Buying and Selling Items
Texto
While most samurai prefer not to personally engage in commerce, they generally aren’t forbidden from handling money or buying and selling items—it is simply seen as beneath their societal station.
Buying Items
As a downtime activity or during a narrative scene in which a character has access to a market, the character may make a Commerce (Water) check with a TN equal to the rarity of an item to find that item for sale. They can then purchase the item for its listed price, attempt to get the merchant to give them the item and seek restitution from their lord’s local representative, or otherwise try to acquire the item.
TN Adjustments Based on Location
The GM should feel free to adjust the TN of any check to acquire any particular item not common to a region based on the markets available. After all, it is easier to get rare items in a prosperous city like Ryokō Owari than in a minor village in the far-flung provinces. A few examples are as follows:
Impoverished mountain town: +3
Small farming village: +2
Village on a major road: +1
Average Rokugani city: +0
City on a large river: –1
Sizable port: –2
Major city: –3
Selling Items
As a downtime action or during a narrative scene in which a character has access to a market, they may make a Commerce (Air) check with a TN equal to the rarity of an item to find a buyer for it. They can then sell the item for half its listed price (and at the GM’s discretion, can be spent to increase the sale price, as described in Table 8–1: Examples of on page 328)
Texto do livro
Core Rulebook · Chapter 5: Equipment › Samurai and Money › Buying and Selling Items · p. 229
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While most samurai prefer not to personally engage in commerce, they generally aren’t forbidden from handling money or buying and selling items—it is simply seen as beneath their societal station.
Buying Items
As a downtime activity or during a narrative scene in which a character has access to a market, the character may make a Commerce (Water) check with a TN equal to the rarity of an item to find that item for sale. They can then purchase the item for its listed price, attempt to get the merchant to give them the item and seek restitution from their lord’s local representative, or otherwise try to acquire the item.
TN Adjustments Based on Location
The GM should feel free to adjust the TN of any check to acquire any particular item not common to a region based on the markets available. After all, it is easier to get rare items in a prosperous city like Ryokō Owari than in a minor village in the far-flung provinces. A few examples are as follows:
Impoverished mountain town: +3
Small farming village: +2
Village on a major road: +1
Average Rokugani city: +0
City on a large river: –1
Sizable port: –2
Major city: –3
Selling Items
As a downtime action or during a narrative scene in which a character has access to a market, they may make a Commerce (Air) check with a TN equal to the rarity of an item to find a buyer for it. They can then sell the item for half its listed price (and at the GM’s discretion, can be spent to increase the sale price, as described in Table 8–1: Examples of on page 328)
