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3. What is your character’s school, and what roles does that school fall into?

Seção Part II: Role and School
Core p. 56

Texto

In Rokugan, duty is central to every samurai’s life. Samurai fulfill many different positions for their lords. Bushi are warriors, guards, and instructors by trade, and courtiers are politicians, emissaries, and civil servants. Artisans are creators, advisors, engineers, and scholars of art. Shugenja are priests of the samurai caste who share a special bond with the kami. This bond and the secrets of their ancient schools let them invoke miraculous powers that more common religious leaders cannot wield. They are few in number, but substantial in their influence.

Monks nominally stand aside from society, but many samurai enter a monastic order. Most commonly, they do this in their old age, but some become monks much earlier. At various points in history, monks have been known to wield considerable political influence, even if they are supposed to be above such earthly concerns.

Finally, some samurai serve their lords as shinobi— though none admit to it openly, for the work of these assassins and spies is incompatible with adherence to the Code of Bushidō. Shinobi are often deniable assets, and many were never samurai; however, some members of the samurai caste are trained in these arts, especially among the Scorpion Clan. While shinobi are quite rare, their influence over the course of history has been as substantial as it has been difficult to prove.

Each school fits into one or more of these role categories. A school’s role has little in the way of direct mechanical effect, but it is descriptive of the preparation and duties that will affect your character’s mind-set and options during the campaign. For instance, if you want to play a character who wields supernatural powers, you should select a shugenja or monk school. If you are more interested in social exploration than combat, you should choose a courtier or artisan instead of a bushi (or vice versa). If you want stealth and deception to be an important part of your character’s story, you might choose a shinobi.

During this step, a player chooses a single school within their clan for their character. If you wish for your character to study at another school outside of their clan, ask your GM’s permission and work out a set of circumstances that have allowed for your character to receive their unusual training.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School · p. 56

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In Rokugan, duty is central to every samurai’s life. Samurai fulfill many different positions for their lords. Bushi are warriors, guards, and instructors by trade, and courtiers are politicians, emissaries, and civil servants. Artisans are creators, advisors, engineers, and scholars of art. Shugenja are priests of the samurai caste who share a special bond with the kami. This bond and the secrets of their ancient schools let them invoke miraculous powers that more common religious leaders cannot wield. They are few in number, but substantial in their influence.

Monks nominally stand aside from society, but many samurai enter a monastic order. Most commonly, they do this in their old age, but some become monks much earlier. At various points in history, monks have been known to wield considerable political influence, even if they are supposed to be above such earthly concerns.

Finally, some samurai serve their lords as shinobi— though none admit to it openly, for the work of these assassins and spies is incompatible with adherence to the Code of Bushidō. Shinobi are often deniable assets, and many were never samurai; however, some members of the samurai caste are trained in these arts, especially among the Scorpion Clan. While shinobi are quite rare, their influence over the course of history has been as substantial as it has been difficult to prove.

Each school fits into one or more of these role categories. A school’s role has little in the way of direct mechanical effect, but it is descriptive of the preparation and duties that will affect your character’s mind-set and options during the campaign. For instance, if you want to play a character who wields supernatural powers, you should select a shugenja or monk school. If you are more interested in social exploration than combat, you should choose a courtier or artisan instead of a bushi (or vice versa). If you want stealth and deception to be an important part of your character’s story, you might choose a shinobi.

During this step, a player chooses a single school within their clan for their character. If you wish for your character to study at another school outside of their clan, ask your GM’s permission and work out a set of circumstances that have allowed for your character to receive their unusual training.