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Bandit Leader

Tipo ADVERSARYGrau de conflito Combat conflict rank 3 Intrigue conflict rank 2
WKC p. 17

Descrição

Bandits who manage to survive their dangerous profession usually become cunning and dangerous. Often, they end up leading a gang of their less experienced fellows, or join forces with a truly lethal individual such as a rōnin.

Atributos

Anéis
Air Air 2 Earth Earth 3 Fire Fire 3 Water Water 3 Void Void 1
Social
Honra
10
Glória
15
Status
3
Atributos
Resistência
9
Compostura
8
Foco
6
Vigilância
3
Comportamento
Shrewd Air+2 Fire-2
Grupos de perícia
Artisan
0
Martial
2
Scholar
0
Social
1
Trade
1

Vantagens e desvantagens

Vantagens
  • Age and Cunning Water: Martial, Social; Interpersonal, Physical
Desvantagens
  • Fool’s Avarice Earth: Social; Mental

Armas e equipamento

Armas
  • Rusted Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Damaged, Razor-Edged
  • Kusari-gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
Equipamento (equipado)

Ashigaru armor (Physical 3, Wargear), assortment of knives, sake jug, handful of bu

Habilidades

  • DIRTY TRICKS: When performing an Attack action check, a bandit leader may spend Opportunity in the following way:

    Opportunity: One character at range 0–2 suffers the Disoriented condition. Then the bandit leader may move 1 range band.
  • ...GET THEM, YOU FOOLS!: As an action, a bandit leader may have up to two bandits who have not yet acted this round immediately move 1 range band and perform a Strike action with skilled assistance.

Texto do livro

Wedding at Kyotei Castle · p. 17

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 3 Intrigue conflict rank 2

Bandits who manage to survive their dangerous profession usually become cunning and dangerous. Often, they end up leading a gang of their less experienced fellows, or join forces with a truly lethal individual such as a rōnin.

10 | 9 15 | 8 03 | 6

Air+2, Fire–2

DEMEANOR - SHREWD

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 2 3 | 3 1

ARTISAN 0 MARTIAL 2 SCHOLAR 0 SOCIAL 1 | TRADE 1

ADVANTAGES | DISADVANTAGES

Age and Cunning: Water Martial, Social; Interpersonal, Physical

Fool’s Avarice: Earth Social; Mental

FAVORED WEAPONS & GEAR

Rusted Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Damaged, Razor-Edged

Kusari-gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear

Gear (equipped): Ashigaru armor (Physical 3, Wargear), assortment of knives, sake jug, handful of bu

ABILITIES

DIRTY TRICKS

When performing an Attack action check, a bandit leader may spend Opportunity in the following way:

Opportunity: One character at range 0–2 suffers the Disoriented condition. Then the bandit leader may move 1 range band.

...GET THEM, YOU FOOLS!

As an action, a bandit leader may have up to two bandits who have not yet acted this round immediately move 1 range band and perform a Strike action with skilled assistance.