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Custom Advantage and Disadvantage Concepts

Seção Creating Custom

Texto

Advantages and disadvantages are designed to provide occasional benefits and drawbacks based on your character’s intrinsic quirks. They should be distinct from the know-how characters develop with experience, which is represented by skills and techniques, and from the character’s overall aptitudes, which are reflected by rings. These features should also have sufficient distinction from a character’s giri and ninjō, which should remain the character’s core motivations.

Advantages and disadvantages should not always be applicable, but they should be broad enough to come up at least once every couple of sessions. If your GM doesn’t think an advantage or disadvantage will come up often, try collaborating with them to think up something that provides the same sorts of story hooks or ideas but will be more useful.

In designing a custom advantage or disadvantage, do not just consider scenarios in which it could be applied, but also think about one or two examples of when it could be turned to give your character an edge or cause your character problems (see page 100). If an advantage or disadvantage begins to get wordy, consider what is fundamental about it and keep the longer phrase in a notebook to describe your character; not everything about your character needs to be represented mechanically on your sheet.

Texto do livro

Core Rulebook · Chapter 2: Creating a Character › Creating Custom Advantages and Disadvantages › Custom Advantage and Disadvantage Concepts · p. 137 p. 138

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Advantages and disadvantages are designed to provide occasional benefits and drawbacks based on your character’s intrinsic quirks. They should be distinct from the know-how characters develop with experience, which is represented by skills and techniques, and from the character’s overall aptitudes, which are reflected by rings. These features should also have sufficient distinction from a character’s giri and ninjō, which should remain the character’s core motivations.

Advantages and disadvantages should not always be applicable, but they should be broad enough to come up at least once every couple of sessions. If your GM doesn’t think an advantage or disadvantage will come up often, try collaborating with them to think up something that provides the same sorts of story hooks or ideas but will be more useful.

In designing a custom advantage or disadvantage, do not just consider scenarios in which it could be applied, but also think about one or two examples of when it could be turned to give your character an edge or cause your character problems (see page 100). If an advantage or disadvantage begins to get wordy, consider what is fundamental about it and keep the longer phrase in a notebook to describe your character; not everything about your character needs to be represented mechanically on your sheet.