The Siren
Descrição
The Siren is an insidious, shapeshifting creature, thought to be an especially vile kansen and capable of assuming various forms. These guises can include that of a dying samurai, a lost scout, or someone else who appears harmless and in need of aid. Its true nature is to delay and confuse its targets, to more egregiously expose them to the corruption of the Shadowlands. If the Siren's true nature is revealed, it devolves to a greyish form, and it tries to flee farther into the castle to await new visitors.
Atributos
- Anéis
Air 4
Earth 3
Fire 4
Water 4
Void 4- Social
- Honra
- 0
- Glória
- 3
- Status
- 0
- Atributos
- Resistência
- 14
- Compostura
- 14
- Foco
- 8
- Vigilância
- 4
- Comportamento
- Beguiling
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 5
- Scholar
- 0
- Social
- 2
- Trade
- 2
Vantagens e desvantagens
- Vantagens
- Dangerous Allure
: Social; Interpersonal
- Dangerous Allure
- Desvantagens
- Never Satisfied
: Social; Mental
- Never Satisfied
Armas e equipamento
- Armas
- Raking Claws: Range 0, Damage 4, Deadliness 6, Unholy
- Equipamento (equipado)
Shifting garb (Physical 2, Supernatural 3, Unholy)
Habilidades
- CORRUPTING GUISES: The Siren is an Otherworldly, Tainted being. At the end of each round, each other character at range 0–1 gains the Afflicted condition. Once per scene, it may make a TN 1 Sentiment (Air) check to take the form of a friendly, nonthreatening person who would not seem out of place in its current location. Characters may attempt to see through this by making a TN 4 Sentiment check (Void 2) or a TN 5 Meditation check (Void 3).
Texto do livro
Shadowlands · Chapter 1: Dark Histories › The Shadowlands › The Siren · p. 39
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 7 8
The Siren is an insidious, shapeshifting creature, thought to be an especially vile kansen and capable of assuming various forms. These guises can include that of a dying samurai, a lost scout, or someone else who appears harmless and in need of aid. Its true nature is to delay and confuse its targets, to more egregiously expose them to the corruption of the Shadowlands. If the Siren's true nature is revealed, it devolves to a greyish form, and it tries to flee farther into the castle to await new visitors.
00 | 14 03 | 14 00 | 8
+2,
–2
DEMEANOR - BEGUILING
4
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 4 4 | 4 4
ARTISAN 0 MARTIAL 5 SCHOLAR 0 SOCIAL 2 | TRADE 2
ADVANTAGES | DISADVANTAGES
Dangerous Allure:
Social; Interpersonal
Never Satisfied:
Social; Mental
FAVORED WEAPONS & GEAR
Raking Claws: Range 0, Damage 4, Deadliness 6, Unholy
Gear (equipped): Shifting garb (Physical 2, Supernatural 3, Unholy)
ABILITIES
CORRUPTING GUISES
The Siren is an Otherworldly, Tainted being. At the end of each round, each other character at range 0–1 gains the Afflicted condition. Once per scene, it may make a TN 1 Sentiment (Air) check to take the form of a friendly, nonthreatening person who would not seem out of place in its current location. Characters may attempt to see through this by making a TN 4 Sentiment check (Void 2) or a TN 5 Meditation check (Void 3).
