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Core Rulebook
- Table of Contents p. 3
- Introduction p. 6
- Welcome to Roleplaying in the Emerald Empire p. 6
- What is a Roleplaying Game p. 6
- What is Needed to Play? p. 6
- The World of Rokugan p. 6
- The Code of Bushido p. 7
- The Samurai’s Struggle p. 7
- The Way of the Five Rings p. 8
- Samurai and Society p. 9
- Government and Power p. 9
- Crime and Punishment p. 9
- Commerce and Currency p. 10
- The Celestial Order p. 10
- Those Who Serve p. 10
- Those Who Work p. 11
- Those Who Do Not Belong p. 11
- A Samurai’s Life p. 12
- Training p. 12
- Marriage p. 12
- Retirement p. 12
- Funeral p. 12
- A Life Without Purpose p. 12
- The Code of Bushidō p. 13
- Compassion (Jin) p. 13
- Courage (Yū) p. 13
- Courtesy (Rei) p. 13
- Duty and Loyalty (Chūgi) p. 13
- Honor (Meiyo) p. 13
- Righteousness (Gi) p. 13
- Sincerity (Makoto) p. 13
- The Land of Ten Thousand Fortunes p. 14
- Mortal Intermediaries p. 15
- The Great Clans p. 16
- The Crab Clan p. 16
- The Crane Clan p. 16
- The Dragon Clan p. 16
- The Lion Clan p. 16
- The Phoenix Clan p. 17
- The Scorpion Clan p. 17
- The Unicorn Clan p. 17
- The Imperial Families p. 17
- The Minor Clans p. 18
- Minor Clans of Note p. 18
- Chapter 1: Playing the Game p. 21
- Goals of the Game p. 20
- Players p. 21
- The Game Master p. 21
- Custom Dice p. 21
- Roll and Keep p. 21
- Ring Dice p. 21
- Skill Dice p. 21
- Dice Symbols p. 21
- Making a Check p. 22
- When to Make a Check p. 22
- Steps of a Check p. 22
- Narrating A Check’s Results p. 25
- Additional Rules for Checks p. 26
- Assistance p. 26
- Bonus Successesand Shortfall p. 26
- Checks to Resist Effects p. 26
- Competitive Checks p. 26
- Minimum TN p. 27
- Modifying the Dice Pool p. 27
- Targeting and Checks p. 27
- Using Opportunity p. 28
- as a Descriptor p. 28
- as a Narrative Tool p. 28
- Using Strife p. 29
- Accumulating Strife p. 29
- Comparing Strife to Composure p. 29
- Removing Strife p. 29
- Compromised p. 30
- Becoming Compromised p. 30
- Unmasking p. 30
- The Character p. 32
- The Five Rings p. 32
- Skill Ranks p. 35
- Advantages and Disadvantages p. 35
- Derived Att ributes p. 36
- Void Points p. 36
- Honor, Glory, and Status p. 37
- Ninjō (Desire) and Giri (Duty) p. 38
- Complications p. 39
- Chapter 2: Creating a Character p. 41
- The Game of Twenty Questions p. 41
- Limits on Skills and Rings p. 41
- Part I: Core Identity (Clan and Family) p. 41
- 1. What clan does yourcharacter belong to? p. 41
- The Crab Clan p. 42
- The Crane Clan p. 43
- The Dragon Clan p. 44
- The Lion Clan p. 45
- The Phoenix Clan p. 46
- The Scorpion Clan p. 47
- The Unicorn Clan p. 48
- 2. What family does your character belong to? p. 49
- Crab Clan Families p. 49
- Crane Clan Families p. 50
- Dragon Clan Families p. 51
- Lion Clan Families p. 52
- Phoenix Clan Families p. 53
- Scorpion Clan Families p. 54
- Unicorn Clan Families p. 55
- Part II: Role and School p. 56
- 3. What is your character’s school,and what roles doesthat school fall into? p. 56
- Hida Defender School [Bushi] p. 57
- Hiruma Scout School [Bushi, Shinobi] p. 58
- Kaiu Engineer School [Artisan, Bushi] p. 59
- Kuni Purifier School [Shugenja, Bushi] p. 60
- Yasuki Merchant School [Courtier] p. 61
- Asahina Artificer School[Shugenja, Artisan] p. 62
- Daidoji Iron Warrior School [Bushi] p. 63
- Doji Diplomat School [Courtier] p. 64
- Kakita Duelist School [Bushi, Artisan] p. 65
- Agasha Mystic School [Shugenja] p. 66
- Kitsuki Investigator School[Courtier, Bushi] p. 67
- Mirumoto Two-HeavensAdept School [Bushi] p. 68
- Togashi Tattooed Order [Monk] p. 69
- Akodo Commander School [Bushi] p. 70
- Ikoma Bard School [Courtier] p. 71
- Kitsu Medium School [Shugenja] p. 72
- Matsu Berserker School [Bushi] p. 73
- Asako Loremaster School [Courtier] p. 74
- Isawa Elementalist School [Shugenja] p. 75
- Shiba Guardian School [Bushi, Courtier] p. 76
- Kaito Shrine Keeper School [Monk] p. 77
- Bayushi Manipulator School [Courtier] p. 78
- Shosuro Infiltrator School[Shinobi, Courtier] p. 79
- Soshi Illusionist School[Shugenja, Courtier, Shinobi] p. 80
- Yogo Wardmaster School [Shugenja] p. 81
- Ide Trader School [Courtier] p. 82
- Iuchi Meishōdō Master School[Shugenja, Artisan] p. 83
- Moto Conqueror School [Bushi] p. 84
- Shinjo Outrider School [Bushi, Courtier] p. 85
- Utaku Battle Maiden School [Bushi] p. 86
- Worldly Rōnin Path [Bushi, Courtier] p. 87
- 4. How does yourcharacter stand outwithin their school? p. 88
- Part III: Honor and Glory p. 88
- 5. Who is your lord and what isyour character’sduty to them? p. 88
- Selecting One’s Giri Properly p. 90
- 6. What does yourcharacter long for,and how might thisimpede their duty? p. 90
- Selecting One’s Ninjō Properly p. 90
- 7. What is yourcharacter’srelationship withtheir clan? p. 91
- 8. What does yourcharacter thinkof Bushidō?All samurai are supposed to respect p. 91
- Part IV: Strengths and Weaknesses p. 92
- 9. What is your character’s greatest accomplishment so far? p. 92
- 10. What holds your character back the most in life? p. 92
- 11. What activity Most makes your character feel at peace? p. 92
