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Complicated Tasks and Momentum

Seção Conflict Scenes

Texto

Some tasks can take more than one action to accomplish, and might even require multiple characters working for multiple rounds. When dealing with these objectives, it can be helpful to keep track of the progress that has been made so far. For lengthy jobs like subtly persuading one’s lord to reverse a dangerous course of action or putting out a raging fire that is consuming a village, the GM can use momentum points to track the progress of individuals or groups.

Difficulty Value

When an objective will likely require more than a single check or specific condition to accomplish, the GM can assign it a difficulty value. This is the number of momentum points that characters must accrue on their checks to reach the goal. The GM can tell the PCs the difficulty value, or they can keep it secret.

Accruing Momentum Points

Each time a character takes an action that contributes to completing this objective, if they succeed on the associated check, they contribute one momentum point. At the GM’s discretion, bonus successes might translate into additional momentum points. When the number of momentum points equals or exceeds the difficulty value of the objective, the characters attempting it achieve it, and the GM narrates any effects this has. If two characters are racing to complete an objective, the one with more momentum points at the end of the round in which both characters reached the requisite value wins.

Some types of conflicts such as intrigues and mass battles have specific rules for using momentum to achieve objectives, but these rules can be used to track progress toward any complex goal.

Texto do livro

Core Rulebook · Chapter 6: Scenes and Conflicts › Conflict Scenes › Complicated Tasks and Momentum · p. 249 p. 253

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Some tasks can take more than one action to accomplish, and might even require multiple characters working for multiple rounds. When dealing with these objectives, it can be helpful to keep track of the progress that has been made so far. For lengthy jobs like subtly persuading one’s lord to reverse a dangerous course of action or putting out a raging fire that is consuming a village, the GM can use momentum points to track the progress of individuals or groups.

Difficulty Value

When an objective will likely require more than a single check or specific condition to accomplish, the GM can assign it a difficulty value. This is the number of momentum points that characters must accrue on their checks to reach the goal. The GM can tell the PCs the difficulty value, or they can keep it secret.

Accruing Momentum Points

Each time a character takes an action that contributes to completing this objective, if they succeed on the associated check, they contribute one momentum point. At the GM’s discretion, bonus successes might translate into additional momentum points. When the number of momentum points equals or exceeds the difficulty value of the objective, the characters attempting it achieve it, and the GM narrates any effects this has. If two characters are racing to complete an objective, the one with more momentum points at the end of the round in which both characters reached the requisite value wins.

Some types of conflicts such as intrigues and mass battles have specific rules for using momentum to achieve objectives, but these rules can be used to track progress toward any complex goal.