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Alternative Campaign Styles

Core p. 306

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The land of Rokugan is fertile imaginative ground in which GMs and players can grow vivid stories, and not all of these tales are focused exclusively on noble samurai torn between the sworn duty their role demands and their inner desires. From desperate rōnin and outlaws inspired by literature such as Water Margin and the films of Akira Kurosawa, to groups of elite warriors protecting the whole of the Emerald Empire from supernatural threats, there are numerous other stories worth telling in the lands of the Legend of the Five Rings. This section describes a few alternate campaign styles you might want to explore, how to create characters for those games, and how these games can differ from our default playstyle and conventions.

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Core Rulebook · Chapter 7: The Game Master › Alternative Campaign Styles · p. 306

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The land of Rokugan is fertile imaginative ground in which GMs and players can grow vivid stories, and not all of these tales are focused exclusively on noble samurai torn between the sworn duty their role demands and their inner desires. From desperate rōnin and outlaws inspired by literature such as Water Margin and the films of Akira Kurosawa, to groups of elite warriors protecting the whole of the Emerald Empire from supernatural threats, there are numerous other stories worth telling in the lands of the Legend of the Five Rings. This section describes a few alternate campaign styles you might want to explore, how to create characters for those games, and how these games can differ from our default playstyle and conventions.