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Courts of Stone
- Credits p. 2
- Table of Contents p. 3
- Welcome to the Courts p. 6
- Chapter 1: Imperial Strongholds p. 6
- Castles in Rokugan p. 8
- The Role of Castles p. 8
- Building a Castle p. 8
- Castles as Fortresses p. 9
- Passive Defenses p. 9
- Active Defenses p. 12
- Castle Residents p. 12
- Peasants p. 12
- Clergy and Samurai p. 13
- Castle Towns p. 13
- Castles as Political Centers p. 14
- Kyūden and Shiro: The Importance of Name p. 16
- Heart of Power p. 16
- The Winter Court p. 18
- Sample Castles p. 21
- Last Breath Castle p. 21
- Strengths and Weaknesses p. 21
- Castle Culture p. 23
- What Attracts Visitors p. 24
- Supernatural Phenomena p. 24
- Hida Palace p. 26
- Strengths and Weaknesses p. 27
- Castle Culture p. 27
- What Attracts Visitors p. 28
- Supernatural Phenomena p. 28
- Shiro Kandai p. 30
- Strengths and Weaknesses p. 30
- Jukami Mura p. 31
- What Attracts Visitors p. 32
- Shiro Kitsuki p. 33
- Strengths and Weaknesses p. 33
- Castle Culture p. 33
- What Attracts Visitors p. 35
- Supernatural Phenomena p. 35
- The Seven Fold Palace p. 37
- Strengths and Weaknesses p. 37
- Castle Culture p. 37
- What Attracts Visitors p. 39
- Supernatural Phenomena p. 39
- Kyūden Asako p. 40
- Strengths and Weaknesses p. 40
- Fun and Entertainment p. 40
- What Attracts Visitors p. 41
- Supernatural Phenomena p. 42
- Kyūden Asako Inhabitants p. 43
- Kyūden Shika p. 44
- Strengths and Weaknesses p. 44
- Castle Culture p. 44
- Fun and Entertainment p. 44
- What Attracts Visitors p. 45
- Supernatural Phenomena p. 46
- Kyūden Doji p. 47
- Strengths and Weaknesses p. 47
- Castle Culture p. 47
- What Attracts Visitors p. 48
- Fun and Entertainment p. 49
- Supernatural Phenomena p. 50
- The Crane Clan p. 52
- Families of the Crane p. 53
- Doji p. 54
- Kakita p. 58
- Daidoji p. 61
- Asahina p. 65
- Crane Lands p. 67
- The Coast and Rivers p. 67
- North and South p. 67
- Shizuka Toshi p. 67
- The Eye of the Needle p. 69
- River of the Blind Monk p. 69
- Motsureta Mura: Tangled Path Village p. 69
- Musume Mura: Daughter Village p. 71
- Masters of Court p. 72
- Imperial Favors p. 72
- A Favor Returned p. 73
- Keeping the Gate p. 73
- Cultural Influence p. 73
- Shadows of the Court p. 75
- Spying in the Open p. 75
- Letters p. 76
- Casual Meetings p. 77
- The Theater of Court p. 77
- Chapter 2: Wars of Words and Shadows p. 78
- The Deer Clan p. 79
- Unity and Division p. 79
- Complementary Duality: The Deer Philosophy p. 80
- Growth p. 81
- Becoming a Minor Clan p. 82
- The Life of the Deer p. 82
- Tipping the Scales p. 85
- Deer Clan Player Characters p. 88
- New Schools p. 89
- Bayushi Deathdealer School p. 89
- Daidoji Spymaster School p. 90
- Doji Bureaucrat School p. 91
- Ikoma Shadow School p. 92
- Mercenary Ninja Training p. 93
- Shiba Artist School p. 94
- Shika Matchmaker School p. 95
- Shika Speardancer School p. 96
- Togashi Chronicler School p. 97
- Yasuki Yōjimbō School p. 98
- New Advantages and Disadvantages p. 99
