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Path of Waves – The Essential Guide to Rōnin
- Table of Contents p. 3
- Introductory Fiction p. 4
- Welcome to the Fringes of Rokugan p. 5
- What’s in this book? p. 5
- Chapter 1: The Life of the Rōnin p. 9
- Without a Lord p. 9
- Born a Samurai p. 9
- Lowly Born p. 11
- Born a Rōnin p. 12
- Life on the Road p. 13
- Rōnin and the Celestial Order p. 14
- Rōnin and the Tenets of Bushidō p. 15
- Rōnin and Work p. 18
- Mercenaries p. 19
- Guard p. 20
- Ranger p. 20
- Spies and Saboteurs p. 20
- Shadow Warrior p. 21
- Tutor p. 21
- Wandering Priest p. 22
- Rōnin and the Clans p. 22
- Crab Clan p. 22
- Crane Clan p. 22
- Dragon Clan p. 23
- Lion Clan p. 23
- Phoenix Clan p. 24
- Scorpion Clan p. 24
- Unicorn Clan p. 25
- Minor Clans p. 25
- Rōnin and Peasants p. 26
- Rōnin and Farmers p. 26
- Rōnin and Merchants p. 26
- Rōnin and Artisans p. 27
- Rōnin and Hinin p. 27
- Rōnin and Foreigners p. 27
- The Perfect Land Sect p. 28
- Spreading the Word p. 28
- The Perfect Land and Outsiders p. 28
- The Three Sutras p. 29
- Chapter 2: Creating a Character p. 30
- A Revised Game of Twenty Questions p. 31
- Part I: Core Identity (Region and Upbringing) p. 31
- 1. What region does your character come fom? p. 31
- Urban Region p. 32
- Rural Farmland Region p. 33
- Sea, River, or Lake Region p. 34
- Forest Region p. 35
- Mountain Region p. 36
- Haunted Region p. 37
- Ujik of the Plains of Wind and Stone p. 39
- Qamarists in the Cradle of the World p. 40
- Yodha of the Ghostlands p. 41
- The Sheelavaan of Bhavyatapura p. 42
- 2. What was yur character’s upbringing? p. 43
- Part II: Role and School p. 46
- 3. What is Your character’s school, and what are its associated roles? p. 46
- The Wandering Blade [Bushi] p. 48
- Student of the Talon [Bushi, Shinobi] p. 49
- Treasure Hunter [Courtier, Bushi] p. 50
- School of Leaves [Shinobi, Courtier] p. 51
- Voice of the Wilds [Shugenja, Courtier] p. 52
- Artisan of the Roads [Artisan] p. 53
- Mystic of the Mountain [Monk, Courtier] p. 54
- Ujik Diviner School [Sage] p. 55
- Qamarist Shield Bearer Tradition [Bushi, Sage] p. 56
- Qamarist Alchemist Tradition [Sage] p. 57
- Ivory Kingdoms Sage Tradition [Sage, Bushi] p. 58
- Ivory Kingdoms Dancing Blades Tradition [Bushi] p. 59
- 4. What gets your character in andout of trouble? p. 60
- Part III: The Past and the Future p. 60
- 5. What is your character’s past and how does it affect them? p. 60
- 6. What does your character long for, and how might their past impact their ninjō? p. 62
- 7. What is your character known for? p. 62
- 8. What does yourcharacter think of Bushidō? p. 62
- Part IV: Strengths and Weaknesses p. 64
- 9. What is your character’s greatest accomplishment so far? p. 64
- 10. What holds your character back most in life? p. 64
- 11. What activity most makes your character feel at peace? p. 65
- 12. What concern, fear, or foible troubles your character most? p. 65
- 13. Who has your character learned the most from during their life? p. 65
- Part V: Personality and Behavior p. 66
- 14. What is your character’s most prized possession? p. 66
- 15. How does your character react to stressful situations? p. 66
- Part VI: Ancestry and Bonds p. 66
- 16. What are your relationships to your family, the clans, peasants, and others? p. 66
