15. How does your character react to stressful situations?
Texto
Although samurai are supposed to maintain proper decorum and conceal their emotions, few of them are truly able to control their feelings at all times. Even the most stoic and rigidly self-controlled samurai occasionally lets out a true sign of feeling, especially when they are being berated by their lord or treated disrespectfully by their subordinates. What emotions does your character show, and why? What events or feelings can make them lose their self-control? Conversely, what emotions can they always control, no matter what?
Describe a noteworthy physical response that your character has during times of stress and note it under the Personality, Habits, and Quirks section of the character sheet. As your character’s strife approaches their composure, your character might display this behavior, and it could play a part any time they unmask.
Using Strife and Unmasking for Roleplaying
Moments when your character unmasks are great opportunities for their personality to shine through, so you should think about how stress affects them. In the Personality, Traits, and Quirks section of the character sheet, record some physiological, verbal, or mental signs they display as their strife rises.
Does your character get loud and abrasive when enraged, or does their voice fall to an icy whisper? Do they fall to their knees in prayer when wracked with uncertainty or respond to everything as if it is a violent threat? Perhaps they have a simple mannerism they display as they grow more anxious, such as idly flexing their fingers or shifting subtly to a guarded posture. Do they have a particular turn of phrase they tend to use upon growing excited or frustrated? Come up with one or two examples that help breathe life into your character as they approach their emotional threshold.
With the GM’s permission, you can even mix and match the narrative and mechanical effects of various ways to unmask, re-flavor the narrative side of an example unmasking to better fit your character, or make up a wholly new way your character unmasks.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part V: Personality and Behavior › 15. How does your character react to stressful situations? · p. 93 p. 94
Mostrar o texto como impresso
Although samurai are supposed to maintain proper decorum and conceal their emotions, few of them are truly able to control their feelings at all times. Even the most stoic and rigidly self-controlled samurai occasionally lets out a true sign of feeling, especially when they are being berated by their lord or treated disrespectfully by their subordinates. What emotions does your character show, and why? What events or feelings can make them lose their self-control? Conversely, what emotions can they always control, no matter what?
Describe a noteworthy physical response that your character has during times of stress and note it under the Personality, Habits, and Quirks section of the character sheet. As your character’s strife approaches their composure, your character might display this behavior, and it could play a part any time they unmask.
Using Strife and Unmasking for Roleplaying
Moments when your character unmasks are great opportunities for their personality to shine through, so you should think about how stress affects them. In the Personality, Traits, and Quirks section of the character sheet, record some physiological, verbal, or mental signs they display as their strife rises.
Does your character get loud and abrasive when enraged, or does their voice fall to an icy whisper? Do they fall to their knees in prayer when wracked with uncertainty or respond to everything as if it is a violent threat? Perhaps they have a simple mannerism they display as they grow more anxious, such as idly flexing their fingers or shifting subtly to a guarded posture. Do they have a particular turn of phrase they tend to use upon growing excited or frustrated? Come up with one or two examples that help breathe life into your character as they approach their emotional threshold.
With the GM’s permission, you can even mix and match the narrative and mechanical effects of various ways to unmask, re-flavor the narrative side of an example unmasking to better fit your character, or make up a wholly new way your character unmasks.