- 12. What concern, fear,or foible troubles your character the most? p. 93
- 13. Who has your character learnedthe most from during their life? p. 93
- Part V: Personality and Behavior p. 93
- 14. What do people notice first upon encountering your character? p. 93
- 15. How does your character react to stressful situations? p. 94
- Using Strife and Unmasking for Roleplaying p. 94
- 16. What are your character’s preexisting relationships with other clans, families,organizations, and traditions? p. 94
- Part VI: Ancestry and Family p. 95
- 17. How would your character’s parents describe them? p. 95
- 18. Who was your character named to honor? p. 95
- 19. What is your character’s personal name? p. 95
- Part VII: Death p. 95
- 20. How should yourcharacter die? p. 95
- Experience Points and Character Advancement p. 97
- Awarding xp p. 97
- Advancing in a School p. 97
- Advantages and Disadvantages p. 99
- Types of Advantages and Disadvantages p. 99
- Categories of Advantages and Disadvantages p. 99
- Gaining Advantages and Disadvantages p. 99
- Using Advantages and Disadvantages in Play p. 100
- Narrative Use p. 100
- Turning Advantages and Disadvantages p. 100
- Specific Advantages p. 101
- Specific Distinctions p. 101
- Ally [Name] (Water) p. 101
- Ambidexterity (Air) p. 102
- Benten’s Blessing (Air) p. 102
- Bishamon’s Blessing (Water) p. 102
- Blac kmail on [Name] (Fire) p. 102
- Blessed Lineage (Void) p. 103
- Blissful Betrothal (Water) p. 103
- Daikoku’s Blessing (Water) p. 103
- Dangerous Allure (Fire) p. 103
- Ebisu’s Blessing (Earth) p. 104
- Famously Honest (Air) p. 104
- Famously Lucky (Void) p. 104
- Famously Reliable (Earth) p. 104
- Famously Successful (Fire) p. 105
- Famously Wealthy (Water) p. 105
- Flexibility (Water) p. 105
- Fukurokujin’s Blessing (Fire) p. 105
- Indomita ble Will (Earth) p. 106
- Jurojin’s Blessing (Void) p. 106
- Keen Balance (Earth) p. 106
- Keen Hearing (Air) p. 107
- Keen Sight (Water) p. 107
- Keen Smell (Fire) p. 107
- Karmic Tie (Void) p. 108
- Kisshōten’s Blessing (Water) p. 108
- Large Stat ure (Earth) p. 108
- Paragon of a BushidōTenet (Various) p. 108
- Precise Memory (Earth) p. 109
- Quick Reflexes (Fire) p. 109
- Seasoned (Void) p. 109
- Sixth Sense (Void) p. 110
- Small Stat ure (Air) p. 110
- Subtle Observer (Air) p. 110
- Support of [One Group] (Water) p. 110
- Specific Passions p. 111
- Animal Bond (Earth) p. 111
- Armament (Earth) p. 111
- Brushwork (Air) p. 111
- Curiosity (Fire) p. 112
- Daredevil (Fire) p. 112
- Enlightenment (Void) p. 112
- Fashion (Fire) p. 112
- Fortune-Telling (Void) p. 112
- Generosity (Wat er) p. 113
- Gossip (Air) p. 113
- History (Earth) p. 113
- Ikebana (Water) p. 113
- Playfulness (Air) p. 114
- Provocat ion (Fire) p. 114
- Sake (Water) p. 114
- Secrets (Void) p. 115
- Stories (Earth) p. 115
- Tea (Void) p. 115
- Travel (Water) p. 115
- Specific Disadvantages p. 116
- Specific Adversities p. 116
- Benten’s Curse (Air) p. 116
- Bishamon’s Curse (Water) p. 117
- Bitter Betrothal (Wat er) p. 117
- Black mailed by [Character’s Name] (Air) p. 117
- Blindness (Water) p. 118
- Bluntness (Air) p. 118
- Clumsiness (Fire) p. 118
- Cognitive Lapses (Void) p. 118
- Daikoku’s Curse (Water) p. 119
- Damaged Heart or Organ (Earth) p. 119
- Deafness (Air) p. 119
- Discomfiting Countenance (Air) p. 120
- Disdain for a Bushidō Tenet (Various) p. 120
- Ebisu’s Curse (Earth) p. 120
- Fractured Spine (Earth) p. 120
- Fukurokujin’s Curse (Fire) p. 121
- Gaijin Name, Culture,or Appearance (Fire) p. 121
- Haunting (Void) p. 122
- Incurable Illness (Earth) p. 122
- Jurōjin’s Curse (Void) p. 123
- Kisshōten’s Curse (Water) p. 123
- Lost Arm or Lost Hand (Fire) p. 123
- Lost Eye (Water) p. 124
- Lost Fingers (Fire) p. 124
- Lost Leg (Water) p. 124
- Lost Memories (Void) p. 124
- Maimed Arm (Fire) p. 125
- Maimed Visage (Air) p. 125
- Momoku (Void) p. 126
- Muteness (Air) p. 126
- Nerve Damage (Air) p. 126
- Scorn of [One Group] (Water) p. 127
- Shadowlands Taint (Air) p. 127
- Shadowlands Taint (Earth) p. 127
- ShadowlandsTaint (Fire) p. 128
- Shadowlands Taint (Void) p. 128
- Shadowlands Taint (Water) p. 128
- Sworn Enemy (Earth) p. 129
- Whispers of Cruelty (Earth) p. 129
- Whispers of Doom (Void) p. 129
- Whispers of Failure (Fire) p. 130
- Whispers of Poverty (Wat er) p. 130
- Whispers of Treac hery (Air) p. 130
- Specific Anxieties p. 130
- Addiction (Earth) p. 131
- Battle Trauma (Fire) p. 131
- Cynicism (Fire) p. 131
- Dark Secret (Void) p. 132
- Delusions of Grandeur (Void) p. 132
- Fear of Death (Earth) p. 132
- Ferocity (Air) p. 132
- Impatience (Earth) p. 133
- Intolerance (Water) p. 133
- Irrepressible Flirtation (Earth) p. 134
- Jealousy (Air) p. 134
- Materialism (Void) p. 134
- Meekness (Fire) p. 134
- Painful Honesty (Air) p. 135
- Paranoia (Water) p. 135
- Perfectionism (Water) p. 135
- Phobia (Water) p. 136
- Softheartedness (Fire) p. 136
- Superstition (Void) p. 136
- Creating Custom Advantages and Disadvantages p. 137
- Custom Advantage and Disadvantage Concepts p. 137
- Developing a Custom Advantage or Disadvantage p. 138
