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Creating Supernatural Encounters

CeR p. 127

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It is a testament to the richness and depth of the setting for the Legend of the Five Rings Roleplaying Game that it is possible to play a lengthy and enjoyable campaign that involves no supernatural elements at all. Indeed, many of the game’s most evocative components—the tension arising from the conflict between a character’s ninjō and giri, for instance, or the role of honor in a character’s behavior—stand completely apart from the supernatural. PCs can fight in glorious battle, enact cunning political schemes, and investigate baffling puzzles without ever encountering the mystical or spiritual.

However, the land of Rokugan is rife with supernatural beings, places, and phenomena. Ghosts and monsters wander the earth. The spirits that inhabit all things can be roused to manifest miraculous effects. The ambitious turn to blood-soaked sorceries to achieve their selfish ends. The people don’t merely believe in the divine or the afterlife; these things have been seen and experienced, and are known to be real. Even if a particular campaign doesn’t engage the supernatural directly, the supernatural is still very much there, embedded in the setting.

Accordingly, incorporating supernatural elements and encounters can add tremendous tension, excitement, and fun to games and campaigns. The following sections discuss this and provide suggestions on how to best make use of the mystical aspects of the Emerald Empire.

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Celestial Realms · Chapter 3: Power of Worship › Creating Supernatural Encounters · p. 127

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It is a testament to the richness and depth of the setting for the Legend of the Five Rings Roleplaying Game that it is possible to play a lengthy and enjoyable campaign that involves no supernatural elements at all. Indeed, many of the game’s most evocative components—the tension arising from the conflict between a character’s ninjō and giri, for instance, or the role of honor in a character’s behavior—stand completely apart from the supernatural. PCs can fight in glorious battle, enact cunning political schemes, and investigate baffling puzzles without ever encountering the mystical or spiritual.

However, the land of Rokugan is rife with supernatural beings, places, and phenomena. Ghosts and monsters wander the earth. The spirits that inhabit all things can be roused to manifest miraculous effects. The ambitious turn to blood-soaked sorceries to achieve their selfish ends. The people don’t merely believe in the divine or the afterlife; these things have been seen and experienced, and are known to be real. Even if a particular campaign doesn’t engage the supernatural directly, the supernatural is still very much there, embedded in the setting.

Accordingly, incorporating supernatural elements and encounters can add tremendous tension, excitement, and fun to games and campaigns. The following sections discuss this and provide suggestions on how to best make use of the mystical aspects of the Emerald Empire.