Tsume Kotonoha
Descrição
Tsume Kotonoha (TSOO-mey KOH-TOH-no-hah) is Takashi’s captain of the guard. While Shizuma oversees the Tsume family forces when they venture beyond the castle, it is Kotonoha who is responsible for security within the castle—and for Lord Takashi himself. Any breaches of spies within the castle walls—or attempts on Takashi’s life—would be a terrible stain on her honor and glory, and she takes that possibility very seriously. Unsurprisingly, she prefers to resolve such threats against her lord by force of arms—hers against theirs.
Kotonoha is physically built like an ox and has a personality that isn’t far off that mark, either. She’s no nonsense, painfully honest and forthright, and her dedication to her post leaves her without any time for pursuing her own passions, leaving her painfully dull to talk to as well.
Atributos
- Anéis
Air 2
Earth 3
Fire 3
Water 3
Void 2- Social
- Honra
- 55
- Glória
- 50
- Status
- 39
- Atributos
- Resistência
- 12
- Compostura
- 9
- Foco
- 5
- Vigilância
- 3
- Comportamento
- Assertive
+2
-2 - Grupos de perícia
- Artisan
- 1
- Martial
- 3
- Scholar
- 2
- Social
- 1
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Tested in War
: Martial; Mental, Physical - Sworn to Bushidō
: Social; Mental
- Tested in War
- Desvantagens
- Hot-Tempered
: Social; Mental
- Hot-Tempered
Armas e equipamento
- Armas
- Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged
- Yumi (Bow): Range 2–5, Damage 5, Deadliness 3
- Equipamento (equipado)
Lacquered armor (Physical 4, Ceremonial, Cumbersome, Wargear), wakizashi, quiver
- Equipamento (outro)
Plain robes (Physical 1, Mundane), yari (spear), knife, a handful of koku and bu
Habilidades
- CRESCENT MOON STYLE: When performing a Guard action, Kotonoha may spend in the following way:
: After another character performs an Attack action targeting Kotonoha or another character she is guarding, Kotonoha may perform a Strike action targeting them. This effect persists until the start of Kotonoha’s next turn or until she performs a Strike action. - SWORN PROTECTOR: Once per scene, when an Attack action check targeting another character at range 0–1 succeeds, Kotonoha may intervene, becoming the target of the action instead.
Texto do livro
Wedding at Kyotei Castle · p. 5 p. 6
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 4 2
Tsume Kotonoha (TSOO-mey KOH-TOH-no-hah) is Takashi’s captain of the guard. While Shizuma oversees the Tsume family forces when they venture beyond the castle, it is Kotonoha who is responsible for security within the castle—and for Lord Takashi himself. Any breaches of spies within the castle walls—or attempts on Takashi’s life—would be a terrible stain on her honor and glory, and she takes that possibility very seriously. Unsurprisingly, she prefers to resolve such threats against her lord by force of arms—hers against theirs.
Kotonoha is physically built like an ox and has a personality that isn’t far off that mark, either. She’s no nonsense, painfully honest and forthright, and her dedication to her post leaves her without any time for pursuing her own passions, leaving her painfully dull to talk to as well.
55 | 12 50 | 9 39 | 5
+2,
–2
DEMEANOR - ASSERTIVE
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 2 3 | 3 2
ARTISAN 1 MARTIAL 3 SCHOLAR 2 SOCIAL 1 | TRADE 0
ADVANTAGES | DISADVANTAGES
Tested in War:
Martial; Mental, Physical
Sworn to Bushidō:
Social; Mental
Hot-Tempered:
Social; Mental
FAVORED WEAPONS & GEAR
Katana: Range 1, Damage 4, Deadliness 5/7, Ceremonial, Razor-Edged
Yumi (Bow): Range 2–5, Damage 5, Deadliness 3
Gear (equipped): Lacquered armor (Physical 4, Ceremonial, Cumbersome, Wargear), wakizashi, quiver
Gear (other): Plain robes (Physical 1, Mundane), yari (spear), knife, a handful of koku and bu
ABILITIES
CRESCENT MOON STYLE
When performing a Guard action, Kotonoha may spend in the following way:
: After another character performs an Attack action targeting Kotonoha or another character she is guarding, Kotonoha may perform a Strike action targeting them. This effect persists until the start of Kotonoha’s next turn or until she performs a Strike action.
SWORN PROTECTOR
Once per scene, when an Attack action check targeting another character at range 0–1 succeeds, Kotonoha may intervene, becoming the target of the action instead.
