Phantasmal Oni
Descrição
Manifested physically, the Phantasmal Oni is large and fearsome. Its skin is hard as stone and repels mundane weapons. It uses the fabric of the realm to manifest, so
in Meido appears to be made of marble (if it manifested in Jigoku, it would appear obsidian or molten). In solid form it is slow, but it retains its power of illusion.
Atributos
- Anéis
Air 6
Earth 5
Fire 2
Water 3
Void 3- Social
- Honra
- 0
- Glória
- 10
- Status
- 0
- Atributos
- Resistência
- 22
- Compostura
- 16
- Foco
- 8
- Vigilância
- 5
- Comportamento
- Vindictive
+2
-2 - Grupos de perícia
- Artisan
- 0
- Martial
- 4
- Scholar
- 3
- Social
- 4
- Trade
- 0
Vantagens e desvantagens
- Vantagens
- Stone Resilience
: Martial; Physical
- Stone Resilience
- Desvantagens
- Lumbering
: Martial; Physical
- Lumbering
Armas e equipamento
- Armas
- Marble Hands: Range 1–2, Damage 8, Deadliness 4, Snaring
- Stone Stomp: Range 0, Damage 10, Deadliness 6
- Equipamento (equipado)
Stone form (Physical 5, Spiritual 5)
Habilidades
- Phantasm: The Phantasmal Oni is an Otherworldly being of silhouette 4. As an insubstantial cloud, the Phantasm cannot physically interact with its environment or other characters, reduces all physical damage it suffers to 0, and cannot suffer critical strikes. It can use its powers of illusion in this form and can communicate in an audible whisper. As an Attack and Scheme action, the oni may take on tangible form, creating a body from the physical structure of its environment (usually stone); it then obeys all normal rules and uses the weapons and gear noted in this profile.
- Powerful Illusions: As a Scheme action, the Phantasmal Oni may summon an illusion at range 0–6. The illusion can be of almost any size or complexity; for example, it might entirely replace the viewers’ environment and contents, or simulate actions taken by particular characters. The illusion encompasses all the senses, so that it feels real to the touch and can even cause pain. A character who has reason to suspect the illusion is false may attempt to see through it as a Scheme action, making a TN 4 Meditation check (Void 3, Fire 5). If the check is successful, the character sees the world as it really is, though others remain affected. The GM may also allow a character to make this check to avoid making a huge mistake (such as attacking an ally or putting themself in physical danger) as a result of the illusion.
Texto do livro
Wheel of Judgement · Part Three: Returning › Battle Between the Realms › Phantasmal Oni · p. 28
Mostrar o texto como impresso
ADVERSARY | CONFLICT RANK: 12 8
Manifested physically, the Phantasmal Oni is large and fearsome. Its skin is hard as stone and repels mundane weapons. It uses the fabric of the realm to manifest, so
in Meido appears to be made of marble (if it manifested in Jigoku, it would appear obsidian or molten). In solid form it is slow, but it retains its power of illusion.
00 | 22 10 | 16 00 | 8
+2,
–2
DEMEANOR - VINDICTIVE
5
HONOR | ENDURANCE
GLORY | COMPOSURE
STATUS | FOCUS
VIGILANCE
SOCIETAL | PERSONAL
5 6 3 | 2 3
ARTISAN 0 MARTIAL 4 SCHOLAR 3 SOCIAL 4 | TRADE 0
ADVANTAGES | DISADVANTAGES
Stone Resilience:
Martial; Physical
Lumbering:
Martial; Physical
FAVORED WEAPONS & GEAR
Marble Hands: Range 1–2, Damage 8, Deadliness 4, Snaring
Stone Stomp: Range 0, Damage 10, Deadliness 6
Gear (equipped): Stone form (Physical 5, Spiritual 5)
ABILITIES
Phantasm: The Phantasmal Oni is an Otherworldly being of silhouette 4. As an insubstantial cloud, the Phantasm cannot physically interact with its environment or other characters, reduces all physical damage it suffers to 0, and cannot suffer critical strikes. It can use its powers of illusion in this form and can communicate in an audible whisper. As an Attack and Scheme action, the oni may take on tangible form, creating a body from the physical structure of its environment (usually stone); it then obeys all normal rules and uses the weapons and gear noted in this profile.
Powerful Illusions: As a Scheme action, the Phantasmal Oni may summon an illusion at range 0–6. The illusion can be of almost any size or complexity; for example, it might entirely replace the viewers’ environment and contents, or simulate actions taken by particular characters. The illusion encompasses all the senses, so that it feels real to the touch and can even cause pain. A character who has reason to suspect the illusion is false may attempt to see through it as a Scheme action, making a TN 4 Meditation check (Void 3, Fire 5). If the check is successful, the character sees the world as it really is, though others remain affected. The GM may also allow a character to make this check to avoid making a huge mistake (such as attacking an ally or putting themself in physical danger) as a result of the illusion.