- 17. What shared history do you have with your group? p. 66
- 18. Who raised you? p. 67
- 19. What is your name? p. 68
- Part VII: Death p. 68
- 20. How should your character die? p. 68
- Building a School p. 76
- Step 1: Determine School Role p. 76
- Step 2: Choose School Affiliations and Summarize School p. 77
- Step 3: School Ability p. 77
- Step 4: Ring Bonuses p. 79
- Step 5: Choosing Skills p. 79
- Step 6: Technique Access and Starting Techniques p. 80
- Step 7: Curriculum and Mastery Ability p. 81
- Step 8: Starting Outfit p. 84
- Step 9: Name p. 84
- Creating A Gaijin Culture p. 74
- Statistics and Questions p. 74
- New Advantages p. 68
- Specific Distinctions p. 68
- Specific Passions p. 70
- New Disadvantages p. 71
- Specific Adversities p. 71
- Specific Anxieties p. 73
- Chapter 3: New Player Options p. 86
- New Techniques p. 86
- New Kata p. 86
- General Kata p. 86
- Close Combat Kata p. 87
- Ranged Combat Kata p. 91
- New Shūji p. 92
- Earth Shūji p. 92
- Air Shūji p. 93
- Water Shūji p. 93
- Fire Shūji p. 94
- Void Shūji p. 95
- New Rituals p. 96
- Celestial Implements of the Ivory Kingdoms p. 98
- Divine Secrets p. 98
- Using Celestial Implements p. 99
- Profile of a Celestial Implement p. 100
- Blessing Source p. 100
- Form p. 101
- Boons p. 101
- Introducing Celestial Implements into a Campaign p. 105
- Sample Celestial Implements p. 106
- Hand to Mouth p. 107
- Trade in Rokugan p. 107
- Making Money p. 109
- Wandering Rōnin p. 109
- New Gear and Items p. 110
- Ivory Kingdoms Weaponry p. 110
- Improvised Weapons p. 111
- Table 3–1: Weapons p. 113
- Personal Effects p. 114
- Forbidden Effects p. 115
- New Item Patterns p. 116
- Chapter 4: Twin Blessings Village p. 119
- How to Use This Village p. 119
- Locating the Village in Different Territories p. 119
- Map of Twin Blessings Village p. 121
- Geography p. 123
- Resources p. 125
- Locations and People p. 126
- Local Legends p. 137
- The Perfect Land Sect p. 142
- Chapter 5: Hirosaka p. 144
- How to Use This Town p. 144
- An Imperial Holding p. 144
- Map of Hirosaka p. 145
- Geography p. 147
- Local Geography p. 147
- Variant Geography p. 148
- Resources and Trade p. 149
- The Regional Economy p. 149
- The Local Economy p. 150
- Locations and People p. 152
- Important Locations p. 152
- Important People p. 158
- Firefighters in Hirosaka p. 164
- Crime p. 164
- Other Sects and Cults p. 164
- Local Legends p. 166
- Strange Tales p. 166
- Encounters with the Supernatural p. 168
- Chapter 6: Untold Stories p. 174
- Running Games for Outcasts p. 174
- Games with Rōnin p. 174
- The Hard Life of Waves p. 177
- The Way of the Rōnin p. 178
- The Color of Money p. 180
- Designing a Rōnin's Personal Code p. 181
- A Rōnin’s View of Bushidō p. 181
- The Rōnin Unmasking p. 182
- Tactical Unmasking p. 183
- Intrigues: New Social Objectives p. 183
- Additional Titles p. 185
- Bonds p. 187
- What Makes a Good Bond? p. 188
- Forging and Advancing a Bond p. 188
- Calling upon a Bond p. 188
- Types of Bonds p. 188
- The World Outsideof Rokugan p. 192
- Gaijin and the Empire p. 192
- Why Play a Gaijin Character? p. 192
- Game Master and Player Guidance p. 194
- Why is the Gaijin Character in Rokugan? p. 195
- The Ivory Kingdoms p. 196
- Geography p. 196