- Chapter 3: Skills p. 140
- Skills and Checks p. 141
- Skill Groups p. 141
- Breakdown of a Skill p. 141
- Description p. 141
- Approaches p. 141
- Sample Tasks, Target Numbers (TNs), and Times p. 141
- Choosing Skill Group, Skill, and Approach p. 142
- Using Approaches from Other Skill Groups p. 142
- Artisan Skill Group p. 145
- Elemental Approaches for Artisan Skills p. 145
- Restore Approach (Earth Ring) p. 145
- Adapt Approach (Water Ring) p. 145
- Invent Approach (Fire Ring) p. 145
- Refine Approach (Air Ring) p. 145
- Attune Approach (Void Ring) p. 146
- Artisan Skills p. 146
- Aesthetics p. 146
- Composition p. 146
- Design p. 147
- Smithing p. 149
- Social Skill Group p. 150
- Elemental Approaches for Social Skills p. 150
- Reason Approach (Earth Ring) p. 150
- Charm Approach (Water Ring) p. 150
- Incite Approach (Fire Ring) p. 151
- Trick Approach (Air Ring) p. 151
- Enlighten Approach (Void Ring) p. 151
- Social Skills p. 151
- Command p. 151
- Courtesy p. 152
- Games p. 153
- Performance p. 154
- Scholar Skill Group p. 154
- Elemental Approaches for Scholar Skills p. 154
- Recall Approach (Earth Ring) p. 154
- Survey Approach (Water Ring) p. 154
- Theorize Approach (Fire Ring) p. 155
- Analyze Approach (Air Ring) p. 155
- Sense Approach (Void Ring) p. 155
- Scholar Skills p. 156
- Culture p. 156
- Government p. 156
- Medicine p. 157
- Sentiment p. 158
- Theology p. 158
- Martial Skill Group p. 160
- Elemental Approaches for Martial Skills p. 160
- Withstand Approach (Earth Ring) p. 160
- Shift Approach (Water Ring) p. 160
- Overwhelm Approach (Fire Ring) p. 160
- Feint Approach (Air Ring) p. 161
- Sacrifice Approach (Void Ring) p. 161
- Martial Skills p. 162
- Fitness p. 162
- Martial Arts [Melee] p. 162
- Martial Arts [Ranged] p. 163
- Martial Arts [Unarmed] p. 164
- Meditation p. 164
- Tactics p. 165
- Trade Skill Group p. 165
- Elemental Approaches for Trade Skills p. 165
- Produce Approach (Earth Ring) p. 165
- Exchange Approach (Water Ring) p. 165
- Innovate Approach (Fire Ring) p. 166
- Con Approach (Air Ring) p. 166
- Subsist Approach (Void Ring) p. 166
- Trade Skills p. 167
- Commerce p. 167
- Labor p. 167
- Seafaring p. 168
- Skulduggery p. 168
- Survival p. 169
- Chapter 4: Techniques p. 171
- What are Techniques? p. 172
- Technique Structure p. 172
- Kata p. 174
- Kata Categories p. 174
- General Kata p. 174
- Battle in the Mind Rank 3 p. 174
- Breath of Wind Style Rank 4 p. 175
- Crashing Wave Style Rank 4 p. 175
- Crescent Moon Style Rank 2 p. 175
- Crimson Leaves Strike Rank 3 p. 175
- Disappearing World Style Rank 4 p. 175
- Flowing Water Strike Rank 3 p. 175
- Heartpiercing Strike Rank 3 p. 176
- Iron in the Mountains Style Rank 4 p. 176
- Lord Hida’s Grip (Crab) Rank 2 p. 176
- Lord Shiba’s Valor (Phoenix) Rank 2 p. 177
- Soaring Slice Rank 1 p. 177
- Soul Sunder Rank 5 p. 177
- Striking as Air Rank 1 p. 177
- Striking as Earth Rank 1 p. 178
- Striking as Fire Rank 1 p. 178
- Striking as Void Rank 5 p. 178
- Striking as Water Rank 1 p. 178
- Tactical Assessment Rank 2 p. 178
- Warrior’s Resolve Rank 1 p. 178
- Close Combat Kata p. 179
- Coiling Serpent Style Rank 2 p. 179
- Iaijutsu Cut: Crossing Blade Rank 2 p. 179
- Iaijutsu Cut: Rising Blade Rank 2 p. 179
- Iron Forest Style Rank 2 p. 180
- Open-Hand Style Rank 2 p. 180
- Rushing Avalanche Style Rank 2 p. 180
- Spinning Blades Style Rank 2 p. 180
- Thunderclap Strike Rank 3 p. 180
- Veiled Menace Style Rank 2 p. 181
- Ranged Combat Kata p. 181
- Hawk’s Precision Rank 1 p. 181
- Pelting Hail Style Rank 2 p. 181
- Pin the Fan Rank 5 p. 181
- Kihō p. 182
- Earth Kihō p. 182
- Cleansing Spirit Rank 1 p. 182
- Earth Needs No Eyes Rank 1 p. 182
- Earthen Fist Rank 1 p. 183
- Grasp the Earth Dragon Rank 3 p. 183
- Way of the Earthquake Rank 2 p. 183
- Air Kihō p. 183
- Air Fist Rank 1 p. 183
- Riding the Clouds Rank 2 p. 184
- The Great Silence Rank 1 p. 184
- Way of the Willow Rank 3 p. 184
- Breaking Blow Rank 1 p. 184
- Channel the Fire Dragon Rank 2 p. 185
- Flame Fist Rank 1 p. 185
- The Body Is an Anvil Rank 1 p. 186
- Way of the Falling Star Rank 3 p. 186
- Water Kihō p. 186
- Freezing the Lifeblood Rank 2 p. 186
- Ki Protection Rank 1 p. 186
- Ride the Water Dragon Rank 3 p. 187
- Water Fist Rank 1 p. 187
- Way of the Seafoam Rank 1 p. 187
- Void Kihō p. 188
- Death Touch Rank 4 p. 188
- Still the Elements Rank 3 p. 188
- Touch the Void Dragon Rank 5 p. 188
- Way of the Edgeless Sword Rank 5 p. 188
- Invocations p. 189
- Spending Opportunity on Invocations p. 189
- Proper Offerings p. 189
- Channeling p. 189
- Spiritual Backlash p. 190
- Air Invocations p. 192
- Blessed Wind Rank 1 p. 192
- By the Light of the Lord Moon Rank 1 p. 192
- Call Upon the Wind Rank 2 p. 192
- Cloak of Night Rank 1 p. 192
- False Realm of the Fox Spirits Rank 4 p. 193
- Grasp of the Air Dragon Rank 3 p. 193
- Mask of Wind Rank 2 p. 193
- Nature’s Touch Rank 1 p. 194
- Rise, Air Rank 4 p. 194
- Secrets on the Wind Rank 2 p. 194
- Summon Fog Rank 2 p. 195
- Tempest of Air Rank 1 p. 195
- Token of Memory Rank 1 p. 195
- Vapor of Nightmares Rank 3 p. 195
- Wrath of Kaze-no-Kami Rank 5 p. 196
