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Nezumi Pup

Tipo MINIONGrau de conflito Combat conflict rank 1 Intrigue conflict rank 1
SL p. 47

Descrição

Nezumi pups begin life helpless, blind, and hairless. They develop quickly, emerging after two weeks to join older pups in training, foraging, and listening to stories. They are inquisitive and playful but know from scent markers where they can safely explore. Pups only wander away in extreme circumstances. Fear usually drives a pup back to a parent or other adult, but if its home suffers a disaster or is attacked, a pup obeys the instinct to flee. Unless found by its own or a friendly tribe, such pups either perish or become outcast nezumi.

Atributos

Anéis
Air Air 1 Earth Earth 1 Fire Fire 2 Water Water 1 Void Void 1
Social
Honra
0
Glória
5
Status
0
Atributos
Resistência
4
Compostura
4
Foco
3
Vigilância
1
Comportamento
Curious Earth+1 Void-2
Grupos de perícia
Artisan
0
Martial
1
Scholar
0
Social
1
Trade
1

Vantagens e desvantagens

Vantagens
  • Unnoticed Earth: Martial; Physical
Desvantagens
  • Defenseless Fire: Martial; Physical

Armas e equipamento

Armas
  • Teeth and Claws: Range 0, Damage 1, Deadliness 2
Equipamento (equipado)

Fur (Physical 1)

Habilidades

  • INQUISITIVE: A nezumi pup is a being of silhouette 0 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Their curiosity means they might be found almost anywhere in the Shadowlands, such as curled up in a backpack or behind a tent flap. As a downtime

    activity, a character may observe a nezumi pup's playful antics and remove 3 strife. A character who targets a nezumi pup with an Attack action receives 5 strife.

Texto do livro

Shadowlands · Chapter 1: Dark Histories › The Nezumi › Nezumi Pup · p. 47

Mostrar o texto como impresso

MINION | CONFLICT RANK: Combat conflict rank 1 Intrigue conflict rank 1

Nezumi pups begin life helpless, blind, and hairless. They develop quickly, emerging after two weeks to join older pups in training, foraging, and listening to stories. They are inquisitive and playful but know from scent markers where they can safely explore. Pups only wander away in extreme circumstances. Fear usually drives a pup back to a parent or other adult, but if its home suffers a disaster or is attacked, a pup obeys the instinct to flee. Unless found by its own or a friendly tribe, such pups either perish or become outcast nezumi.

00 | 4 05 | 4 00 | 3

Earth+1, Void–2

DEMEANOR - CURIOUS

1

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

1 1 1 | 2 1

ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 1 | TRADE 1

ADVANTAGES | DISADVANTAGES

Unnoticed: Earth Martial; Physical

Defenseless: Fire Martial; Physical

FAVORED WEAPONS & GEAR

Teeth and Claws: Range 0, Damage 1, Deadliness 2

Gear (equipped): Fur (Physical 1)

ABILITIES

INQUISITIVE

A nezumi pup is a being of silhouette 0 who can never gain the Afflicted condition or the Shadowlands Taint disadvantage. Their curiosity means they might be found almost anywhere in the Shadowlands, such as curled up in a backpack or behind a tent flap. As a downtime

activity, a character may observe a nezumi pup's playful antics and remove 3 strife. A character who targets a nezumi pup with an Attack action receives 5 strife.