking victims. When it strikes, the penanggalan strangles its quarry with its own dangling entrails and then drinks its quarry’s blood. Returning to its lair, it must soak its bloated viscera in vinegar in order to fit them back into its body.
Penanggalan thrive by remaining undetected. They are formidable in battle but generally avoid open combat, heavily armed and armored victims, and the like. They flee if seriously threatened.
4
1
4
3 | 2
12 14 6
+2,
–2
DEMEANOR - WARY
4
ENDURANCE
COMPOSURE
FOCUS
VIGILANCE
ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 2 | TRADE 1
ADVANTAGES | DISADVANTAGES
Horrific Form:
Social; Interpersonal, Mental, Spiritual
Endless Hunger:
Social; Interpersonal, Mental
FAVORED WEAPONS
Choking Entrails: Range 1, Damage 4, Deadliness 5, Snaring, Unholy
Gear (equipped): Disconcerting viscera (Physical 3, Supernatural 5, Unholy)
ABILITIES
FLYING HORROR Watchful, in its penanggalan form, is a silhouette 2 creature that can fly. It can move vertically and ignores the negative effects of terrain. When performing a Movement action in a skirmish, it may move up to 2 additional range bands, or it may make a TN 3 Fitness check to move 3 range bands.
PROFANE NATURE Watchful is an Otherworldly, Tainted being. If its body is destroyed by burning while the head is absent, Watchful dies at the next sunrise.
IMMOBILIZING TENDRILS Characters at range 0–2 do not remove the Immobilized condition inflicted by Watchful at the start of their turn as normal unless they choose to receive 3 fatigue.
ENSNARING VISCERA As an Attack action, Watchful may attempt to squeeze the life out of anyone who it has ensnared. Each
Immobilized character at range 0–2 must resist with a TN 5 Fitness (Earth 4, Air 7) check or receive fatigue equal to their shortfall.