- Yari of Air Rank 1 p. 196
- Earth Invocations p. 197
- Armor of Earth Rank 1 p. 197
- Bind the Shadow Rank 2 p. 197
- Caress of Earth Rank 1 p. 197
- Courage of Seven Thunders Rank 1 p. 197
- Earthquake Rank 4 p. 198
- Earth Becomes Sky Rank 3 p. 198
- Embrace of Kenro-Ji-Jin Rank 2 p. 198
- Grasp of Earth Rank 1 p. 199
- Jade Strike Rank 1 p. 199
- Jurōjin’s Balm Rank 1 p. 199
- Power of the Earth Dragon Rank 3 p. 200
- Rise, Earth Rank 4 p. 200
- Symbol of Earth Rank 2 p. 200
- Tetsubō of Earth Rank 1 p. 200
- Tomb of Jade Rank 5 p. 201
- Wall of Earth Rank 1 p. 201
- Fire Invocations p. 202
- Armor of Radiance Rank 2 p. 202
- Biting Steel Rank 1 p. 202
- Breath of the Fire Dragon Rank 3 p. 202
- Extinguish Rank 1 p. 202
- Fukurokujin’s Wit Rank 1 p. 203
- Fury of Osano-wo Rank 3 p. 203
- Katana of Fire Rank 1 p. 203
- Matsu's Battlecry Rank 1 p. 204
- Ravenous Swarms Rank 3 p. 204
- Rise, Flame Rank 4 p. 204
- The Cleansing Fire Rank 1 p. 204
- The Fires from Within Rank 1 p. 205
- The Soul’s Blade Rank 5 p. 205
- Wall of Fire Rank 2 p. 205
- Wings of the Phoenix Rank 4 p. 206
- Water Invocations p. 207
- Bō of Water Rank 1 p. 207
- Dance of Seasons Rank 2 p. 207
- Dominion of Suijin Rank 1 p. 207
- Ever-Changing Waves Rank 5 p. 208
- Hands of the Tides Rank 3 p. 208
- Heart of the Water Dragon Rank 2 p. 208
- Inari’s Blessing Rank 1 p. 209
- Path to Inner Peace Rank 1 p. 209
- Reflections of P’an Ku Rank 1 p. 209
- Rise, Water Rank 4 p. 210
- Stride the Waves Rank 2 p. 211
- Strike the Tsunami Rank 3 p. 211
- Suijin’s Embrace Rank 4 p. 211
- Sympathetic Energies Rank 2 p. 211
- The Rushing Wave Rank 1 p. 211
- Rituals p. 212
- Cleansing Rite Rank 1 p. 212
- Commune with the Spirits Rank 1 p. 212
- Divination Rank 1 p. 212
- Tea Ceremony Rank 2 p. 213
- Threshold Barrier Rank 1 p. 213
- Shūji p. 214
- Air Shūji p. 214
- Artisan’s Appraisal Rank 2 p. 214
- Bend with the Storm Rank 5 p. 214
- Cadence Rank 1 p. 214
- Feigned Opening Rank 2 p. 214
- Prey on the Weak Rank 2 p. 215
- Rustling of Leaves Rank 1 p. 215
- The Wind Blows Both Ways Rank 3 p. 215
- Whispers of Court Rank 1 p. 215
- Wolf’s Proposal Rank 4 p. 215
- Earth Shūji p. 216
- Ancestry Unearthed Rank 1 p. 216
- Civility Foremost Rank 2 p. 216
- Honest Assessment Rank 1 p. 216
- Pillar of Calm Rank 4 p. 216
- Stonewall Tactics Rank 1 p. 216
- Touchstone of Courage Rank 3 p. 217
- The Immovable Hand of Peace Rank 5 p. 217
- Weight of Duty Rank 1 p. 217
- Fire Shūji p. 218
- Bravado Rank 4 p. 218
- Dazzling Performance Rank 3 p. 218
- Fanning the Flames Rank 2 p. 218
- Lightning Raid Rank 2 p. 218
- Rallying Cry Rank 3 p. 219
- Sear the Wound Rank 5 p. 219
- Sensational Distraction Rank 1 p. 219
- Stirring the Embers Rank 1 p. 219
- Truth Burns through Lies Rank 1 p. 219
- Water Shūji p. 220
- All in Jest Rank 1 p. 220
- Buoyant Arrival Rank 5 p. 220
- Ebb and Flow Rank 3 p. 220
- Regal Bearing Rank 4 p. 220
- Shallow Waters Rank 1 p. 220
- Slippery Maneuvers Rank 2 p. 221
- Tributaries of Trade Rank 2 p. 221
- Well of Desire Rank 1 p. 221
- Void Shūji p. 222
- All Arts Are One Rank 3 p. 222
- A Samurai’s Fate Rank 4 p. 222
- Courtier’s Resolve Rank 1 p. 222
- Lady Doji’s Decree (Crane) Rank 2 p. 222
- Lady Shinjo’s Speed (Unicorn) Rank 2 p. 222
- Lord Akodo’s Roar (Lion) Rank 2 p. 223
- Lord Bayushi’s Whispers (Scorpion) Rank 2 p. 223
- Lord Togashi’s Insight (Dragon) Rank 2 p. 223
- Rouse the Soul Rank 5 p. 223
- Mahō p. 224
- Learning Mahō p. 224
- Proper Sacrifices p. 224
- Spiritual Backlash p. 224
- Channeling Mahō p. 224
- Incite Haunting Rank 1 p. 224
- Grip of Anguish Rank 1 p. 224
- Mark of Desecration Rank 1 p. 225
- Sinful Whispers Rank 1 p. 225
- Unholy Fervor Rank 1 p. 225
- Ninjutsu p. 226
- Skulk Rank 1 p. 226
- Deadly Sting Rank 2 p. 226
- Noxious Cloud Rank 3 p. 227
- Silencing Stroke Rank 4 p. 227
- Chapter 5: Equipment p. 228
- Samurai and Money p. 229
- Buying and Selling Items p. 229
- Requisitioning Items p. 229
- Weapons p. 230
- Attributes of a Weapon p. 230
- Readied Weapons p. 230
- Sheathed Weapons p. 230
- Swords p. 232
- Blunt Weapons p. 234
- Hand Weapons p. 234
- Polearms p. 235
- Bows p. 236
- Crossbows p. 236
- Specialist Weapons p. 237
- Armor p. 238
- Attributes of Armor p. 238
- Wearing Armor p. 238
- List of Armor p. 238
- Item Qualities p. 240
- Personal Effects p. 242
- Chapter 6: Scenes and Conflicts p. 247
- Game Sessions p. 246
- Scenes p. 247
- Types of Scenes p. 247
- Beginning and Ending Scenes p. 247
- Narrative Scenes p. 247
- Downtime Scenes p. 248
- Downtime Activities p. 248
- Conflict Scenes p. 249
- Structured Time p. 249
- Conflict Overview p. 249
- Detailed Conflict Breakdown p. 250
- Actions p. 252
- Complicated Tasks and Momentum p. 253
- Intrigues p. 254
- Social Objectives p. 254
- Initiative p. 256
- Taking Turns p. 256
- Resolving an Intrigue p. 257
- Duels p. 258
- Setting the Terms p. 258
- Concession p. 258
- Common Forms of Duels p. 258
- Special Rules of Duels p. 259
- Skirmishes p. 262
- Special Rules for Skirmishes p. 262
- Silhouette, Range Bands, and Terrain p. 265
- Silhouette p. 265
