Bandits
Descrição
Bandits are outlaws who thrive in the more rural and remote regions of Rokugan. They usually form gangs because, unlike their urban criminal siblings, they rely more on swift, violent attack than on subtle manipulation, stealth, or subterfuge to achieve their nefarious objectives. Bandits usually target travelers on the Imperial roads, their scouts identifying easy targets in advance.
Atributos
- Anéis
Air 2
Earth 2
Fire 2
Water 2
Void 1- Social
- Honra
- 15
- Glória
- 20
- Status
- 1
- Atributos
- Resistência
- 5
- Compostura
- 6
- Foco
- 4
- Vigilância
- 2
- Comportamento
- Ambitious
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 1
- Scholar
- 0
- Social
- 0
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Nothing to Lose
: Martial, Social; Mental
- Nothing to Lose
- Desvantagens
- Fool's Avarice
: Social; Mental - Quarrelsome
: Social; Interpersonal
- Fool's Avarice
Armas e equipamento
- Armas
- Yari (Spear): Range 2, Damage 5, Deadliness 3, Wargear
- Sling: Range 2–3, Damage 3, Deadliness 3, Concealable, Mundane
- Equipamento (equipado)
Thick clothes (Physical 2, Mundane), knife, pouch of slingstones, drinking cup
Habilidades
- AMBUSH TACTICS: When performing an Attack action against a target with the Dazed or Disoriented condition, increase any damage dealt by 2.
Texto do livro
Wedding at Kyotei Castle · p. 16
Mostrar o texto como impresso
MINION | CONFLICT RANK: 1 1
Bandits are outlaws who thrive in the more rural and remote regions of Rokugan. They usually form gangs because, unlike their urban criminal siblings, they rely more on swift, violent attack than on subtle manipulation, stealth, or subterfuge to achieve their nefarious objectives. Bandits usually target travelers on the Imperial roads, their scouts identifying easy targets in advance.
15 | 5 20 | 6 01 | 4
+2,
–2
DEMEANOR - AMBITIOUS
2
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
2 2 2 | 2 1
ARTISAN 0 MARTIAL 1 SCHOLAR 0 SOCIAL 0 | TRADE 1
ADVANTAGES | DISADVANTAGES
Nothing to Lose:
Martial, Social; Mental
Fool's Avarice:
Social; Mental
Quarrelsome:
Social; Interpersonal
FAVORED WEAPONS & GEAR
Yari (Spear): Range 2, Damage 5, Deadliness 3, Wargear
Sling: Range 2–3, Damage 3, Deadliness 3, Concealable, Mundane
Gear (equipped): Thick clothes (Physical 2, Mundane), knife, pouch of slingstones, drinking cup
ABILITIES
AMBUSH TACTICS
When performing an Attack action against a target with the Dazed or Disoriented condition, increase any damage dealt by 2.
