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Crab Gaki

Tipo ADVERSARYGrau de conflito Combat conflict rank 7 Intrigue conflict rank 2
SL p. 32

Descrição

These ghostly samurai remember only the sense of duty from their life, the need to follow orders, and the pride achieved by victory. They hunger for these things and have been waiting near the tomb for the opportunity to prove themselves. The last order these gaki remember was to drive evil into the Tomb, so they attack all who approach. Travelers who wear the Crab mon and are sufficiently brave may be able to pass, but once they find the horrors awaiting them, may regret their action.

Atributos

Anéis
Air Air 3 Earth Earth 2 Fire Fire 2 Water Water 2 Void Void 3
Social
Honra
0
Glória
9
Status
0
Atributos
Resistência
8
Compostura
6
Foco
5
Vigilância
2
Comportamento
Assertive Earth+1 Air-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
0
Social
2
Trade
0

Vantagens e desvantagens

Vantagens
  • Insubstantial Form Air: Martial; Physical
Desvantagens
  • Hot-Tempered Air: Social; Mental

Armas e equipamento

Armas
  • Ghostly Tetsubō: Range 1–2, Damage 7, Deadliness 3, deals supernatural damage
Equipamento (equipado)

Spectral armor (Physical and Supernatural 5)

Habilidades

  • UNDYING DUTY: A Crab scout gaki is an Otherworldly, Tainted being. As a former Crab, it always seeks to defend its chosen location unless a living Crab can convince it otherwise (a TN 4 Command or Courtesy check). For every kept Success result a Crab scout gaki makes in a check, it also gains 1 strife. Should it unmask, it must spend its next turn attacking the nearest living character.

Texto do livro

Shadowlands · Chapter 1: Dark Histories › The Shadowlands › The Forgotten Tomb of Fu Leng › Crab Gaki · p. 32

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 7 Intrigue conflict rank 2

These ghostly samurai remember only the sense of duty from their life, the need to follow orders, and the pride achieved by victory. They hunger for these things and have been waiting near the tomb for the opportunity to prove themselves. The last order these gaki remember was to drive evil into the Tomb, so they attack all who approach. Travelers who wear the Crab mon and are sufficiently brave may be able to pass, but once they find the horrors awaiting them, may regret their action.

00 | 8 09 | 6 00 | 5

Earth+1, Air–2

DEMEANOR - ASSERTIVE

2

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

2 3 2 | 2 3

ARTISAN 0 MARTIAL 3 SCHOLAR 0 SOCIAL 2 | TRADE 0

ADVANTAGES | DISADVANTAGES

Insubstantial Form: Air Martial; Physical

Hot-Tempered: Air Social; Mental

FAVORED WEAPONS & GEAR

Ghostly Tetsubō: Range 1–2, Damage 7, Deadliness 3, deals supernatural damage

Gear (equipped): Spectral armor (Physical and Supernatural 5)

ABILITIES

UNDYING DUTY

A Crab scout gaki is an Otherworldly, Tainted being. As a former Crab, it always seeks to defend its chosen location unless a living Crab can convince it otherwise (a TN 4 Command or Courtesy check). For every kept Success result a Crab scout gaki makes in a check, it also gains 1 strife. Should it unmask, it must spend its next turn attacking the nearest living character.