- Range Bands p. 265
- Terrain p. 267
- Harm and Healing p. 268
- Damage p. 268
- Critical Strikes p. 269
- Falling p. 269
- Suffocation p. 269
- Death p. 269
- Conditions p. 271
- Afflicted p. 271
- Bleeding p. 271
- Burning p. 272
- Compromised p. 272
- Dazed p. 272
- Disoriented p. 272
- Dying [X Rounds] p. 272
- Enraged p. 272
- Exhausted p. 272
- Immobilized p. 272
- Incapacitated p. 272
- Intoxicated p. 273
- Prone p. 273
- Silenced p. 273
- Unconscious p. 273
- Wounded p. 273
- Leaders and Actions p. 276
- Strategic Objectives p. 277
- Chapter 7: The Game Master p. 281
- The Role of the GM p. 282
- Who’s in Charge Here? p. 282
- How to start a campaign p. 282
- How to run a session p. 282
- Managing Players p. 283
- Evoking the Legend of the Five Rings Setting p. 285
- Offering Choices and Determining Consequences p. 288
- Creating Scenarios p. 288
- Using Lords and Duty p. 293
- Running the Game p. 296
- Rules Adjudication p. 296
- Multiple elementalApproach Options p. 296
- When to Revealor Conceal the TN p. 297
- Using Bonus Successesfor Extra Effect p. 297
- Applying Advantagesand Disadvantages p. 297
- Using Opportunity in Play p. 298
- Adding Complications p. 298
- Awarding XP p. 299
- Character Death and Retirement p. 299
- Using Social Attributes p. 300
- Honor in Play p. 300
- The Tenets of Bushidō p. 301
- Glory in Play p. 304
- Status in Play p. 305
- Alternative Campaign Styles p. 306
- Rise from the Dust p. 306
- Fate of the Realm p. 307
- Chapter 8: Non-Player Characters p. 308
- NPC Profile Breakdown p. 309
- NPC Types p. 309
- Demeanors p. 310
- Constructing Conflicts p. 310
- Adding NPC Templates p. 311
- Sample NPCs p. 312
- Subjects of Rokugan p. 312
- Loyal Bushi p. 312
- Humble Peasant p. 313
- Seasoned Courtier p. 313
- Scholarly Shugenja p. 314
- Trained Ashigaru p. 314
- Venerable Provincial Daimyō p. 315
- Desperate Bandit p. 315
- Experienced Bandit p. 316
- Skillful Rōnin p. 316
- Cultists p. 317
- Deadly Bloodspeaker p. 317
- Wicked Mahō-Tsukai p. 318
- Bushi Skeleton p. 318
- Bog Hag p. 319
- Shadowlands Goblin p. 320
- Sinister Oni p. 320
- Zombie Peasant p. 321
- Spirits and strange beings p. 321
- Forest Troll p. 321
- Ki-Rin p. 322
- Manifest Air Kami p. 322
- Manifest Earth Kami p. 323
- Manifest Fire Kami p. 324
- Manifest Water Kami p. 324
- Animals p. 325
- Bear p. 325
- Boar p. 325
- Cat p. 325
- Dog p. 326
- Hawk p. 326
- Horse (Rokugani Pony) p. 326
- Hunting Cat p. 327
- Utaku Steed p. 327
- Wolf p. 327
- Educational and Inspirational works p. 332
- Index p. 333
- Battle in the Mind p. 174
- Breath of Wind Style p. 175
- Crashing Wave Style p. 175
- Crescent Moon Style p. 175
- Crimson Leaves Strike p. 175
- Disappearing World Style p. 175
- Flowing Water Strike p. 175
- Heartpiercing Strike p. 176
- Iron in the Mountains Style p. 176
- Lord Hida’s Grip p. 176
- Lord Shiba’s Valor p. 177
- Soaring Slice p. 177
- Soul Sunder p. 177
- Striking as Air p. 177
- Striking as Earth p. 178
- Striking as Fire p. 178
- Striking as Void p. 178
- Striking as Water p. 178
- Tactical Assessment p. 178
- Warrior’s Resolve p. 178
- Coiling Serpent Style p. 179
- Iaijutsu Cut: Crossing Blade p. 179
- Iaijutsu Cut: Rising Blade p. 179
- Iron Forest Style p. 180
- Open-Hand Style p. 180
- Rushing Avalanche Style p. 180
- Spinning Blades Style p. 180
- Thunderclap Strike p. 180
- Veiled Menace Style p. 181
- Hawk’s Precision p. 181
- Pelting Hail Style p. 181
- Pin the Fan p. 181
- Cleansing Spirit p. 182
- Earth Needs No Eyes p. 182
- Earthen Fist p. 183
- Grasp the Earth Dragon p. 183
- Way of the Earthquake p. 183
- Air Fist p. 183
- Riding the Clouds p. 184
- The Great Silence p. 184
- Way of the Willow p. 184
- Breaking Blow p. 184
- Channel the Fire Dragon p. 185
- Flame Fist p. 185
- The Body Is an Anvil p. 186
- Way of the Falling Star p. 186
- Freezing the Lifeblood p. 186
- Ki Protection p. 186
- Ride the Water Dragon p. 187
- Water Fist p. 187
- Way of the Seafoam p. 187
- Death Touch p. 188
- Still the Elements p. 188
- Touch the Void Dragon p. 188
- Way of the Edgeless Sword p. 188
- Blessed Wind p. 192
- By the Light of the Lord Moon p. 192
- Call Upon the Wind p. 192
- Cloak of Night p. 192
- False Realm of the Fox Spirits p. 193
- Grasp of the Air Dragon p. 193
- Mask of Wind p. 193
- Nature’s Touch p. 194
- Rise, Air p. 194
- Secrets on the Wind p. 194
- Summon Fog p. 195
- Tempest of Air p. 195
- Token of Memory p. 195
- Vapor of Nightmares p. 195
- Wrath of Kaze-no-Kami p. 196
- Yari of Air p. 196
- Armor of Earth p. 197
- Bind the Shadow p. 197
- Caress of Earth p. 197
- Courage of Seven Thunders p. 197
- Earthquake p. 198
- Earth Becomes Sky p. 198
- Embrace of Kenro-Ji-Jin p. 198
- Grasp of Earth p. 199
- Jade Strike p. 199
- Jurōjin’s Balm p. 199
- Power of the Earth Dragon p. 200
- Rise, Earth p. 200
- Symbol of Earth p. 200
- Tetsubō of Earth p. 200
- Tomb of Jade p. 201
- Wall of Earth p. 201
- Armor of Radiance p. 202
- Biting Steel p. 202
- Breath of the Fire Dragon p. 202
- Extinguish p. 202
- Fukurokujin’s Wit p. 203
- Fury of Osano-wo p. 203
- Katana of Fire p. 203
