How to start a campaign
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As noted, the first step is to invite a group of players to the game. For new GMs, a range of two to five players is a recommended range—though if you’re comfortable with it, you can always run a game for more (or fewer) players. Once you have your group, you’ll need to decide where, when, and how frequently you want to play. One player might decide to host the game at their house or apartment in the evening, or perhaps the group could make use of open gaming space at a local hobby store. Another option is to play without meeting in person on a dedicated virtual tabletop platform (VTT), in a text or voice channel, or via web forums.
After the group has been formed, the next step is to create the player characters. Usually this is done together as a group as part of the first meeting. This lets players collaborate on their character concepts and backstories, and it helps them avoid duplicating or neglecting certain roles in the game. At this stage, you should ask the group about the structure of the campaign they enjoy, the sorts of challenges they want to face, and how comfortable they are with coming into conflict with other players’ characters. This helps you weave the story and make the best use of the tools throughout this chapter.
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Core Rulebook · Chapter 7: The Game Master › The Role of the GM › How to start a campaign · p. 282
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As noted, the first step is to invite a group of players to the game. For new GMs, a range of two to five players is a recommended range—though if you’re comfortable with it, you can always run a game for more (or fewer) players. Once you have your group, you’ll need to decide where, when, and how frequently you want to play. One player might decide to host the game at their house or apartment in the evening, or perhaps the group could make use of open gaming space at a local hobby store. Another option is to play without meeting in person on a dedicated virtual tabletop platform (VTT), in a text or voice channel, or via web forums.
After the group has been formed, the next step is to create the player characters. Usually this is done together as a group as part of the first meeting. This lets players collaborate on their character concepts and backstories, and it helps them avoid duplicating or neglecting certain roles in the game. At this stage, you should ask the group about the structure of the campaign they enjoy, the sorts of challenges they want to face, and how comfortable they are with coming into conflict with other players’ characters. This helps you weave the story and make the best use of the tools throughout this chapter.
