Mazoku Guard
Descrição
Mazoku guards ensure a peaceful procession of souls to be judged and deal with any unruly dead. A mazoku guard who does their duty loyally and consistently can hope for a rebirth as an animal or perhaps even a human.
Atributos
- Anéis
Air 2
Earth 3
Fire 3
Water 3
Void 2- Social
- Honra
- 35
- Glória
- 25
- Status
- 20
- Atributos
- Resistência
- 14
- Compostura
- 10
- Foco
- 5
- Vigilância
- 3
- Comportamento
- Gruff
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 3
- Scholar
- 1
- Social
- 0
- Trade
- 1
Vantagens e desvantagens
- Vantagens
- Vigilant
: Social; Interpersonal
- Vigilant
- Desvantagens
- Hot-Tempered
: Social; Mental
- Hot-Tempered
Armas e equipamento
- Armas
- Yari: Range 2, Damage 5, Deadliness 3, Wargear
- Claws: Range 0, Damage 3, Deadliness 3
- Equipamento (equipado)
Mazoku robes (Physical 1, Supernatural 1), jitte, small bag of Meido dust
Habilidades
- Roamer of Realms: A mazoku is an Otherworldly being. Once per round as a Movement action, a mazoku can move to any other position in their current realm instantaneously. When they do, they may choose any number of captives or companions at range 0–1 to move with them.
- Herder of Spirits: A mazoku can clearly perceive and interact with spirits and shades normally, regardless of their tangibility. When a spirit or shade attempts to hide from a mazoku, increase the TN of their check by 1.
Texto do livro
Wheel of Judgement · Part One: Meido, the Realm of Waiting › Arrival › Mazoku Guard · p. 4 p. 5
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 4 2
Mazoku guards ensure a peaceful procession of souls to be judged and deal with any unruly dead. A mazoku guard who does their duty loyally and consistently can hope for a rebirth as an animal or perhaps even a human.
35 | 14 25 | 10 20 | 5
+2,
–2
DEMEANOR - GRUFF
3
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
3 2 3 | 3 2
ARTISAN 0 MARTIAL 3 SCHOLAR 1 SOCIAL 0 | TRADE 1
ADVANTAGES | DISADVANTAGES
Vigilant:
Social; Interpersonal
Hot-Tempered:
Social; Mental
FAVORED WEAPONS & GEAR
Yari: Range 2, Damage 5, Deadliness 3, Wargear
Claws: Range 0, Damage 3, Deadliness 3
Gear (equipped): Mazoku robes (Physical 1, Supernatural 1), jitte, small bag of Meido dust
ABILITIES
Roamer of Realms: A mazoku is an Otherworldly being. Once per round as a Movement action, a mazoku can move to any other position in their current realm instantaneously. When they do, they may choose any number of captives or companions at range 0–1 to move with them.
Herder of Spirits: A mazoku can clearly perceive and interact with spirits and shades normally, regardless of their tangibility. When a spirit or shade attempts to hide from a mazoku, increase the TN of their check by 1.
