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Mazoku Guard

Tipo ADVERSARYGrau de conflito Combat conflict rank 4 Intrigue conflict rank 2

Descrição

Mazoku guards ensure a peaceful procession of souls to be judged and deal with any unruly dead. A mazoku guard who does their duty loyally and consistently can hope for a rebirth as an animal or perhaps even a human.

Atributos

Anéis
Air Air 2 Earth Earth 3 Fire Fire 3 Water Water 3 Void Void 2
Social
Honra
35
Glória
25
Status
20
Atributos
Resistência
14
Compostura
10
Foco
5
Vigilância
3
Comportamento
Gruff Water+2 Earth-2
Grupos de perícia
Artisan
0
Martial
3
Scholar
1
Social
0
Trade
1

Vantagens e desvantagens

Vantagens
  • Vigilant Air: Social; Interpersonal
Desvantagens
  • Hot-Tempered Water: Social; Mental

Armas e equipamento

Armas
  • Yari: Range 2, Damage 5, Deadliness 3, Wargear
  • Claws: Range 0, Damage 3, Deadliness 3
Equipamento (equipado)

Mazoku robes (Physical 1, Supernatural 1), jitte, small bag of Meido dust

Habilidades

  • Roamer of Realms: A mazoku is an Otherworldly being. Once per round as a Movement action, a mazoku can move to any other position in their current realm instantaneously. When they do, they may choose any number of captives or companions at range 0–1 to move with them.
  • Herder of Spirits: A mazoku can clearly perceive and interact with spirits and shades normally, regardless of their tangibility. When a spirit or shade attempts to hide from a mazoku, increase the TN of their check by 1.

Texto do livro

Wheel of Judgement · Part One: Meido, the Realm of Waiting › Arrival › Mazoku Guard · p. 4 p. 5

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 4 Intrigue conflict rank 2

Mazoku guards ensure a peaceful procession of souls to be judged and deal with any unruly dead. A mazoku guard who does their duty loyally and consistently can hope for a rebirth as an animal or perhaps even a human.

35 | 14 25 | 10 20 | 5

Water+2, Earth–2

DEMEANOR - GRUFF

3

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

3 2 3 | 3 2

ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 0 | TRADE 1

ADVANTAGES | DISADVANTAGES

Vigilant: Air Social; Interpersonal

Hot-Tempered: Water Social; Mental

FAVORED WEAPONS & GEAR

Yari: Range 2, Damage 5, Deadliness 3, Wargear

Claws: Range 0, Damage 3, Deadliness 3

Gear (equipped): Mazoku robes (Physical 1, Supernatural 1), jitte, small bag of Meido dust

ABILITIES

Roamer of Realms: A mazoku is an Otherworldly being. Once per round as a Movement action, a mazoku can move to any other position in their current realm instantaneously. When they do, they may choose any number of captives or companions at range 0–1 to move with them.

Herder of Spirits: A mazoku can clearly perceive and interact with spirits and shades normally, regardless of their tangibility. When a spirit or shade attempts to hide from a mazoku, increase the TN of their check by 1.