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Becoming Compromised

Seção Compromised
Core p. 30

Texto

While a character’s strife is in excess of their composure, the tumult of emotions that has built up causes the character to become Compromised. While suffering this condition, they are at their emotional limit, which their player should roleplay through various subtle cues that they are repressing accumulated emotion.

Effects of Being Compromised

A compromised character’s vigilance attribute (see page 36) counts as 1. Additionally, when making a check, a Compromised character cannot keep dice containing Strife symbols (to a potential minimum of 0 kept dice).

Recovering from Being Compromised

A character ceases to be Compromised when their strife drops back to (or below) their composure. A Compromised character can always rid themself of all of their strife through unmasking.

Texto do livro

Core Rulebook · Chapter 1: Playing the Game › Compromised › Becoming Compromised · p. 30

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While a character’s strife is in excess of their composure, the tumult of emotions that has built up causes the character to become Compromised. While suffering this condition, they are at their emotional limit, which their player should roleplay through various subtle cues that they are repressing accumulated emotion.

Effects of Being Compromised

A compromised character’s vigilance attribute (see page 36) counts as 1. Additionally, when making a check, a Compromised character cannot keep dice containing Strife symbols (to a potential minimum of 0 kept dice).

Recovering from Being Compromised

A character ceases to be Compromised when their strife drops back to (or below) their composure. A Compromised character can always rid themself of all of their strife through unmasking.