Downtime Scenes
Texto
Downtime scenes are scenes that encompass the passage of time. This can be as short as a few hours of rest or as long as a journey from Otosan Uchi to the Kaiu Wall. Generally, downtime scenes have low dramatic stakes, though they can still be very important to the narrative arcs of the characters and overall story.
During a downtime scene, time is not regimented formally; instead, the GM and players should choose to roleplay only the moments that matter, treating these anecdotes as narrative scenes that intersperse the downtime scene. A journey might last weeks, but contain only a few individual roleplayed interactions.
Characters can be called upon to make checks during downtime scenes, based on their desired activities or circumstances that the GM introduces. However, if the order and economy of actions becomes important, the GM should switch the scene to a conflict scene.
Downtime scenes also offer an excellent opportunity for roleplaying, but they lend themselves better to characters pursuing their big-picture goals. If a player wishes to jump into a more interpersonal interaction between their character and someone else in the downtime scene, the GM should consider briefly shifting the scene to a narrative scene.
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Core Rulebook · Chapter 6: Scenes and Conflicts › Downtime Scenes · p. 248
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Downtime scenes are scenes that encompass the passage of time. This can be as short as a few hours of rest or as long as a journey from Otosan Uchi to the Kaiu Wall. Generally, downtime scenes have low dramatic stakes, though they can still be very important to the narrative arcs of the characters and overall story.
During a downtime scene, time is not regimented formally; instead, the GM and players should choose to roleplay only the moments that matter, treating these anecdotes as narrative scenes that intersperse the downtime scene. A journey might last weeks, but contain only a few individual roleplayed interactions.
Characters can be called upon to make checks during downtime scenes, based on their desired activities or circumstances that the GM introduces. However, if the order and economy of actions becomes important, the GM should switch the scene to a conflict scene.
Downtime scenes also offer an excellent opportunity for roleplaying, but they lend themselves better to characters pursuing their big-picture goals. If a player wishes to jump into a more interpersonal interaction between their character and someone else in the downtime scene, the GM should consider briefly shifting the scene to a narrative scene.
