Designing Supernatural Encounters
Texto
Designing a supernatural encounter in the Legend of the Five Rings Roleplaying Game is usually similar to designing any other type of encounter. First, the GM determines that a particular type of encounter would help advance the plot of their story. Then, the GM develops that encounter, both narratively and mechanically, so that it achieves the desired dramatic effects and is reasonably balanced against the capabilities of the PCs. However, supernatural encounters have specific attributes that set them apart. A confrontation with a forlorn ghost is very different from a run-in with bandits. Both can be tense and exciting, but each offers different opportunities for the encounter’s atmosphere, action, and resolution.
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Celestial Realms · Chapter 3: Power of Worship › Designing Supernatural Encounters · p. 128
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Designing a supernatural encounter in the Legend of the Five Rings Roleplaying Game is usually similar to designing any other type of encounter. First, the GM determines that a particular type of encounter would help advance the plot of their story. Then, the GM develops that encounter, both narratively and mechanically, so that it achieves the desired dramatic effects and is reasonably balanced against the capabilities of the PCs. However, supernatural encounters have specific attributes that set them apart. A confrontation with a forlorn ghost is very different from a run-in with bandits. Both can be tense and exciting, but each offers different opportunities for the encounter’s atmosphere, action, and resolution.
