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Buying and Selling Items

Seção Samurai and Money
Core p. 229

Texto

While most samurai prefer not to personally engage in commerce, they generally aren’t forbidden from handling money or buying and selling items—it is simply seen as beneath their societal station.

Buying Items

As a downtime activity or during a narrative scene in which a character has access to a market, the character may make a Commerce (Water) check with a TN equal to the rarity of an item to find that item for sale. They can then purchase the item for its listed price, attempt to get the merchant to give them the item and seek restitution from their lord’s local representative, or otherwise try to acquire the item.

TN Adjustments Based on Location

The GM should feel free to adjust the TN of any check to acquire any particular item not common to a region based on the markets available. After all, it is easier to get rare items in a prosperous city like Ryokō Owari than in a minor village in the far-flung provinces. A few examples are as follows:

Marcador de lista (ornamento) Impoverished mountain town: +3

Marcador de lista (ornamento) Small farming village: +2

Marcador de lista (ornamento) Village on a major road: +1

Marcador de lista (ornamento) Average Rokugani city: +0

Marcador de lista (ornamento) City on a large river: –1

Marcador de lista (ornamento) Sizable port: –2

Marcador de lista (ornamento) Major city: –3

Selling Items

As a downtime action or during a narrative scene in which a character has access to a market, they may make a Commerce (Air) check with a TN equal to the rarity of an item to find a buyer for it. They can then sell the item for half its listed price (and at the GM’s discretion, Opportunity can be spent to increase the sale price, as described in Table 8–1: Examples of Opportunity on page 328)

Texto do livro

Core Rulebook · Chapter 5: Equipment › Samurai and Money › Buying and Selling Items · p. 229

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While most samurai prefer not to personally engage in commerce, they generally aren’t forbidden from handling money or buying and selling items—it is simply seen as beneath their societal station.

Buying Items

As a downtime activity or during a narrative scene in which a character has access to a market, the character may make a Commerce (Water) check with a TN equal to the rarity of an item to find that item for sale. They can then purchase the item for its listed price, attempt to get the merchant to give them the item and seek restitution from their lord’s local representative, or otherwise try to acquire the item.

TN Adjustments Based on Location

The GM should feel free to adjust the TN of any check to acquire any particular item not common to a region based on the markets available. After all, it is easier to get rare items in a prosperous city like Ryokō Owari than in a minor village in the far-flung provinces. A few examples are as follows:

Marcador de lista (ornamento) Impoverished mountain town: +3

Marcador de lista (ornamento) Small farming village: +2

Marcador de lista (ornamento) Village on a major road: +1

Marcador de lista (ornamento) Average Rokugani city: +0

Marcador de lista (ornamento) City on a large river: –1

Marcador de lista (ornamento) Sizable port: –2

Marcador de lista (ornamento) Major city: –3

Selling Items

As a downtime action or during a narrative scene in which a character has access to a market, they may make a Commerce (Air) check with a TN equal to the rarity of an item to find a buyer for it. They can then sell the item for half its listed price (and at the GM’s discretion, Opportunity can be spent to increase the sale price, as described in Table 8–1: Examples of Opportunity on page 328)