- Specific Distinctions p. 99
- New Passions p. 100
- New Adversities p. 101
- New Anxieties p. 103
- New Samurai Heritages p. 104
- New Gear and Items p. 105
- Items in the Court p. 105
- Shinobi Items p. 106
- Shinobi Weapons p. 109
- Shinobi Armor p. 112
- New Techniques p. 113
- Close Combat Kata p. 113
- Ninjutsu p. 113
- Rituals p. 116
- Air Shūji p. 117
- Earth Shūji p. 117
- Fire Shūji p. 118
- Water Shūji p. 118
- Void Shūji p. 119
- Chapter 3: Games of Discourse p. 120
- Running The “Winter Court” Game p. 121
- Politics, Intrigue, and Player Safety p. 121
- Running Political and Intrigue-Heavy Games p. 121
- Knowing Your Players p. 121
- Preparation without Planning p. 123
- Failure and Momentum p. 124
- Romance and Intimacy p. 124
- Engaging Shinobi PCs p. 126
- Giving Access and Cover p. 126
- New Titles p. 128
- Castellan p. 128
- Covert Agent p. 128
- Dreaded Enforcer p. 129
- Esteemed Negotiator p. 129
- Kenshinzen p. 130
- Kyuden Asako Shieldbearer p. 130
- Master Artisan p. 130
- Winter Court Champion p. 131
- Seven Fold Palace Acolyte p. 131
- Spending Opportunity in “Winter Court” Games p. 132
- Opportunity in Negotiations p. 132
- Opportunity in Romance p. 133
- Opportunity in Espionage p. 133
- Tenets of Bushidō: Courtesy p. 134
- Defining Courtesy p. 134
- Etiquette and Protocol p. 134
- Trifling Breaches and Small Sacrifices p. 135
- Bonds p. 136
- What Makes a Good Bond? p. 136
- Forging and Advancing a Bond p. 136
- Calling Upon a Bond p. 136
- Types of Bonds p. 136
- Assembling a Court in Seven Steps p. 139
- Step 1: Sketch Out the Movers (GM) p. 140
- Step 2: Seed the Conflicts (GM) p. 140
- Step 3: Create Secondaries (GM) p. 140
- Step 4: Assign Traits (Players and GM) p. 141
- Step 5: Assign Bonds (Players and GM) p. 141
- Step 6: Assign Personal Details (Players and GM) p. 141
- Step 7: Retouch and Finalize (GM) p. 142
- Developing NPC Motivations through Needs p. 142
- Fundamental Needs p. 142
- Security and Safety p. 143
- Social Belonging p. 143
- Duty and Desire p. 143
- Enlightenment and Destiny p. 143
- The Court Sheet p. 144
- Pole-Vault p. 113
- Trip the Leg p. 113
- Artful Alibi p. 114
- Cunning Distraction p. 114
- Deceitful Strike p. 114
- Like a Ghost p. 114
- Slicing Wind Kick p. 115
- Silent Elimination p. 115
- Stillness of Death p. 115
- To Float or Sink p. 115
- What’s Yours Is Mine p. 116
- Formal Tea Ceremony p. 116
- Treaty Signing p. 116
- The Ties that Bind p. 117
- Assess Strengths p. 117
- Hidden in Smoke p. 117
- Unyielding Terms p. 117
- All Shall Fear Me p. 118
- Crackling Laughter p. 118
- Offend the Sensibilities p. 118
- Spiteful Loss p. 118
- Beware The Smallest Mouse p. 118
- Fun and Games p. 119
- Foreseen Need p. 119
- Bayushi Deathdealer School [Bushi, Shinobi] p. 89
- Daidoji Spymaster School [Courtier, Shinobi] p. 90
- Doji Bureaucrat School [Courtier] p. 91
- Ikoma Shadow School [Courtier, Shinobi] p. 92
- Mercenary Ninja Training [Shinobi] p. 93
- Shiba Artist School [Artisan] p. 94
