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Concession

Seção Duels
Core p. 258

Texto

At the start of any round, a character may concede a duel, honorably withdrawing from the contest. Rokugani law dictates that they have lost the battle for all intents and purposes and are expected to fulfill the terms of their defeat—up to and including forfeiting their life, if that was included in the terms of the duel.

However, provisions in the law allow for the victor to forswear some or all stakes in the name of the Bushidō tenet of Compassion; a warrior might tell a vanquished enemy to cut their topknot instead of severing their head, for instance, signifying that they must retire to a monastery but keep their life. Sparing a foe’s life or even conceding can also be practical, letting a duelist preserve societal harmony without appearing weak. A duelist who has seen that they cannot win might surrender not in the hopes of saving their own life, but to keep their own family entering into a cycle of retribution.

Texto do livro

Core Rulebook · Chapter 6: Scenes and Conflicts › Duels › Concession · p. 258

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At the start of any round, a character may concede a duel, honorably withdrawing from the contest. Rokugani law dictates that they have lost the battle for all intents and purposes and are expected to fulfill the terms of their defeat—up to and including forfeiting their life, if that was included in the terms of the duel.

However, provisions in the law allow for the victor to forswear some or all stakes in the name of the Bushidō tenet of Compassion; a warrior might tell a vanquished enemy to cut their topknot instead of severing their head, for instance, signifying that they must retire to a monastery but keep their life. Sparing a foe’s life or even conceding can also be practical, letting a duelist preserve societal harmony without appearing weak. A duelist who has seen that they cannot win might surrender not in the hopes of saving their own life, but to keep their own family entering into a cycle of retribution.