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Creating NPCs

Seção Part I: Core Identity (Clan and Family)Quadro Quadro lateral
Core p. 41

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While GMs certainly can use the rules in this chapter to create NPCs (non-player characters) if they wish, these rules are more suited to the creation of PCs (player characters). While this chapter contains many useful ideas that could shape the desires and motivations of NPCs, NPCs created in this manner would be more mechanically detailed than most of the examples that can be found in Chapter 8: Non-Player Characters.

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Core Rulebook · Chapter 2: Creating a Character › Part I: Core Identity (Clan and Family) · p. 41

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While GMs certainly can use the rules in this chapter to create NPCs (non-player characters) if they wish, these rules are more suited to the creation of PCs (player characters). While this chapter contains many useful ideas that could shape the desires and motivations of NPCs, NPCs created in this manner would be more mechanically detailed than most of the examples that can be found in Chapter 8: Non-Player Characters.