- Culture and Politics p. 198
- Important Factions p. 199
- Specific Regions p. 200
- The Three-Act Structure p. 206
- Elements of the Three-Act Structure p. 206
- Act 1: Hook p. 206
- Act 2: Rising Action and Tension p. 206
- Act 3: Resolution p. 207
- Running Rōnin Campaigns p. 207
- Campaign: The Redemption p. 208
- Getting Inspired p. 210
- Films and Plays p. 210
- Fiction p. 210
- Nonfiction p. 210
- Comics and Manga p. 211
- Folklore and Fairy Tales p. 212
- Philosophy p. 212
- Themes and Tones for Rōnin Games p. 212
- Friendship and Loyalty p. 212
- Camaraderie Between Warriors p. 213
- Justice p. 214
- Haunted Past p. 214
- Redemption p. 216
- Revenge p. 217
- Troublemaker p. 218
- Trinkets and Name Tables p. 219
- Chapter 7: Non-Player Characters p. 228
- New NPC Templates p. 228
- New NPCs p. 229
- City and Village Dwellers p. 229
- Animals p. 235
- Spirits and Strange Beings p. 244
- Index p. 252
- Chaotic Scattering p. 86
- Iron Shell Style p. 86
- Mind’s Edge p. 86
- Rider’s Haste p. 87
- Thunderous Hooves Style p. 87
- Void Embrace Style p. 87
- Improvised Assault p. 87
- Boar’s Wrath Style p. 87
- Bonebreaker Style p. 88
- Daring Swing p. 88
- Deflective Defense p. 88
- Flashing Steel Strike p. 88
- Iaijutsu Cut: Reverse Draw p. 89
- Iaijutsu Cut: Sword and Sheath p. 89
- Landslide Strike p. 89
- Laughing Fox Style p. 89
- Piercing Bolt Style p. 90
- Reckless Lunge p. 90
- Rushing Ox Style p. 90
- Snapping Branch Strike p. 90
- Swirling Tempest Style p. 90
- Thunderous Blows Style p. 90
- Twin Streams Style p. 91
- Wheeling Sweep p. 91
- Eyeless Sight Shot p. 91
- Falling Heavens Shot p. 91
- Staggering Shot p. 91
- Swirling Viper Style p. 92
- Wasp’s Spite Style p. 92
- Bellow of Resolve p. 92
- Look Out! p. 92
- Mentor’s Guidance p. 93
- Flowering Deceptions p. 93
- Pack Gambit p. 93
- Ruse of the Moon’s Reflection p. 93
- Eyes Up! p. 93
- Fluent Bargaining p. 94
- Malleable Formation p. 94
- Watch My Back p. 94
- Illuminate the Way p. 94
- Goading Taunt p. 94
- Roar of Encouragement p. 95
- Wanderer’s Resolve p. 95
- Tonight, I Am Your Opponent p. 95
- Bond of Heroes p. 95
- Balancing Salve p. 96
- Elixir of Recovery p. 96
- Fortitude Draught p. 96
- Restorative Transmutation p. 96
- Cleansing of Coral and Gold p. 97
- Wayfarer’s Path p. 97
- Summoning Mantra: [Implement Name] p. 99
- Countering Mantra p. 99
- The Wandering Blade [Bushi] p. 48
- Student of the Talon [Bushi, Shinobi] p. 49
- Treasure Hunter [Courtier, Bushi] p. 50
- School of Leaves [Shinobi, Courtier] p. 51
- Voice of the Wilds [Shugenja, Courtier] p. 52
- Artisan of the Roads [Artisan] p. 53
- Mystic of the Mountain [Monk, Courtier] p. 54
- Ujik Diviner School [Sage] p. 55
- Qamarist Shield Bearer Tradition [Bushi, Sage] p. 56
- Qamarist Alchemist Tradition [Sage] p. 57
- Ivory Kingdoms Sage Tradition [Sage, Bushi] p. 58
- Ivory Kingdoms Dancing Blades Tradition [Bushi] p. 59
- In Service to a Lord p. 185
- Perfect Land Sect Member p. 186
- Ghostlands Warrior p. 186
- Astradhari p. 187
- Ardent Leader p. 68
- Dashing Scar p. 69
- Lucky Hunter p. 69
- Scrappy p. 69
- Scrounger p. 69
- Urbane and Worldly p. 70
- Attention p. 70
- Honest Work p. 70
- Passion for [Foreign Performing Art Form] p. 71
- Bullheaded p. 71
- Debt to [Person or Organization] p. 71
