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The Nature of Supernatural Encounters

CeR p. 127

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If a GM wants to add mystical components and encounters to their game, then an important consideration is, “Why?” Will it advance the plot of the game? Will it help one or more of the characters grow and develop? Will it accomplish both these things? If not, the appearance of the supernatural could end up being confusing or even off-putting for the players, pulling them out of the story rather than adding to their experience of it.

Assuming the GM does have a good reason to introduce supernatural elements, the other important consideration is the players themselves. Are they, through their characters, likely to enjoy encountering supernatural phenomena, creatures, and beings? For example, a group of players who prefer the subtle political schemes and machinations of court may find the unexpected appearance of a ghost an annoying distraction. Accordingly, if there is any doubt, we recommend discussing the incorporation of supernatural elements with players beforehand. This is usually easiest to do in a “session zero,” prior to the commencement of a game. Holding an introductory session to discuss expectations is generally recommended anyway to help ensure that everyone’s boundaries are clearly understood.

Texto do livro

Celestial Realms · Chapter 3: Power of Worship › The Nature of Supernatural Encounters · p. 127

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If a GM wants to add mystical components and encounters to their game, then an important consideration is, “Why?” Will it advance the plot of the game? Will it help one or more of the characters grow and develop? Will it accomplish both these things? If not, the appearance of the supernatural could end up being confusing or even off-putting for the players, pulling them out of the story rather than adding to their experience of it.

Assuming the GM does have a good reason to introduce supernatural elements, the other important consideration is the players themselves. Are they, through their characters, likely to enjoy encountering supernatural phenomena, creatures, and beings? For example, a group of players who prefer the subtle political schemes and machinations of court may find the unexpected appearance of a ghost an annoying distraction. Accordingly, if there is any doubt, we recommend discussing the incorporation of supernatural elements with players beforehand. This is usually easiest to do in a “session zero,” prior to the commencement of a game. Holding an introductory session to discuss expectations is generally recommended anyway to help ensure that everyone’s boundaries are clearly understood.