Bandit Leader
Descrição
Bandits who manage to survive their dangerous profession usually become cunning and dangerous. Often, they end up leading a gang of their less experienced fellows, or join forces with a truly lethal individual such as a rōnin.
Atributos
- Anéis
Air 2
Earth 3
Fire 3
Water 3
Void 1- Social
- Honra
- 10
- Glória
- 15
- Status
- 3
- Atributos
- Resistência
- 9
- Compostura
- 8
- Foco
- 6
- Vigilância
- 3
- Comportamento
- Shrewd
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 2
- Scholar
- 0
- Social
- 1
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Age and Cunning
: Martial, Social; Interpersonal, Physical
- Age and Cunning
- Desvantagens
- Fool’s Avarice
: Social; Mental
- Fool’s Avarice
Armas e equipamento
- Armas
- Rusted Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Damaged, Razor-Edged
- Kusari-gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
- Equipamento (equipado)
Ashigaru armor (Physical 3, Wargear), assortment of knives, sake jug, handful of bu
Habilidades
- DIRTY TRICKS: When performing an Attack action check, a bandit leader may spend in the following way:
: One character at range 0–2 suffers the Disoriented condition. Then the bandit leader may move 1 range band. - ...GET THEM, YOU FOOLS!: As an action, a bandit leader may have up to two bandits who have not yet acted this round immediately move 1 range band and perform a Strike action with skilled assistance.
Texto do livro
Wedding at Kyotei Castle · p. 17
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 3 2
Bandits who manage to survive their dangerous profession usually become cunning and dangerous. Often, they end up leading a gang of their less experienced fellows, or join forces with a truly lethal individual such as a rōnin.
10 | 9 15 | 8 03 | 6
+2,
–2
DEMEANOR - SHREWD
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 2 3 | 3 1
ARTISAN 0 MARTIAL 2 SCHOLAR 0 SOCIAL 1 | TRADE 1
ADVANTAGES | DISADVANTAGES
Age and Cunning:
Martial, Social; Interpersonal, Physical
Fool’s Avarice:
Social; Mental
FAVORED WEAPONS & GEAR
Rusted Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Damaged, Razor-Edged
Kusari-gama: Range 0/2–3, Damage 3, Deadliness 3, Concealable, Snaring, Wargear
Gear (equipped): Ashigaru armor (Physical 3, Wargear), assortment of knives, sake jug, handful of bu
ABILITIES
DIRTY TRICKS
When performing an Attack action check, a bandit leader may spend in the following way:
: One character at range 0–2 suffers the Disoriented condition. Then the bandit leader may move 1 range band.
...GET THEM, YOU FOOLS!
As an action, a bandit leader may have up to two bandits who have not yet acted this round immediately move 1 range band and perform a Strike action with skilled assistance.
