Nezumi Pup
Descrição
Nezumi pups begin life helpless, blind, and hairless. They develop quickly, emerging after two weeks to join older pups in training, foraging, and listening to stories. They are inquisitive and playful but know from scent markers where they can safely explore. Pups only wander away in extreme circumstances. Fear usually drives a pup back to a parent or other adult, but if its home suffers a disaster or is attacked, a pup obeys the instinct to flee. Unless found by its own or a friendly tribe, such pups either perish or become outcast nezumi.
Atributos
- Anéis
Air 1
Earth 1
Fire 2
Water 1
Void 1- Social
- Honra
- 0
- Glória
- 5
- Status
- 0
- Atributos
- Resistência
- 4
- Compostura
- 4
- Foco
- 3
- Vigilância
- 1
- Comportamento
- Curious
+1
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 1
- Scholar
- 0
- Social
- 1
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Unnoticed
: Martial; Physical
- Unnoticed
- Desvantagens
- Defenseless
: Martial; Physical
- Defenseless
Armas e equipamento
- Armas
- Teeth and Claws: Range 0, Damage 1, Deadliness 2
- Equipamento (equipado)
Fur (Physical 1)
Habilidades
- INQUISITIVE: A nezumi pup is a being of silhouette 0 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Their curiosity means they might be found almost anywhere in the Shadowlands, such as curled up in a backpack or behind a tent flap. As a downtime
activity, a character may observe a nezumi pup's playful antics and remove 3 strife. A character who targets a nezumi pup with an Attack action receives 5 strife.
Texto do livro
Shadowlands · Chapter 1: Dark Histories › The Nezumi › Nezumi Pup · p. 47
Mostrar o texto como impresso
MINION | CONFLICT RANK: 1 1
Nezumi pups begin life helpless, blind, and hairless. They develop quickly, emerging after two weeks to join older pups in training, foraging, and listening to stories. They are inquisitive and playful but know from scent markers where they can safely explore. Pups only wander away in extreme circumstances. Fear usually drives a pup back to a parent or other adult, but if its home suffers a disaster or is attacked, a pup obeys the instinct to flee. Unless found by its own or a friendly tribe, such pups either perish or become outcast nezumi.
00 | 4 05 | 4 00 | 3
+1,
–2
DEMEANOR - CURIOUS
1
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
1 1 1 | 2 1
ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 1 | TRADE 1
ADVANTAGES | DISADVANTAGES
Unnoticed:
Martial; Physical
Defenseless:
Martial; Physical
FAVORED WEAPONS & GEAR
Teeth and Claws: Range 0, Damage 1, Deadliness 2
Gear (equipped): Fur (Physical 1)
ABILITIES
INQUISITIVE
A nezumi pup is a being of silhouette 0 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Their curiosity means they might be found almost anywhere in the Shadowlands, such as curled up in a backpack or behind a tent flap. As a downtime
activity, a character may observe a nezumi pup's playful antics and remove 3 strife. A character who targets a nezumi pup with an Attack action receives 5 strife.
