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Building Tension

Seção Running the GameQuadro Quadro lateral

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Creating satisfying discord doesn’t mean “trapping” your PCs in an unsolvable problem where one has to “defeat” the other. Conflicts between characters are often best when they are a matter of give and take, with each character winning on some accounts and losing on others. Alternately, you can prepare a common enemy—perhaps underlying cause of both complications—who the PCs can rally against at the end, diffusing the tension.

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Core Rulebook · Chapter 7: The Game Master › Running the Game › Character Death and Retirement · p. 296 p. 299

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Creating satisfying discord doesn’t mean “trapping” your PCs in an unsolvable problem where one has to “defeat” the other. Conflicts between characters are often best when they are a matter of give and take, with each character winning on some accounts and losing on others. Alternately, you can prepare a common enemy—perhaps underlying cause of both complications—who the PCs can rally against at the end, diffusing the tension.