- Encompassing Duty p. 72
- Horrible Scar p. 72
- Many Mouths p. 72
- Pursued by [Individual or Group] p. 72
- Stained Lineage p. 73
- Coming Storm p. 73
- Eyes of Many p. 73
- Failure p. 74
- Fear of Stagnation p. 74
- Dice Kit p. 114
- Travel Rations p. 114
- Alchemy Kit p. 114
- Cooking Kit p. 114
- Fishing Kit p. 115
- Mason’s Kit p. 115
- Tailor’s Kit p. 115
- Weaver’s Kit p. 115
- Chandu p. 116
- Poppy Tea p. 116
- Shikomizue p. 116
- Thievery Kit p. 116
- Kuwa p. 113
- Gada p. 113
- Talwar p. 113
- Urumi p. 113
- Chain Whip p. 113
- Sling p. 113
- Buckler p. 113
- Qamarist Heavy Shield p. 113
- Boat Oar p. 113
- Chair p. 113
- Fishing Net p. 113
- Iron Sheath p. 113
- Lute p. 113
- Sake Bottle & Cups p. 113
- Scroll Case p. 113
- Umbrella p. 113
- Banhi’s Thunderous Astra p. 106
- Kajri’s Mantle of Wind p. 106
- River Stone of Flowing Water p. 107
- Spirit of the Qamarist Pattern p. 117
- Ghostlands Yodhaniya Pattern p. 117
- Kökejin’s Heart of the Wind Pattern p. 117
- Urban Region p. 32
- Rural Farmland Region p. 33
- Sea, River, or Lake Region p. 34
- Forest Region p. 35
- Mountain Region p. 36
- Haunted Region p. 37
- Regional Options for Gaijin Characters p. 38
- Ujik of the Plains of Wind and Stone p. 39
- Qamarists in the Cradle of the World p. 40
- Yodha of the Ghostlands p. 41
- Sheelavaan of Bhavyatapura p. 42
- Craftsperson Upbringing p. 43
- Fallen Noble Upbringing p. 43
- Farmer Upbringing p. 43
- Geisha House Upbringing p. 44
- Hinin Upbringing p. 44
- Hunter or Fisher Upbringing p. 44
- Law Enforcement Upbringing p. 45
- Military Upbringing p. 45
- Rōnin Family Upbringing p. 45
- Organized Crime Upbringing p. 45
- Street Urchin Upbringing p. 46
- Temple Upbringing p. 46
- Tradesperson Upbringing p. 46
- Desperate p. 228
- Dōshin p. 228
- Galvanizing p. 228
- Sneaky p. 228
- Survivalist p. 228
- Wandering p. 229
- Setsuo, Village Leader p. 126
- Hiroto, Sake Brewer p. 127
- Kitsune p. 128
- Kami of the Hot Spring p. 129
- Reo, the Dōshin p. 130
- Otoha, Waystop Proprietor p. 134
- Haru, the Thief p. 135
- Michi, the Monk p. 136
- Kijimuna p. 139
- Osamu, Malicious Peddler p. 140
- Nekomata p. 141
- Seppun Sora p. 160
- Otomo Kazuko p. 161
- Seppun Ishima p. 162
- Hinata p. 163
- Yuuto p. 165
- Watchful, the Penanggalan p. 171
- Possessed Puppets p. 172
- Annoyed Tax Collector p. 229
- Bandit Lord p. 230
- Clever Innkeeper p. 230
- Discerning Merchant p. 231
- Hired Enforcer p. 231
- Indiscriminate Cutpurse p. 232
- Novice Rōnin p. 232
- Traveling Tradesperson p. 233
- Wandering Duelist p. 233
- Vigilante Shinobi p. 234
- Blue Shark p. 235
- Camel p. 235
- Elegant Pit Viper p. 236
- Elephant p. 236
- Fox p. 237
- Giant Salamander p. 237
- Giant Hornet Swarm p. 238
- Saltwater Crocodile (Wani) p. 238
- Serow (Kamoshika) p. 239
- Emperor Serow p. 240
- Macaque p. 240
- Monstrous Octopus p. 241
- Night Heron p. 242
- Red-Crowned Heron p. 243
- Rhinoceros p. 243
- Akkorokamui p. 244
- Amikiri p. 244
- Basan p. 245
- Furiribi p. 246
- Hinotama p. 246
- Isonade p. 247
- Mischievous Kappa p. 247
- Rakshasa p. 248
- Captivating Rakshasa p. 248
- Tiny Manifest Air Kami p. 249
- Tiny Manifest Earth Kami p. 250
- Tiny Manifest Fire Kami p. 250
- Tiny Manifest Water Kami p. 251
- A Revised Game of Twenty Questions p. 31