- Matsu's Battlecry p. 204
- Ravenous Swarms p. 204
- Rise, Flame p. 204
- The Cleansing Fire p. 204
- The Fires from Within p. 205
- The Soul’s Blade p. 205
- Wall of Fire p. 205
- Wings of the Phoenix p. 206
- Bō of Water p. 207
- Dance of Seasons p. 207
- Dominion of Suijin p. 207
- Ever-Changing Waves p. 208
- Hands of the Tides p. 208
- Heart of the Water Dragon p. 208
- Inari’s Blessing p. 209
- Path to Inner Peace p. 209
- Reflections of P’an Ku p. 209
- Rise, Water p. 210
- Stride the Waves p. 211
- Strike the Tsunami p. 211
- Suijin’s Embrace p. 211
- Sympathetic Energies p. 211
- The Rushing Wave p. 211
- Cleansing Rite p. 212
- Commune with the Spirits p. 212
- Divination p. 212
- Tea Ceremony p. 213
- Threshold Barrier p. 213
- Artisan’s Appraisal p. 214
- Bend with the Storm p. 214
- Cadence p. 214
- Feigned Opening p. 214
- Prey on the Weak p. 215
- Rustling of Leaves p. 215
- The Wind Blows Both Ways p. 215
- Whispers of Court p. 215
- Wolf’s Proposal p. 215
- Ancestry Unearthed p. 216
- Civility Foremost p. 216
- Honest Assessment p. 216
- Pillar of Calm p. 216
- Stonewall Tactics p. 216
- Touchstone of Courage p. 217
- The Immovable Hand of Peace p. 217
- Weight of Duty p. 217
- Bravado p. 218
- Dazzling Performance p. 218
- Fanning the Flames p. 218
- Lightning Raid p. 218
- Rallying Cry p. 219
- Sear the Wound p. 219
- Sensational Distraction p. 219
- Stirring the Embers p. 219
- Truth Burns through Lies p. 219
- All in Jest p. 220
- Buoyant Arrival p. 220
- Ebb and Flow p. 220
- Regal Bearing p. 220
- Shallow Waters p. 220
- Slippery Maneuvers p. 221
- Tributaries of Trade p. 221
- Well of Desire p. 221
- All Arts Are One p. 222
- A Samurai’s Fate p. 222
- Courtier’s Resolve p. 222
- Lady Doji’s Decree p. 222
- Lady Shinjo’s Speed p. 222
- Lord Akodo’s Roar p. 223
- Lord Bayushi’s Whispers p. 223
- Lord Togashi’s Insight p. 223
- Rouse the Soul p. 223
- Incite Haunting p. 224
- Grip of Anguish p. 224
- Mark of Desecration p. 225
- Sinful Whispers p. 225
- Unholy Fervor p. 225
- Skulk p. 226
- Deadly Sting p. 226
- Noxious Cloud p. 227
- Silencing Stroke p. 227
- Hida Defender School [Bushi] p. 57
- Hiruma Scout School [Bushi, Shinobi] p. 58
- Kaiu Engineer School [Artisan, Bushi] p. 59
- Kuni Purifier School [Shugenja, Bushi] p. 60
- Yasuki Merchant School [Courtier] p. 61
- Asahina Artificer School [Shugenja, Artisan] p. 62
- Daidoji Iron Warrior School [Bushi] p. 63
- Doji Diplomat School [Courtier] p. 64
- Kakita Duelist School [Bushi, Artisan] p. 65
- Agasha Mystic School [Shugenja] p. 66
- Kitsuki Investigator School [Courtier, Bushi] p. 67
- Mirumoto Two-Heavens Adept School [Bushi] p. 68
- Togashi Tattooed Order [Monk] p. 69
- Akodo Commander School [Bushi] p. 70
- Ikoma Bard School [Courtier] p. 71
- Kitsu Medium School [Shugenja] p. 72
- Matsu Berserker School [Bushi] p. 73
- Asako Loremaster School [Courtier] p. 74
- Isawa Elementalist School [Shugenja] p. 75
- Shiba Guardian School [Bushi, Courtier] p. 76
- Kaito Shrine Keeper School [Monk] p. 77
- Bayushi Manipulator School [Courtier] p. 78
- Shosuro Infiltrator School [Shinobi, Courtier] p. 79
- Soshi Illusionist School [Shugenja, Courtier, Shinobi] p. 80
- Yogo Wardmaster School [Shugenja] p. 81
- Ide Trader School [Courtier] p. 82
- Iuchi Meishōdō Master School [Shugenja, Artisan] p. 83
- Moto Conqueror School [Bushi] p. 84
- Shinjo Outrider School [Bushi, Courtier] p. 85
- Utaku Battle Maiden School [Bushi] p. 86
- Worldly Rōnin Path [Bushi, Courtier] p. 87
- Emerald Magistrate p. 305
- Ally [Name] p. 101
- Ambidexterity p. 102
- Benten’s Blessing p. 102
- Bishamon’s Blessing p. 102
- Blackmail on [Name] p. 102
- Blessed Lineage p. 103
- Blissful Betrothal p. 103
- Daikoku’s Blessing p. 103
- Dangerous Allure p. 103
- Ebisu’s Blessing p. 104
- Famously Honest p. 104
- Famously Lucky p. 104
- Famously Reliable p. 104
- Famously Successful p. 105
- Famously Wealthy p. 105
- Flexibility p. 105
- Fukurokujin’s Blessing p. 105
- Indomitable Will p. 106
- Jurojin’s Blessing p. 106
- Keen Balance p. 106
- Keen Hearing p. 107
- Keen Sight p. 107
- Keen Smell p. 107
- Karmic Tie p. 108
- Kisshōten’s Blessing p. 108
- Large Stature p. 108
- Paragon of a Bushidō Tenet p. 108
- Precise Memory p. 109
- Quick Reflexes p. 109
- Seasoned p. 109
- Sixth Sense p. 110
- Small Stature p. 110
- Subtle Observer p. 110
- Support of [One Group] p. 110
- Animal Bond p. 111
- Armament p. 111
- Brushwork p. 111
- Curiosity p. 112
- Daredevil p. 112
- Enlightenment p. 112
- Fashion p. 112
- Fortune-Telling p. 112
- Generosity p. 113
- Gossip p. 113
- History p. 113
- Ikebana p. 113
- Playfulness p. 114
- Provocation p. 114
- Sake p. 114
- Secrets p. 115
- Stories p. 115
- Tea p. 115
- Travel p. 115
- Wordplay p. 116
- Benten’s Curse p. 116
- Bishamon’s Curse p. 117
- Bitter Betrothal p. 117
- Blackmailed by [Character’s Name] p. 117
- Blindness p. 118
- Bluntness p. 118
- Clumsiness p. 118
- Cognitive Lapses p. 118
- Daikoku’s Curse p. 119
- Damaged Heart or Organ p. 119
- Deafness p. 119
- Discomfiting Countenance p. 120
- Disdain for a Bushidō Tenet p. 120
