Pular para o conteúdo
Wiki L5R 5e

Início › NPCs

Hiruma Motoko, Patrol Leader

Tipo ADVERSARYGrau de conflito Combat conflict rank 7 Intrigue conflict rank 3
SL p. 78

Descrição

Though advancing in age, Motoko is still perhaps the finest patrol leader along the Wall. He is legendary for bringing all his people back from each mission in the Shadowlands, even if not all have returned alive or escaped the Taint. His hair may be thinning and grey, but his aim is still true, and he feels he still has a few good years left before an oni catches him. He tends to keep to himself, politely declining almost all social events. Very few are aware of what he does when alone, for Motoko is secretly one of the finest origami artists in the region; even visiting Crane have remarked on the excellence of this unknown poet of paper.

Atributos

Anéis
Air Air 2 Earth Earth 4 Fire Fire 3 Water Water 3 Void Void 2
Social
Honra
47
Glória
62
Status
36
Atributos
Resistência
14
Compostura
14
Foco
5
Vigilância
3
Comportamento
Gruff Air+2 Earth-2
Grupos de perícia
Artisan
4
Martial
5
Scholar
2
Social
2
Trade
4

Vantagens e desvantagens

Vantagens
  • Jurōjin’s Blessing Void: Martial; Spiritual
Desvantagens
  • Cynicism Fire: Social; Interpersonal

Armas e equipamento

Armas
  • Oyumi: Range 2–5, Damage 7, Deadliness 3, Prepare, Wargear
Equipamento (equipado)

Ashigaru armor (Physical 3, Wargear), katana, wakizashi, quiver, hand-drawn maps, traveling pack, finger of jade. Should the situation require it, Motoko and his patrol can be mounted on horseback; in this case, he carries a daikyū (Range 3–5, Damage 6, Deadliness 4, Wargear) instead of his oyumi.

Habilidades

  • ALWAYS FINDS A WAY: Once per scene while in the Shadowlands, Motoko can spent 1 Void point to discover a hidden escape route out of a hopeless battle. The way is never easy, however, and every other character who is with him suffers 4 strife and 2 fatigue in the process.

Texto do livro

Shadowlands · Chapter 1: Dark Histories › Patrolling the Shadowlands › Hiruma Motoko, Patrol Leader · p. 78

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 7 Intrigue conflict rank 3

Though advancing in age, Motoko is still perhaps the finest patrol leader along the Wall. He is legendary for bringing all his people back from each mission in the Shadowlands, even if not all have returned alive or escaped the Taint. His hair may be thinning and grey, but his aim is still true, and he feels he still has a few good years left before an oni catches him. He tends to keep to himself, politely declining almost all social events. Very few are aware of what he does when alone, for Motoko is secretly one of the finest origami artists in the region; even visiting Crane have remarked on the excellence of this unknown poet of paper.

47 | 14 62 | 14 36 | 5

Air+2, Earth–2

DEMEANOR - GRUFF

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

4 2 3 | 3 2

ARTISAN 4 MARTIAL 5 SCHOLAR 2 SOCIAL 2 | TRADE 4

ADVANTAGES | DISADVANTAGES

Jurōjin’s Blessing: Void Martial; Spiritual

Cynicism: Fire Social; Interpersonal

FAVORED WEAPONS & GEAR

Oyumi: Range 2–5, Damage 7, Deadliness 3, Prepare, Wargear

Gear (equipped): Ashigaru armor (Physical 3, Wargear), katana, wakizashi, quiver, hand-drawn maps, traveling pack, finger of jade. Should the situation require it, Motoko and his patrol can be mounted on horseback; in this case, he carries a daikyū (Range 3–5, Damage 6, Deadliness 4, Wargear) instead of his oyumi.

ABILITIES

ALWAYS FINDS A WAY

Once per scene while in the Shadowlands, Motoko can spent 1 Void point to discover a hidden escape route out of a hopeless battle. The way is never easy, however, and every other character who is with him suffers 4 strife and 2 fatigue in the process.