- limits on skills and rings p. 31
- Part I: Core Identity (Region and Upbringing) p. 31
- 1. what region does your character come from? p. 31
- starting values p. 31
- what does your character know? p. 32
- what does your character know? p. 33
- what does your character know? p. 34
- what does your character know? p. 35
- what does your character know? p. 36
- what does your character know? p. 37
- gaijin status p. 38
- what does your character know? p. 39
- what does your character know? p. 40
- what does your character know? p. 41
- what does your character know? p. 42
- 2. what was your character’s upbringing? p. 43
- Part II: Role and School p. 46
- 3. what is your character’s school, and what are its associated roles? p. 46
- 4. What gets your character in and out of trouble? p. 60
- Part III: The Past and the Future p. 60
- 5. What is your character’s past and how does it Affect them? p. 60
- 6. what does your character long for, and how might their past impact their ninjō? p. 62
- 7. what is your character known for? p. 62
- 8. what does your character think of bushidō? p. 62
- Part IV: Strengths and Weaknesses p. 64
- 9. what is your character’s greatest accomplishment so far? p. 64
- 10. what holds your character back most in life? p. 64
- 11. what activity most makes your character feel at peace? p. 65
- 12. what concern, fear, or foible troubles your character most? p. 65
- 13. who has your character learned the most from during their life? p. 65
- Part V: Personality and Behavior p. 66
- 14. what is your character’s most prized possession? p. 66
- 15. how does your character react to stressful situations? p. 66
- 16. what are your relationships to your family, the clans, peasants, and others? p. 66
- 17. what shared history do you have with your group? p. 66
- 18. who raised you? p. 67
- 19. what is your name? p. 68
- 20. how should your character die? p. 68
- New Advantages p. 68
- Creating A Gaijin Culture p. 74
- statistics and questions p. 74
- duke’s gaijin culture example p. 75
- Building a School p. 76
- step 1: determine school role p. 76
- step 1: morgan builds a school p. 76
- step 2: choose school affiliations and summarize school p. 77
- step 3: school ability p. 77
- step 2: morgan builds a school p. 77
- step 3: morgan builds a school p. 77
- step 4: ring bonuses p. 79
- step 4: morgan builds a school p. 79
- step 5: choosing skills p. 79
- step 5: morgan builds a school p. 79
- step 6: technique access and starting techniques p. 80
- step 6: morgan builds a school p. 80
- step 7: curriculum and mastery ability p. 81
- step 7: morgan builds a school p. 82
- steps 8 and 9: morgan builds a school p. 83
- step 8: starting outfit p. 84
- step 9: name p. 84
- tactical unmasking p. 183
- intrigues: new social objectives p. 183
- Additional Titles p. 185
- Bonds p. 187
- what makes a good bond? p. 188
- forging and advancing a bond p. 188
- calling upon a bond p. 188
- types of bonds p. 188
- CREATING NPCS p. 31
- RŌNIN, GAIJIN, AND PEASANTS p. 31
- GLORY p. 33
- GAIJIN OPTIONS p. 37
- GAIJIN DISADVANTAGES p. 41
- WHO KNOWS ABOUT THIS? p. 43
- FITTING YOUR ADVANTAGES AND DISADVANTAGES TO YOUR PAST p. 61
- THE SEVEN TENETS OF BUSHIDŌ p. 62
- LIMITED CATEGORY ACCESS p. 80
- TELLING A STORY p. 83
- EVOLVING BONDS p. 190