Commanders
Texto
Each army has one commander, a character appointed to direct the entire army. This character is chosen during Phase 1: Initiative. Usually, a prior appointment by powers supporting the army dictates which character will be the commander, but if there are disagreements— or if the commander is killed without a clear chain of command in place—the role might come into contention. Characters with lower status are expected to defer to characters with higher status in these situations.
At the beginning of each round of a mass battle, the commander selects the army’s strategic objective for the round, which in turn influences the actions performed by the army’s leaders.
If an army’s commander is killed, the army suffers 10 panic (see page 276). Then, if the army has not collapsed, the character with the highest status assumes command (or appoints someone else to command). The GM might wish to briefly shift to a narrative scene (see page 247) if several characters get into an argument over command before returning to the mass battle.
Leaders and Cohorts
In addition to a commander, an army has one or more leaders. Depending on the size of the conflict, their ranks might vary from squad leaders to full-fledged generals in their own right. Regardless of the size of the forces involved, each leader commands a relatively independent chunk of the army called a cohort and must be able to make tactical decisions that serve the commander’s goal without direct oversight. The commander of each army chooses the army’s leaders during Phase 1: Initiative. Generally, each PC participating in a mass battle should be chosen as a leader, to give all players an important job in the conflict. The GM should then assign a similar number of NPCs as leaders of cohorts of the opposing army.
Texto do livro
Core Rulebook · Chapter 6: Scenes and Conflicts › Mass Battles · p. 275 p. 276
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Each army has one commander, a character appointed to direct the entire army. This character is chosen during Phase 1: Initiative. Usually, a prior appointment by powers supporting the army dictates which character will be the commander, but if there are disagreements— or if the commander is killed without a clear chain of command in place—the role might come into contention. Characters with lower status are expected to defer to characters with higher status in these situations.
At the beginning of each round of a mass battle, the commander selects the army’s strategic objective for the round, which in turn influences the actions performed by the army’s leaders.
If an army’s commander is killed, the army suffers 10 panic (see page 276). Then, if the army has not collapsed, the character with the highest status assumes command (or appoints someone else to command). The GM might wish to briefly shift to a narrative scene (see page 247) if several characters get into an argument over command before returning to the mass battle.
Leaders and Cohorts
In addition to a commander, an army has one or more leaders. Depending on the size of the conflict, their ranks might vary from squad leaders to full-fledged generals in their own right. Regardless of the size of the forces involved, each leader commands a relatively independent chunk of the army called a cohort and must be able to make tactical decisions that serve the commander’s goal without direct oversight. The commander of each army chooses the army’s leaders during Phase 1: Initiative. Generally, each PC participating in a mass battle should be chosen as a leader, to give all players an important job in the conflict. The GM should then assign a similar number of NPCs as leaders of cohorts of the opposing army.
