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Seção Designing Supernatural Encounters

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A GM who decides to include a supernatural encounter in their game has no shortage of source materials to use for inspiration. Foremost among these are the various Legend of the Five Rings Roleplaying Game published materials. While many of these––such as adventure modules and descriptions and mechanics for particular creatures, beings, items, and places––are intended to be used as is, they can also provide excellent starting points for a GM’s unique creations. This approach has the advantage of starting with NPCs that have already been balanced in the game through their conflict ranks. This, in turn, makes it easier for the GM to estimate how changes to those NPCs are likely to affect their conflict ranks and, by extension, how difficult the encounter will be.

GMs may also benefit from a wealth of published information about the folklore and mythology of the eastern Asian cultures upon which the game is primarily based. These can provide inspiration for interesting creatures and beings—including both allies and adversaries of the PCs—as well as for weapons, armor, other items, and mystical locations. Folklore often recounts events—some probably fanciful, but others based on actual historical happenings—that could become the basis for entire encounters, games, or even campaigns. By drawing on such sources, GMs can develop encounters that not only are interesting and challenging, but are also unique experiences for many of their players. Reviewing similar NPCs, items, and locations covered in the various Legend of the Five Rings Roleplaying Game products can offer guidance on how to balance such “scratch-built” elements in a game.

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Celestial Realms · Chapter 3: Power of Worship › Designing Supernatural Encounters › Source Materials · p. 128 p. 129

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A GM who decides to include a supernatural encounter in their game has no shortage of source materials to use for inspiration. Foremost among these are the various Legend of the Five Rings Roleplaying Game published materials. While many of these––such as adventure modules and descriptions and mechanics for particular creatures, beings, items, and places––are intended to be used as is, they can also provide excellent starting points for a GM’s unique creations. This approach has the advantage of starting with NPCs that have already been balanced in the game through their conflict ranks. This, in turn, makes it easier for the GM to estimate how changes to those NPCs are likely to affect their conflict ranks and, by extension, how difficult the encounter will be.

GMs may also benefit from a wealth of published information about the folklore and mythology of the eastern Asian cultures upon which the game is primarily based. These can provide inspiration for interesting creatures and beings—including both allies and adversaries of the PCs—as well as for weapons, armor, other items, and mystical locations. Folklore often recounts events—some probably fanciful, but others based on actual historical happenings—that could become the basis for entire encounters, games, or even campaigns. By drawing on such sources, GMs can develop encounters that not only are interesting and challenging, but are also unique experiences for many of their players. Reviewing similar NPCs, items, and locations covered in the various Legend of the Five Rings Roleplaying Game products can offer guidance on how to balance such “scratch-built” elements in a game.