- Ebisu’s Curse p. 120
- Fractured Spine p. 120
- Fukurokujin’s Curse p. 121
- Gaijin Name, Culture, or Appearance p. 121
- Haunting p. 122
- Incurable Illness p. 122
- Jurōjin’s Curse p. 123
- Kisshōten’s Curse p. 123
- Lost Arm or Lost Hand p. 123
- Lost Eye p. 124
- Lost Fingers p. 124
- Lost Leg p. 124
- Lost Memories p. 124
- Maimed Arm p. 125
- Maimed Visage p. 125
- Momoku p. 126
- Muteness p. 126
- Nerve Damage p. 126
- Scorn of [One Group] p. 127
- Shadowlands Taint (Air) p. 127
- Shadowlands Taint (Earth) p. 127
- Shadowlands Taint (Fire) p. 128
- Shadowlands Taint (Void) p. 128
- Shadowlands Taint (Water) p. 128
- Sworn Enemy p. 129
- Whispers of Cruelty p. 129
- Whispers of Doom p. 129
- Whispers of Failure p. 130
- Whispers of Poverty p. 130
- Whispers of Treachery p. 130
- Addiction p. 131
- Battle Trauma p. 131
- Cynicism p. 131
- Dark Secret p. 132
- Delusions of Grandeur p. 132
- Fear of Death p. 132
- Ferocity p. 132
- Impatience p. 133
- Intolerance p. 133
- Irrepressible Flirtation p. 134
- Jealousy p. 134
- Materialism p. 134
- Meekness p. 134
- Painful Honesty p. 135
- Paranoia p. 135
- Perfectionism p. 135
- Phobia p. 136
- Softheartedness p. 136
- Superstition p. 136
- Ceremonial p. 240
- Concealable p. 240
- Cumbersome p. 240
- Damaged p. 240
- Destroyed p. 240
- Durable p. 240
- Forbidden p. 240
- Mundane p. 240
- Prepare p. 240
- Razor-Edged p. 241
- Resplendent p. 241
- Sacred p. 241
- Snaring p. 241
- Subtle p. 241
- Unholy p. 241
- Wargear p. 241
- Bottle of Sake p. 242
- Bowyer’s Kit p. 242
- Calligraphy Set p. 242
- Chopsticks p. 242
- Daishō Stand p. 242
- Dice and Cup p. 242
- Divination Kit p. 242
- Finger of Jade p. 242
- Games p. 242
- Kubi Bukuro p. 242
- Lucky Cricket p. 242
- Medicine Kit p. 243
- Musical Instrument p. 243
- Omamori p. 243
- Personal Seal or Chop p. 243
- Pillow Book p. 243
- Poison (One Vial) p. 244
- Quiver of Arrows p. 244
- Rope (By the Foot) p. 244
- Sake Cup p. 245
- Spices p. 245
- Sweets (Four Servings) p. 245
- Tattoo Needles p. 245
- Tea Set (Portable) p. 245
- Tent (Chomchong) p. 245
- Tent (Small) p. 245
- Tent (Yurt) p. 245
- Traveling Rations p. 245
- Umbrella p. 245
- Whetstone p. 245
- Bokken p. 231
- Chokutō p. 231
- Dao p. 231
- Gao p. 231
- Jian p. 231
- Katana p. 231
- Nodachi p. 231
- Scimitar p. 231
- Wakizashi p. 231
- Zanbatō p. 231
- Masakari p. 231
- Ono p. 231
- Club p. 231
- Hammer p. 231
- Kiseru p. 231
- Ōtsuchi p. 231
- Tetsubō p. 231
- Jitte p. 231
- Knife p. 231
- Nunchaku p. 231
- Tessen p. 231
- Bisentō p. 231
- Bō p. 231
- Ji p. 231
- Naginata p. 231
- Trident p. 231
- Yari p. 231
- Daikyū p. 237
- Horsebow p. 237
- Yumi p. 237
- Oyumi p. 237
- Blowgun p. 237
- Kama p. 237
- Kusari-Gama p. 237
- Shuriken p. 237
- Punch (hand) p. 237
- Kick (leg) p. 237
- Bite (mouth) p. 237
- Sleeping Garb p. 239
- Common Clothes p. 239
- Ceremonial Clothes p. 239
- Sanctified Robes p. 239
- Traveling Clothes p. 239
- Concealed Armor p. 239
- Ashigaru Armor p. 239
- Lacquered Armor p. 239
- Plated Armor p. 239
- Afflicted p. 271
- Bleeding p. 271
- Burning p. 272
- Compromised p. 272
- Dazed p. 272
- Disoriented p. 272
- Dying p. 272
- Enraged p. 272
- Exhausted p. 272
- Immobilized p. 272
- Incapacitated p. 272
- Intoxicated p. 273
- Prone p. 273
- Silenced p. 273
- Unconscious p. 273
- Wounded p. 273
- Lightly Wounded p. 273
- Severely Wounded p. 273
- Crab Clan p. 42
- Crane Clan p. 43
- Dragon Clan p. 44
- Lion Clan p. 45
- Phoenix Clan p. 46
- Scorpion Clan p. 47
- Unicorn Clan p. 48
- Hida Family p. 49
- Hiruma Family p. 49
- Kaiu Family p. 49
- Kuni Family p. 49
- Yasuki Family p. 49
- Asahina Family p. 50
- Daidoji Family p. 50
- Doji Family p. 50
- Kakita Family p. 50
- Agasha Family p. 51
- Kitsuki Family p. 51
- Mirumoto Family p. 51
- Togashi Order p. 51
- Akodo Family p. 52
- Ikoma Family p. 52
- Kitsu Family p. 52
- Matsu Family p. 52
- Asako Family p. 53
- Isawa Family p. 53
- Kaito Family p. 53
- Shiba Family p. 53
- Bayushi Family p. 54
- Shosuro Family p. 54
- Soshi Family p. 54
- Yogo Family p. 54
- Ide Family p. 55
- Iuchi Family p. 55
- Moto Family p. 55
- Shinjo Family p. 55
- Utaku Family p. 55
- Peasant Family p. 306
- Famous Deed p. 96
- Glorious Sacrifice p. 96
- Wondrous Work p. 96
- Dynasty Builder p. 96
- Discovery p. 96
- Ruthless Victor p. 96
- Elevated for Service p. 96
- Stolen Knowledge p. 96
- Imperial Heritage p. 96
- Unusual Name Origin p. 96
- Ambitious p. 310
- Assertive p. 310
- Detached p. 310
- Gruff p. 310
- Shrewd p. 310
- Artist p. 311
- Investigator p. 311
- Sage p. 311
- Socialite p. 311
- Spiritualist p. 311
- Trickster p. 311
- Warrior p. 311
- Loyal Bushi p. 312
- Humble Peasant p. 313
- Seasoned Courtier p. 313
- Scholarly Shugenja p. 314
- Trained Ashigaru p. 314
- Venerable Provincial Daimyō p. 315
- Desperate Bandit p. 315
- Experienced Bandit p. 316
- Skillful Rōnin p. 316
- Deadly Bloodspeaker p. 317
- Wicked Mahō-Tsukai p. 318
- Bushi Skeleton p. 318
- Bog Hag p. 319
- Shadowlands Goblin p. 320
- Sinister Oni p. 320
- Zombie Peasant p. 321
- Forest Troll p. 321
- Ki-Rin p. 322
- Manifest Air Kami p. 322
