Elements of your school
Texto
Each of the schools presented here follows a certain mold. Let’s take a moment and go over the different elements that go into each school, and how that modifies your character.
School Name: This is the name of your school, which also identifies the family who administers the dōjō of that particular school of training.
School Description: This is a brief flavorful description of your school.
Rings: When you select this school, this specifies which of your character’s rings you increase by the specified amount.
Starting Skills: This entry specifies a collection of skills that you can elect to give your character a rank in. It also specifies the number of skills you can choose (unlike the rings, you must choose a number from the overall list).
Honor: This is your character’s starting honor.
Techniques Available: These are the types of techniques your character can purchase when they advance after character creation.
Starting Techniques: These are techniques your character starts the game with. Unless the entry specifies that you must choose from a list, your character starts with everything listed here. Techniques are listed in Chapter 4.
School Ability: Each school has a unique ability associated with it. Your character gains that ability when you choose the school.
Starting Outfit: This is the clothing and equipment your character starts play with.
School Curriculum Table and Mastery Ability: The rest of the school writeup consists of a curriculum advancement table. This is organized into ranks, each with a number of advancements listed (skills, skill groups, techniques, technique groups). The symbol denotes privileged access to techniques or groups. As you use experience points to purchase these advancements, you increase your character’s rank in their school, which makes their school ability more powerful. At rank 6, they gain a powerful and unique Mastery Ability as well.
Texto do livro
Core Rulebook · Chapter 2: Creating a Character › Part II: Role and School · p. 56
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Each of the schools presented here follows a certain mold. Let’s take a moment and go over the different elements that go into each school, and how that modifies your character.
School Name: This is the name of your school, which also identifies the family who administers the dōjō of that particular school of training.
School Description: This is a brief flavorful description of your school.
Rings: When you select this school, this specifies which of your character’s rings you increase by the specified amount.
Starting Skills: This entry specifies a collection of skills that you can elect to give your character a rank in. It also specifies the number of skills you can choose (unlike the rings, you must choose a number from the overall list).
Honor: This is your character’s starting honor.
Techniques Available: These are the types of techniques your character can purchase when they advance after character creation.
Starting Techniques: These are techniques your character starts the game with. Unless the entry specifies that you must choose from a list, your character starts with everything listed here. Techniques are listed in Chapter 4.
School Ability: Each school has a unique ability associated with it. Your character gains that ability when you choose the school.
Starting Outfit: This is the clothing and equipment your character starts play with.
School Curriculum Table and Mastery Ability: The rest of the school writeup consists of a curriculum advancement table. This is organized into ranks, each with a number of advancements listed (skills, skill groups, techniques, technique groups). The symbol denotes privileged access to techniques or groups. As you use experience points to purchase these advancements, you increase your character’s rank in their school, which makes their school ability more powerful. At rank 6, they gain a powerful and unique Mastery Ability as well.
