Pular para o conteúdo
Wiki L5R 5e

Início › Regras

Accumulating Strife

Seção Using Strife
Core p. 29

Texto

Even those raised under the strictest standards of emotional self-control or committed to finding spiritual peace risk cracking from time to time under the pressures of rule, courtly life, love, or warfare. In the game, strife can come from many activities.

Strife from Checks

Strife is in all things, and therefore a common face on both Skill die (d12 and Ring die (d6 is a result containing Success Strife. When kept dice contain Strife symbols, the character receives strife as part of their effort.

Strife from Other Sources

Characters can also acquire strife from other sources. A character might receive strife when they encounter their anxieties (see page 99), face challenges related to their ninjō (see page 38) or giri (see page 39), are affected by an ability used by another character, or respond to the twists and turns of the story they inhabit. Players can even choose to inflict strife on their own characters (and the GM can inflict strife on their characters as well) when it makes narrative sense, such as in response to fear, longing, desire, or other strong emotional stimuli.

Texto do livro

Core Rulebook · Chapter 1: Playing the Game › Using Strife › Accumulating Strife · p. 29

Mostrar o texto como impresso

Even those raised under the strictest standards of emotional self-control or committed to finding spiritual peace risk cracking from time to time under the pressures of rule, courtly life, love, or warfare. In the game, strife can come from many activities.

Strife from Checks

Strife is in all things, and therefore a common face on both Skill die (d12 and Ring die (d6 is a result containing Success Strife. When kept dice contain Strife symbols, the character receives strife as part of their effort.

Strife from Other Sources

Characters can also acquire strife from other sources. A character might receive strife when they encounter their anxieties (see page 99), face challenges related to their ninjō (see page 38) or giri (see page 39), are affected by an ability used by another character, or respond to the twists and turns of the story they inhabit. Players can even choose to inflict strife on their own characters (and the GM can inflict strife on their characters as well) when it makes narrative sense, such as in response to fear, longing, desire, or other strong emotional stimuli.