- Shika Matchmaker School [Courtier, Shugenja] p. 95
- Shika Speardancer School [Bushi, Shinobi] p. 96
- Togashi Chronicler School [Courtier, Monk] p. 97
- Yasuki Yōjimbō School [Bushi] p. 98
- Castellan p. 128
- Covert Agent p. 128
- Dreaded Enforcer p. 129
- Esteemed Negotiator p. 129
- Kenshinzen p. 130
- Shieldbearer p. 130
- Master Artisan p. 130
- Winter Court Champion p. 131
- Palace Acolyte p. 131
- Affect of Harmlessness p. 99
- Famously Neutral p. 99
- Well Connected in [City] p. 99
- Decorum p. 100
- Local Flare for [Region] p. 100
- Pot Stirrer p. 101
- Overconfidence in [Feature] p. 101
- Lackluster p. 101
- Unsavory Past p. 102
- Isolation p. 103
- Web of Lies p. 103
- Ceremonial Tea Set p. 105
- Folding Fan p. 105
- Makeup Kit p. 105
- Mari (Ball) p. 106
- Mono Imi Fuda (Taboo Plaque) p. 106
- Norimono (Palanquin) p. 106
- Performers’ Boat p. 106
- Amigasa p. 106
- Bamboo Cane p. 107
- Demon Mask p. 107
- Disguise Kit p. 107
- Herbal Medicines p. 107
- Invisible Ink p. 107
- Makibishi p. 107
- Metsubushi p. 107
- Mizugumo (Water Spider) p. 108
- Modified Scabbard p. 108
- Opening and Closing Tools p. 108
- Portable Boat p. 108
- Rope Ladder p. 108
- Sekihitsu p. 109
- Sokutoki p. 109
- Tenugui p. 109
- Uchitake p. 109
- Ninjatō p. 110
- Shinobigatana p. 110
- Folding Half-Bow p. 110
- Kamayari p. 110
- Kusarifundo p. 110
- Kyoketsu Shoge p. 110
- Shakuhachi p. 110
- Tekagi p. 110
- Tekken p. 110
- Firefighter’s Coat p. 112
- Stealth Clothing p. 112
- Deer Minor Clan p. 88
- Shika Family p. 88
- Dishonorable Cheat p. 104
- Triumph over the Lion p. 104
- Unforgivable Performance p. 104
- Triumph During Gempuku p. 104
- A Little Too Close to Heaven p. 104
- Elegant Craftsman p. 104
- Ryūhei, Monk p. 25
- Hida Chobo, Storemaster p. 29
- Hida Door Guard p. 29
- Magistrate Asahina Shinako p. 32
- Kitsuki Ma’aya, Castellan p. 36
- Kakita Mototada, Gardener p. 39
- Asako Raikū, Castellan p. 43
- Shika Katsuteru, Castellan p. 46
- Kyūden Doji Courtier p. 50
- Kakita Ryoku, Elder Crane p. 50
- Shika Tsuneko, First Spear p. 87
- Duels at Court p. 74
- Spending Opportunity in “Winter Court” Games p. 132
- in Negotiations p. 132
- in Romance p. 133
- in Espionage p. 133
- Bonds p. 136
- What Makes a Good Bond? p. 136
- Forging and Advancing a Bond p. 136
- Calling Upon a Bond p. 136
- Types of Bonds p. 136
- Assembling a Court in Seven Steps p. 139
- Step 1: Sketch Out the Movers (GM) p. 140
- Step 2: Seed the Conflicts (GM) p. 140
- Step 3: Create Secondaries (GM) p. 140
- Step 4: Assign Traits (Players and GM) p. 141
- Step 5: Assign Bonds (Players and GM) p. 141
- Step 6: Assign Personal Details (Players and GM) p. 141
- Step 7: Retouch and Finalize (GM) p. 142
- Developing NPC Motivations through Needs p. 142
- Fundamental Needs p. 142
- In and Out of Character Knowledge p. 143
- Security and Safety p. 143
- Social Belonging p. 143
- Duty and Desire p. 143
- Enlightenment and Destiny p. 143
- The Court Sheet p. 144
- FREE XP? p. 136
- EVOLVING BONDS p. 138
- EDITS! p. 141