Building Tension
Texto
Creating satisfying discord doesn’t mean “trapping” your PCs in an unsolvable problem where one has to “defeat” the other. Conflicts between characters are often best when they are a matter of give and take, with each character winning on some accounts and losing on others. Alternately, you can prepare a common enemy—perhaps underlying cause of both complications—who the PCs can rally against at the end, diffusing the tension.
Texto do livro
Core Rulebook · Chapter 7: The Game Master › Running the Game › Character Death and Retirement · p. 296 p. 299
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Creating satisfying discord doesn’t mean “trapping” your PCs in an unsolvable problem where one has to “defeat” the other. Conflicts between characters are often best when they are a matter of give and take, with each character winning on some accounts and losing on others. Alternately, you can prepare a common enemy—perhaps underlying cause of both complications—who the PCs can rally against at the end, diffusing the tension.
