Hiruma Motoko, Patrol Leader
Descrição
Though advancing in age, Motoko is still perhaps the finest patrol leader along the Wall. He is legendary for bringing all his people back from each mission in the Shadowlands, even if not all have returned alive or escaped the Taint. His hair may be thinning and grey, but his aim is still true, and he feels he still has a few good years left before an oni catches him. He tends to keep to himself, politely declining almost all social events. Very few are aware of what he does when alone, for Motoko is secretly one of the finest origami artists in the region; even visiting Crane have remarked on the excellence of this unknown poet of paper.
Atributos
- Anéis
Air 2
Earth 4
Fire 3
Water 3
Void 2- Social
- Honra
- 47
- Glória
- 62
- Status
- 36
- Atributos
- Resistência
- 14
- Compostura
- 14
- Foco
- 5
- Vigilância
- 3
- Comportamento
- Gruff
+2
-2 - Grupos de perícia
- Artisan
- 4
- Martial
- 5
- Scholar
- 2
- Social
- 2
- Trade
- 4
Vantagens e desvantagens
- Vantagens
- Jurōjin’s Blessing
: Martial; Spiritual
- Jurōjin’s Blessing
- Desvantagens
- Cynicism
: Social; Interpersonal
- Cynicism
Armas e equipamento
- Armas
- Oyumi: Range 2–5, Damage 7, Deadliness 3, Prepare, Wargear
- Equipamento (equipado)
Ashigaru armor (Physical 3, Wargear), katana, wakizashi, quiver, hand-drawn maps, traveling pack, finger of jade. Should the situation require it, Motoko and his patrol can be mounted on horseback; in this case, he carries a daikyū (Range 3–5, Damage 6, Deadliness 4, Wargear) instead of his oyumi.
Habilidades
- ALWAYS FINDS A WAY: Once per scene while in the Shadowlands, Motoko can spent 1 Void point to discover a hidden escape route out of a hopeless battle. The way is never easy, however, and every other character who is with him suffers 4 strife and 2 fatigue in the process.
Texto do livro
Shadowlands · Chapter 1: Dark Histories › Patrolling the Shadowlands › Hiruma Motoko, Patrol Leader · p. 78
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ADVERSARY | CONFLICT RANK: 7 3
Though advancing in age, Motoko is still perhaps the finest patrol leader along the Wall. He is legendary for bringing all his people back from each mission in the Shadowlands, even if not all have returned alive or escaped the Taint. His hair may be thinning and grey, but his aim is still true, and he feels he still has a few good years left before an oni catches him. He tends to keep to himself, politely declining almost all social events. Very few are aware of what he does when alone, for Motoko is secretly one of the finest origami artists in the region; even visiting Crane have remarked on the excellence of this unknown poet of paper.
47 | 14 62 | 14 36 | 5
+2,
–2
DEMEANOR - GRUFF
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
4 2 3 | 3 2
ARTISAN 4 MARTIAL 5 SCHOLAR 2 SOCIAL 2 | TRADE 4
ADVANTAGES | DISADVANTAGES
Jurōjin’s Blessing:
Martial; Spiritual
Cynicism:
Social; Interpersonal
FAVORED WEAPONS & GEAR
Oyumi: Range 2–5, Damage 7, Deadliness 3, Prepare, Wargear
Gear (equipped): Ashigaru armor (Physical 3, Wargear), katana, wakizashi, quiver, hand-drawn maps, traveling pack, finger of jade. Should the situation require it, Motoko and his patrol can be mounted on horseback; in this case, he carries a daikyū (Range 3–5, Damage 6, Deadliness 4, Wargear) instead of his oyumi.
ABILITIES
ALWAYS FINDS A WAY
Once per scene while in the Shadowlands, Motoko can spent 1 Void point to discover a hidden escape route out of a hopeless battle. The way is never easy, however, and every other character who is with him suffers 4 strife and 2 fatigue in the process.
