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The Siren

Tipo ADVERSARYGrau de conflito Combat conflict rank 7 Intrigue conflict rank 8
SL p. 39

Descrição

The Siren is an insidious, shapeshifting creature, thought to be an especially vile kansen and capable of assuming various forms. These guises can include that of a dying samurai, a lost scout, or someone else who appears harmless and in need of aid. Its true nature is to delay and confuse its targets, to more egregiously expose them to the corruption of the Shadowlands. If the Siren's true nature is revealed, it devolves to a greyish form, and it tries to flee farther into the castle to await new visitors.

Atributos

Anéis
Air Air 4 Earth Earth 3 Fire Fire 4 Water Water 4 Void Void 4
Social
Honra
0
Glória
3
Status
0
Atributos
Resistência
14
Compostura
14
Foco
8
Vigilância
4
Comportamento
Beguiling Air+2 Earth-2
Grupos de perícia
Artisan
0
Martial
5
Scholar
0
Social
2
Trade
2

Vantagens e desvantagens

Vantagens
  • Dangerous Allure Earth: Social; Interpersonal
Desvantagens
  • Never Satisfied Void: Social; Mental

Armas e equipamento

Armas
  • Raking Claws: Range 0, Damage 4, Deadliness 6, Unholy
Equipamento (equipado)

Shifting garb (Physical 2, Supernatural 3, Unholy)

Habilidades

  • CORRUPTING GUISES: The Siren is an Otherworldly, Tainted being. At the end of each round, each other character at range 0–1 gains the Afflicted condition. Once per scene, it may make a TN 1 Sentiment (Air) check to take the form of a friendly, nonthreatening person who would not seem out of place in its current location. Characters may attempt to see through this by making a TN 4 Sentiment check (Void 2) or a TN 5 Meditation check (Void 3).

Texto do livro

Shadowlands · Chapter 1: Dark Histories › The Shadowlands › The Siren · p. 39

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 7 Intrigue conflict rank 8

The Siren is an insidious, shapeshifting creature, thought to be an especially vile kansen and capable of assuming various forms. These guises can include that of a dying samurai, a lost scout, or someone else who appears harmless and in need of aid. Its true nature is to delay and confuse its targets, to more egregiously expose them to the corruption of the Shadowlands. If the Siren's true nature is revealed, it devolves to a greyish form, and it tries to flee farther into the castle to await new visitors.

00 | 14 03 | 14 00 | 8

Air+2, Earth–2

DEMEANOR - BEGUILING

4

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 4 4 | 4 4

ARTISAN 0 MARTIAL 5 SCHOLAR 0 SOCIAL 2 | TRADE 2

ADVANTAGES | DISADVANTAGES

Dangerous Allure: Earth Social; Interpersonal

Never Satisfied: Void Social; Mental

FAVORED WEAPONS & GEAR

Raking Claws: Range 0, Damage 4, Deadliness 6, Unholy

Gear (equipped): Shifting garb (Physical 2, Supernatural 3, Unholy)

ABILITIES

CORRUPTING GUISES

The Siren is an Otherworldly, Tainted being. At the end of each round, each other character at range 0–1 gains the Afflicted condition. Once per scene, it may make a TN 1 Sentiment (Air) check to take the form of a friendly, nonthreatening person who would not seem out of place in its current location. Characters may attempt to see through this by making a TN 4 Sentiment check (Void 2) or a TN 5 Meditation check (Void 3).