- Manifest Earth Kami p. 323
- Manifest Fire Kami p. 324
- Manifest Water Kami p. 324
- Bear p. 325
- Boar p. 325
- Cat p. 325
- Dog p. 326
- Hawk p. 326
- Horse (Rokugani Pony) p. 326
- Hunting Cat p. 327
- Utaku Steed p. 327
- Wolf p. 327
- The Game of Twenty Questions p. 41
- Limits on Skills and Rings p. 41
- Part I: Core Identity (Clan and Family) p. 41
- 1. What clan does your character belong to? p. 41
- Starting Values p. 41
- What does your character know? p. 42
- What does your character know? p. 43
- What does your character know? p. 44
- What does your character know? p. 45
- What Does your character know? p. 46
- What does your character know? p. 47
- What does your character know? p. 48
- 2. What family does your character belong to? p. 49
- Part II: Role and School p. 56
- 3. What is your character’s school, and what roles does that school fall into? p. 56
- Elements of your school p. 56
- 4. How does your character stand out within their school? p. 88
- Part III: Honor and Glory p. 88
- 5. Who is your lord and what is your character’s duty to them? p. 88
- 6. What does your character long for, and how might this impede their duty? p. 90
- 7. What is your character’s relationship with their clan? p. 91
- 8. What does your character think of Bushidō? p. 91
- Part IV: Strengths and Weaknesses p. 92
- 9. What is your character’s greatest accomplishment so far? p. 92
- 10. What holds your character back the most in life? p. 92
- 11. What activity Most makes your character feel at peace? p. 92
- 12. What concern, fear, or foible troubles your character the most? p. 93
- 13. Who has your character learned the most from during their life? p. 93
- Part V: Personality and Behavior p. 93
- 14. What do people notice first upon encountering your character? p. 93
- 15. How does your character react to stressful situations? p. 94
- 16. What are your character’s preexisting relationships with other clans, families, organizations, and traditions? p. 94
- Part VI: Ancestry and Family p. 95
- 17. How would your character’s parents describe them? p. 95
- 18. Who was your character named to honor? p. 95
- 19. What is your character’s personal name? p. 95
- 20. How should your character die? p. 95
- Experience Points and Character Advancement p. 97
- Awarding xp p. 97
- Advancing in a School p. 97
- Real-World Experience versus School Secrets p. 98
- Advantages and Disadvantages p. 99
- Types of Advantages and Disadvantages p. 99
- Categories of Advantages and Disadvantages p. 99
- Gaining Advantages and Disadvantages p. 99
- Using Advantages and Disadvantages in Play p. 100
- Narrative Use p. 100
- Turning Advantages and Disadvantages p. 100
- Conflict Scenes p. 249
- Structured Time p. 249
- Conflict Overview p. 249
- Detailed Conflict Breakdown p. 250
- Late Arrivals p. 250
- Actions p. 252
- Action Example p. 252
- Choosing Targets out of Range p. 253
- Complicated Tasks and Momentum p. 253
- Intrigues p. 254
- Social Objectives p. 254
- Initiative p. 256
- Taking Turns p. 256
- Resolving an Intrigue p. 257
- Duels p. 258
- Setting the Terms p. 258
- Concession p. 258
- Common Forms of Duels p. 258
- Special Rules of Duels p. 259
- One-Roll Duels (Optional Rule) p. 261
- Skirmishes p. 262
- Special Rules for Skirmishes p. 262
- Clashes p. 263
- Silhouette, Range Bands, and Terrain p. 265
- Silhouette p. 265
- Range Bands p. 265
- Terrain p. 267
- Harm and Healing p. 268
- Damage p. 268
- Critical Strikes p. 269
- Falling p. 269
- Suffocation p. 269
- Death p. 269
- Commanders p. 275
- Leaders and Actions p. 276
- Fortifications p. 276
- Strategic Objectives p. 277
- CREATING NPCS p. 41
- CRAB CLAN CULTURE p. 42
- CRANE CLAN CULTURE p. 43
- DRAGON CLAN CULTURE p. 44
- LION CLAN CULTURE p. 45
- PHOENIX CLAN CULTURE p. 46
- SCORPION CLAN CULTURE p. 47
- UNICORN CLAN CULTURE p. 48
- SHINOBI p. 54
- TECHNIQUES IN CURRICULUM TABLES p. 56
- CURRICULUMS AND DIVERGENCES IN ROKUGAN p. 97
- WHEN TO SKIP A CONFLICT SCENE p. 249
- INITIATIVE ORDER p. 249
- CHANGING INITIATIVE VALUES p. 250
- ORDER FOR MAKING INITIATIVE CHECKS p. 250
- SPENDING ON INITIATIVE CHECKS p. 250
- SPEAKING DURING ACTIONS p. 251
- CHECKS FOR ACTIONS IN TEXT p. 252
- NEW OPPORTUNITIES p. 252
- WHEN TO USE AN INTRIGUE p. 255
- SECRET SOCIAL OBJECTIVES p. 255
- SUMMARY OF AN INTRIGUE TURN p. 256
- WHAT DO I ACTUALLY SAY? p. 257
- BONUSES FOR ROLEPLAYING p. 257
- WHEN TO USE A DUEL p. 258
- THE ETIQUETTE OF KILLING IN DUELS p. 258
- SUMMARY OF A DUEL TURN p. 259
- PROS AND CONS OF ONE-ROLL DUELS p. 261
- WHEN TO USE A SKIRMISH p. 262
- LEAVING A CLASH p. 263
- SUMMARY OF A SKIRMISH TURN p. 264
- ENCUMBRANCE p. 265
- MAXIMUM AND MINIMUM RANGE p. 265
- TRACKING RANGE p. 266
- MULTIPLE TERRAIN TYPES p. 267
- DRAMATIC TERRAIN p. 267
- FATIGUE EXCEEDING ENDURANCE p. 268
- DEFENDING ONESELF WITH A SWORD p. 269
- SHATTERING PARRY p. 270
- REPEATED INJURY p. 270
- SUMMARY OF A MASS BATTLE TURN p. 275
- BATTLES IN ROKUGAN p. 276
- SETTING THE FIELD p. 276
- READIED WEAPONS IN MASS BATTLES p. 277
- ANNIHILATING A COHORT p. 277
- RETREATING p. 278
- BATTLE FATIGUE p. 280