Pular para o conteúdo
Wiki L5R 5e

Início › NPCs

Phantasmal Oni

Tipo ADVERSARYGrau de conflito Combat conflict rank 12 Intrigue conflict rank 8
WoJ p. 28

Descrição

Manifested physically, the Phantasmal Oni is large and fearsome. Its skin is hard as stone and repels mundane weapons. It uses the fabric of the realm to manifest, so

in Meido appears to be made of marble (if it manifested in Jigoku, it would appear obsidian or molten). In solid form it is slow, but it retains its power of illusion.

Atributos

Anéis
Air Air 6 Earth Earth 5 Fire Fire 2 Water Water 3 Void Void 3
Social
Honra
0
Glória
10
Status
0
Atributos
Resistência
22
Compostura
16
Foco
8
Vigilância
5
Comportamento
Vindictive Fire+2 Water-2
Grupos de perícia
Artisan
0
Martial
4
Scholar
3
Social
4
Trade
0

Vantagens e desvantagens

Vantagens
  • Stone Resilience Earth: Martial; Physical
Desvantagens
  • Lumbering Water: Martial; Physical

Armas e equipamento

Armas
  • Marble Hands: Range 1–2, Damage 8, Deadliness 4, Snaring
  • Stone Stomp: Range 0, Damage 10, Deadliness 6
Equipamento (equipado)

Stone form (Physical 5, Spiritual 5)

Habilidades

  • Phantasm: The Phantasmal Oni is an Otherworldly being of silhouette 4. As an insubstantial cloud, the Phantasm cannot physically interact with its environment or other characters, reduces all physical damage it suffers to 0, and cannot suffer critical strikes. It can use its powers of illusion in this form and can communicate in an audible whisper. As an Attack and Scheme action, the oni may take on tangible form, creating a body from the physical structure of its environment (usually stone); it then obeys all normal rules and uses the weapons and gear noted in this profile.
  • Powerful Illusions: As a Scheme action, the Phantasmal Oni may summon an illusion at range 0–6. The illusion can be of almost any size or complexity; for example, it might entirely replace the viewers’ environment and contents, or simulate actions taken by particular characters. The illusion encompasses all the senses, so that it feels real to the touch and can even cause pain. A character who has reason to suspect the illusion is false may attempt to see through it as a Scheme action, making a TN 4 Meditation check (Void 3, Fire 5). If the check is successful, the character sees the world as it really is, though others remain affected. The GM may also allow a character to make this check to avoid making a huge mistake (such as attacking an ally or putting themself in physical danger) as a result of the illusion.

Texto do livro

Wheel of Judgement · Part Three: Returning › Battle Between the Realms › Phantasmal Oni · p. 28

Mostrar o texto como impresso

ADVERSARY | CONFLICT RANK: Combat conflict rank 12 Intrigue conflict rank 8

Manifested physically, the Phantasmal Oni is large and fearsome. Its skin is hard as stone and repels mundane weapons. It uses the fabric of the realm to manifest, so

in Meido appears to be made of marble (if it manifested in Jigoku, it would appear obsidian or molten). In solid form it is slow, but it retains its power of illusion.

00 | 22 10 | 16 00 | 8

Fire+2, Water–2

DEMEANOR - VINDICTIVE

5

HONOR | ENDURANCE

GLORY | COMPOSURE

STATUS | FOCUS

VIGILANCE

SOCIETAL | PERSONAL

5 6 3 | 2 3

ARTISAN 0 MARTIAL 4 SCHOLAR 3 SOCIAL 4 | TRADE 0

ADVANTAGES | DISADVANTAGES

Stone Resilience: Earth Martial; Physical

Lumbering: Water Martial; Physical

FAVORED WEAPONS & GEAR

Marble Hands: Range 1–2, Damage 8, Deadliness 4, Snaring

Stone Stomp: Range 0, Damage 10, Deadliness 6

Gear (equipped): Stone form (Physical 5, Spiritual 5)

ABILITIES

Phantasm: The Phantasmal Oni is an Otherworldly being of silhouette 4. As an insubstantial cloud, the Phantasm cannot physically interact with its environment or other characters, reduces all physical damage it suffers to 0, and cannot suffer critical strikes. It can use its powers of illusion in this form and can communicate in an audible whisper. As an Attack and Scheme action, the oni may take on tangible form, creating a body from the physical structure of its environment (usually stone); it then obeys all normal rules and uses the weapons and gear noted in this profile.

Powerful Illusions: As a Scheme action, the Phantasmal Oni may summon an illusion at range 0–6. The illusion can be of almost any size or complexity; for example, it might entirely replace the viewers’ environment and contents, or simulate actions taken by particular characters. The illusion encompasses all the senses, so that it feels real to the touch and can even cause pain. A character who has reason to suspect the illusion is false may attempt to see through it as a Scheme action, making a TN 4 Meditation check (Void 3, Fire 5). If the check is successful, the character sees the world as it really is, though others remain affected. The GM may also allow a character to make this check to avoid making a huge mistake (such as attacking an ally or putting themself in physical danger) as a result of the illusion.