Derived Attributes
Texto
Derived attributes are numerical values that are determined by a character’s ring values and other decisions made at character creation, and they can be altered over the course of play.
Endurance
Endurance represents a character’s physical stamina and will to fight on despite fatigue. A character’s endurance is equal to their (Earth Ring + Fire Ring) x 2.
Composure
Composure represents a character’s capacity to take on mental and emotional strife without becoming unsettled. When a character’s strife exceeds their composure, they become Compromised, as described on page 30. A character’s composure is equal to their (Earth Ring + Water Ring) x 2.
Focus
Focus represents the speed with which a character reacts to known threats. When determining which character acts first in a structured scene by making an Initiative check (see page 256 for more on Initiative checks), a character’s focus is often taken into account. A character’s focus is equal to their Fire Ring + Air Ring.
Vigilance
Vigilance represents a character’s wariness and general ability to perceive threats in all spheres. A character’s vigilance sets the target number to catch them off guard, as well as the TN to deceive, mislead, or otherwise use rhetoric to manipulate them when they aren’t actively scrutinizing others. A character’s vigilance is equal to their (Air Ring + Water Ring) / 2.
Texto do livro
Core Rulebook · Chapter 1: Playing the Game › The Character › Derived Att ributes · p. 32 p. 36
Mostrar o texto como impresso
Derived attributes are numerical values that are determined by a character’s ring values and other decisions made at character creation, and they can be altered over the course of play.
Endurance
Endurance represents a character’s physical stamina and will to fight on despite fatigue. A character’s endurance is equal to their (Earth Ring + Fire Ring) x 2.
Composure
Composure represents a character’s capacity to take on mental and emotional strife without becoming unsettled. When a character’s strife exceeds their composure, they become Compromised, as described on page 30. A character’s composure is equal to their (Earth Ring + Water Ring) x 2.
Focus
Focus represents the speed with which a character reacts to known threats. When determining which character acts first in a structured scene by making an Initiative check (see page 256 for more on Initiative checks), a character’s focus is often taken into account. A character’s focus is equal to their Fire Ring + Air Ring.
Vigilance
Vigilance represents a character’s wariness and general ability to perceive threats in all spheres. A character’s vigilance sets the target number to catch them off guard, as well as the TN to deceive, mislead, or otherwise use rhetoric to manipulate them when they aren’t actively scrutinizing others. A character’s vigilance is equal to their (Air Ring + Water Ring) / 2.
