12. What concern, fear, or foible troubles your character the most?
Texto
Samurai are expected to maintain a controlled façade befitting their station at most times, but no human can avoid having some things that make them anxious, afraid, or angry. Are your character’s fears or frustrations derived from past experiences, trauma, or personal failure? Are they related to a person or specific event? Does your character fully understand the source of their emotional turmoil, or do they have trouble expressing or processing these feelings? As with the adversity you selected, you should select something that you think you will enjoy roleplaying when it challenges your character.
Choose one anxiety disadvantage for your character. See Specific Anxieties, on page 130, for a list of options. If you want to create your own anxiety, consult with your GM using the guidance in Creating Custom Advantages and Disadvantages, on page 137.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part IV: Strengths and Weaknesses › 12. What concern, fear,or foible troubles your character the most? · p. 92 p. 93
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Samurai are expected to maintain a controlled façade befitting their station at most times, but no human can avoid having some things that make them anxious, afraid, or angry. Are your character’s fears or frustrations derived from past experiences, trauma, or personal failure? Are they related to a person or specific event? Does your character fully understand the source of their emotional turmoil, or do they have trouble expressing or processing these feelings? As with the adversity you selected, you should select something that you think you will enjoy roleplaying when it challenges your character.
Choose one anxiety disadvantage for your character. See Specific Anxieties, on page 130, for a list of options. If you want to create your own anxiety, consult with your GM using the guidance in Creating Custom Advantages and Disadvantages, on page 137.
